User prompt
buat jangkauan peluru player 2x jauh
User prompt
reduce number of jar
User prompt
reduce number of jar. make jar broke after 3 time hit
User prompt
fix nusic background
User prompt
buat logika saat pindah level ninja dan platform bersama munculnya
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ninja bisa mati saat 5 kali diserang.
User prompt
buat satu di antar jar yang ada bisa melontar api ke bawah sebagai serangan
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add sound asset for jar
User prompt
buat jar bisa loncat loncat dan bergerak ke kanan dan ke kiri โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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karakter ninja bisa bolak balik imagenya
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pertajam gambar background
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add background asset
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buat ninja bisa di gerakn dengan di swipe kanan atau kiri
User prompt
buat seluruh platform otomatis bergerak random ke kanan atau ke kiri bolak balik โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
buat aturan bila seluruh guci hancur baru pindah level โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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buat naik level setelah guci pecah ditembak
User prompt
buat animasi guci pecah โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
buat guci guci antik di atas permukaan platform dan guci pecah saat diserang โช๐ก Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Ninja Sky Strike
Initial prompt
buat game random static platform. ninja vs evil terbang
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = (Math.random() - 0.5) * 3;
self.speedY = (Math.random() - 0.5) * 3;
self.health = 1;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce off screen edges
if (self.x < 30 || self.x > 2018) {
self.speedX *= -1;
}
if (self.y < 30 || self.y > 2702) {
self.speedY *= -1;
}
};
return self;
});
var Jar = Container.expand(function () {
var self = Container.call(this);
var jarGraphics = self.attachAsset('jar', {
anchorX: 0.5,
anchorY: 1.0
});
self.broken = false;
self.breakJar = function () {
if (!self.broken) {
self.broken = true;
LK.getSound('jarBreak').play();
LK.setScore(LK.getScore() + 5);
scoreTxt.setText(LK.getScore());
// Track jars broken for level progression
jarsBrokenThisLevel++;
// Check if all jars are broken (count remaining unbroken jars)
var remainingJars = 0;
for (var k = 0; k < jars.length; k++) {
if (!jars[k].broken) {
remainingJars++;
}
}
// Level up only when all jars are broken (only 1 remaining = this jar that just broke)
if (remainingJars <= 1) {
// Level up!
currentLevel++;
jarsBrokenThisLevel = 0;
levelTxt.setText('Level ' + currentLevel);
// Flash screen gold for level up
LK.effects.flashScreen(0xFFD700, 800);
// Generate new platforms and jars for next level
LK.setTimeout(function () {
// Clear existing platforms and jars
for (var i = platforms.length - 1; i >= 0; i--) {
platforms[i].destroy();
}
for (var j = jars.length - 1; j >= 0; j--) {
if (!jars[j].broken) {
jars[j].destroy();
}
}
platforms = [];
jars = [];
generatePlatforms();
}, 500);
}
// Create multiple jar fragments for breaking effect
var fragments = [];
for (var i = 0; i < 4; i++) {
var fragment = LK.getAsset('jar', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.3,
tint: 0x8b4513
});
fragment.x = self.x + (Math.random() - 0.5) * 20;
fragment.y = self.y + (Math.random() - 0.5) * 20;
fragments.push(fragment);
game.addChild(fragment);
// Animate each fragment
var fragmentSpeedX = (Math.random() - 0.5) * 200;
var fragmentSpeedY = -Math.random() * 150 - 50;
var fragmentRotation = (Math.random() - 0.5) * 6;
tween(fragment, {
x: fragment.x + fragmentSpeedX,
y: fragment.y + fragmentSpeedY + 100,
rotation: fragmentRotation,
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
fragment.destroy();
}
});
}
// Main jar breaking animation - shake and fade
tween(jarGraphics, {
rotation: 0.3
}, {
duration: 50,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(jarGraphics, {
rotation: -0.3,
scaleX: 1.2,
scaleY: 0.8
}, {
duration: 50,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(jarGraphics, {
scaleX: 0.1,
scaleY: 0.1,
alpha: 0,
rotation: 0
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
}
});
}
});
}
};
return self;
});
var Ninja = Container.expand(function () {
var self = Container.call(this);
var ninjaGraphics = self.attachAsset('ninja', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.onGround = false;
self.gravity = 0.8;
self.jumpPower = -18;
self.health = 3;
self.attackCooldown = 0;
self.update = function () {
// Apply gravity
if (!self.onGround) {
self.velocityY += self.gravity;
}
self.y += self.velocityY;
// Reset ground state
self.onGround = false;
// Check platform collisions
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
if (self.intersects(platform) && self.velocityY > 0) {
var platformTop = platform.y - platform.height / 2;
var ninjaBottom = self.y + self.height / 2;
if (ninjaBottom > platformTop - 20) {
self.y = platformTop - self.height / 2;
self.velocityY = 0;
self.onGround = true;
// Move ninja with platform
self.x += platform.moveSpeed * platform.moveDirection;
break;
}
}
}
// Fall off screen check
if (self.y > 2800) {
LK.showGameOver();
}
// Reduce attack cooldown
if (self.attackCooldown > 0) {
self.attackCooldown--;
}
};
self.jump = function () {
if (self.onGround) {
self.velocityY = self.jumpPower;
self.onGround = false;
LK.getSound('jump').play();
}
};
self.attack = function (targetX, targetY) {
if (self.attackCooldown <= 0) {
var projectile = new Projectile();
projectile.x = self.x;
projectile.y = self.y;
var dx = targetX - self.x;
var dy = targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
projectile.speedX = dx / distance * 12;
projectile.speedY = dy / distance * 12;
projectiles.push(projectile);
game.addChild(projectile);
self.attackCooldown = 20;
LK.getSound('attack').play();
}
};
return self;
});
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
self.moveSpeed = Math.random() * 2 + 1; // Random speed between 1-3
self.moveDirection = Math.random() < 0.5 ? -1 : 1; // Random initial direction
self.leftBound = 100;
self.rightBound = 1948;
self.update = function () {
// Move platform horizontally
self.x += self.moveSpeed * self.moveDirection;
// Bounce off boundaries
if (self.x <= self.leftBound || self.x >= self.rightBound) {
self.moveDirection *= -1;
}
};
return self;
});
var Projectile = Container.expand(function () {
var self = Container.call(this);
var projectileGraphics = self.attachAsset('projectile', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.lifetime = 0;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
self.lifetime++;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
var ninja = new Ninja();
var platforms = [];
var enemies = [];
var projectiles = [];
var jars = [];
var enemySpawnTimer = 0;
var difficultyTimer = 0;
var currentLevel = 1;
var jarsPerLevel = 5;
var jarsBrokenThisLevel = 0;
// Create score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create level display
var levelTxt = new Text2('Level 1', {
size: 60,
fill: 0xFFD700
});
levelTxt.anchor.set(0, 0);
levelTxt.x = 120;
levelTxt.y = 20;
LK.gui.topLeft.addChild(levelTxt);
// Generate random platforms
function generatePlatforms() {
platforms = [];
// Ground platform
var groundPlatform = new Platform();
groundPlatform.x = 1024;
groundPlatform.y = 2600;
groundPlatform.width = 400;
platforms.push(groundPlatform);
game.addChild(groundPlatform);
// Random platforms - increase count with level
var platformCount = Math.min(8 + currentLevel, 15);
for (var i = 0; i < platformCount; i++) {
var platform = new Platform();
platform.x = Math.random() * 1600 + 200;
platform.y = 2400 - i * 250 - Math.random() * 100;
// Make platforms smaller at higher levels for more challenge
platform.width = Math.max(150 + Math.random() * 100 - currentLevel * 5, 80);
platforms.push(platform);
game.addChild(platform);
// Ensure enough jars are available for level completion
var jarChance = Math.min(0.8, 0.6 + currentLevel * 0.05);
if (Math.random() < jarChance) {
var jar = new Jar();
jar.x = platform.x;
jar.y = platform.y - platform.height / 2;
jar.platform = platform; // Assign platform reference to jar
jars.push(jar);
game.addChild(jar);
}
}
}
function spawnEnemy() {
var enemy = new Enemy();
// Spawn from random edge
var side = Math.floor(Math.random() * 4);
switch (side) {
case 0:
// Top
enemy.x = Math.random() * 2048;
enemy.y = -30;
break;
case 1:
// Right
enemy.x = 2078;
enemy.y = Math.random() * 2732;
break;
case 2:
// Bottom
enemy.x = Math.random() * 2048;
enemy.y = 2762;
break;
case 3:
// Left
enemy.x = -30;
enemy.y = Math.random() * 2732;
break;
}
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize game elements
generatePlatforms();
ninja.x = 1024;
ninja.y = 2500;
game.addChild(ninja);
// Touch controls
game.down = function (x, y, obj) {
// If touching near ninja, jump
var dx = x - ninja.x;
var dy = y - ninja.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 150) {
ninja.jump();
} else {
// Attack in direction of touch
ninja.attack(x, y);
}
};
game.update = function () {
// Spawn enemies
enemySpawnTimer++;
difficultyTimer++;
var spawnRate = Math.max(180 - Math.floor(difficultyTimer / 300), 60);
if (enemySpawnTimer >= spawnRate) {
spawnEnemy();
enemySpawnTimer = 0;
}
// Check projectile vs enemy collisions
for (var p = projectiles.length - 1; p >= 0; p--) {
var projectile = projectiles[p];
// Remove old projectiles
if (projectile.lifetime > 180 || projectile.x < -50 || projectile.x > 2098 || projectile.y < -50 || projectile.y > 2782) {
projectile.destroy();
projectiles.splice(p, 1);
continue;
}
// Check enemy hits
for (var e = enemies.length - 1; e >= 0; e--) {
var enemy = enemies[e];
if (projectile.intersects(enemy)) {
// Hit enemy
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
LK.getSound('enemyHit').play();
LK.effects.flashObject(enemy, 0xffffff, 200);
enemy.destroy();
enemies.splice(e, 1);
projectile.destroy();
projectiles.splice(p, 1);
break;
}
// Check jar hits
for (var j = jars.length - 1; j >= 0; j--) {
var jar = jars[j];
if (!jar.broken && projectile.intersects(jar)) {
jar.breakJar();
jars.splice(j, 1);
projectile.destroy();
projectiles.splice(p, 1);
break;
}
}
}
}
// Update jar positions to follow their platforms
for (var j = 0; j < jars.length; j++) {
var jar = jars[j];
if (!jar.broken && jar.platform) {
jar.x = jar.platform.x;
}
}
// Check ninja vs enemy collisions
for (var e = enemies.length - 1; e >= 0; e--) {
var enemy = enemies[e];
if (ninja.intersects(enemy)) {
ninja.health--;
LK.effects.flashObject(ninja, 0xff0000, 500);
enemy.destroy();
enemies.splice(e, 1);
if (ninja.health <= 0) {
LK.showGameOver();
}
}
}
// Keep ninja on screen horizontally
if (ninja.x < 40) ninja.x = 40;
if (ninja.x > 2008) ninja.x = 2008;
}; ===================================================================
--- original.js
+++ change.js
@@ -171,8 +171,10 @@
if (ninjaBottom > platformTop - 20) {
self.y = platformTop - self.height / 2;
self.velocityY = 0;
self.onGround = true;
+ // Move ninja with platform
+ self.x += platform.moveSpeed * platform.moveDirection;
break;
}
}
}
@@ -215,8 +217,20 @@
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.moveSpeed = Math.random() * 2 + 1; // Random speed between 1-3
+ self.moveDirection = Math.random() < 0.5 ? -1 : 1; // Random initial direction
+ self.leftBound = 100;
+ self.rightBound = 1948;
+ self.update = function () {
+ // Move platform horizontally
+ self.x += self.moveSpeed * self.moveDirection;
+ // Bounce off boundaries
+ if (self.x <= self.leftBound || self.x >= self.rightBound) {
+ self.moveDirection *= -1;
+ }
+ };
return self;
});
var Projectile = Container.expand(function () {
var self = Container.call(this);
@@ -296,8 +310,9 @@
if (Math.random() < jarChance) {
var jar = new Jar();
jar.x = platform.x;
jar.y = platform.y - platform.height / 2;
+ jar.platform = platform; // Assign platform reference to jar
jars.push(jar);
game.addChild(jar);
}
}
@@ -394,8 +409,15 @@
}
}
}
}
+ // Update jar positions to follow their platforms
+ for (var j = 0; j < jars.length; j++) {
+ var jar = jars[j];
+ if (!jar.broken && jar.platform) {
+ jar.x = jar.platform.x;
+ }
+ }
// Check ninja vs enemy collisions
for (var e = enemies.length - 1; e >= 0; e--) {
var enemy = enemies[e];
if (ninja.intersects(enemy)) {
2d anime chibi style ninja hitam jepang. In-Game asset. 2d. High contrast. No shadows
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2d anime image tanah dan bebatuan. In-Game asset. 2d. High contrast. No shadows