User prompt
buat jangkauan peluru player 2x jauh
User prompt
reduce number of jar
User prompt
reduce number of jar. make jar broke after 3 time hit
User prompt
fix nusic background
User prompt
buat logika saat pindah level ninja dan platform bersama munculnya
User prompt
ninja bisa mati saat 5 kali diserang.
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buat satu di antar jar yang ada bisa melontar api ke bawah sebagai serangan
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add sound asset for jar
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buat jar bisa loncat loncat dan bergerak ke kanan dan ke kiri ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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karakter ninja bisa bolak balik imagenya
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pertajam gambar background
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add background asset
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buat ninja bisa di gerakn dengan di swipe kanan atau kiri
User prompt
buat seluruh platform otomatis bergerak random ke kanan atau ke kiri bolak balik ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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buat aturan bila seluruh guci hancur baru pindah level ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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buat naik level setelah guci pecah ditembak
User prompt
buat animasi guci pecah ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
buat guci guci antik di atas permukaan platform dan guci pecah saat diserang ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Ninja Sky Strike
Initial prompt
buat game random static platform. ninja vs evil terbang
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = (Math.random() - 0.5) * 3; self.speedY = (Math.random() - 0.5) * 3; self.health = 1; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce off screen edges if (self.x < 30 || self.x > 2018) { self.speedX *= -1; } if (self.y < 30 || self.y > 2702) { self.speedY *= -1; } }; return self; }); var Jar = Container.expand(function () { var self = Container.call(this); var jarGraphics = self.attachAsset('jar', { anchorX: 0.5, anchorY: 1.0 }); self.broken = false; self.breakJar = function () { if (!self.broken) { self.broken = true; LK.getSound('jarBreak').play(); LK.setScore(LK.getScore() + 5); scoreTxt.setText(LK.getScore()); // Break animation - scale down and fade out tween(jarGraphics, { scaleX: 0.1, scaleY: 0.1, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); } }; return self; }); var Ninja = Container.expand(function () { var self = Container.call(this); var ninjaGraphics = self.attachAsset('ninja', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.onGround = false; self.gravity = 0.8; self.jumpPower = -18; self.health = 3; self.attackCooldown = 0; self.update = function () { // Apply gravity if (!self.onGround) { self.velocityY += self.gravity; } self.y += self.velocityY; // Reset ground state self.onGround = false; // Check platform collisions for (var i = 0; i < platforms.length; i++) { var platform = platforms[i]; if (self.intersects(platform) && self.velocityY > 0) { var platformTop = platform.y - platform.height / 2; var ninjaBottom = self.y + self.height / 2; if (ninjaBottom > platformTop - 20) { self.y = platformTop - self.height / 2; self.velocityY = 0; self.onGround = true; break; } } } // Fall off screen check if (self.y > 2800) { LK.showGameOver(); } // Reduce attack cooldown if (self.attackCooldown > 0) { self.attackCooldown--; } }; self.jump = function () { if (self.onGround) { self.velocityY = self.jumpPower; self.onGround = false; LK.getSound('jump').play(); } }; self.attack = function (targetX, targetY) { if (self.attackCooldown <= 0) { var projectile = new Projectile(); projectile.x = self.x; projectile.y = self.y; var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); projectile.speedX = dx / distance * 12; projectile.speedY = dy / distance * 12; projectiles.push(projectile); game.addChild(projectile); self.attackCooldown = 20; LK.getSound('attack').play(); } }; return self; }); var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Projectile = Container.expand(function () { var self = Container.call(this); var projectileGraphics = self.attachAsset('projectile', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.lifetime = 0; self.update = function () { self.x += self.speedX; self.y += self.speedY; self.lifetime++; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ var ninja = new Ninja(); var platforms = []; var enemies = []; var projectiles = []; var jars = []; var enemySpawnTimer = 0; var difficultyTimer = 0; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Generate random platforms function generatePlatforms() { platforms = []; // Ground platform var groundPlatform = new Platform(); groundPlatform.x = 1024; groundPlatform.y = 2600; groundPlatform.width = 400; platforms.push(groundPlatform); game.addChild(groundPlatform); // Random platforms for (var i = 0; i < 8; i++) { var platform = new Platform(); platform.x = Math.random() * 1600 + 200; platform.y = 2400 - i * 250 - Math.random() * 100; platform.width = 150 + Math.random() * 100; platforms.push(platform); game.addChild(platform); // Add jar on some platforms (60% chance) if (Math.random() < 0.6) { var jar = new Jar(); jar.x = platform.x; jar.y = platform.y - platform.height / 2; jars.push(jar); game.addChild(jar); } } } function spawnEnemy() { var enemy = new Enemy(); // Spawn from random edge var side = Math.floor(Math.random() * 4); switch (side) { case 0: // Top enemy.x = Math.random() * 2048; enemy.y = -30; break; case 1: // Right enemy.x = 2078; enemy.y = Math.random() * 2732; break; case 2: // Bottom enemy.x = Math.random() * 2048; enemy.y = 2762; break; case 3: // Left enemy.x = -30; enemy.y = Math.random() * 2732; break; } enemies.push(enemy); game.addChild(enemy); } // Initialize game elements generatePlatforms(); ninja.x = 1024; ninja.y = 2500; game.addChild(ninja); // Touch controls game.down = function (x, y, obj) { // If touching near ninja, jump var dx = x - ninja.x; var dy = y - ninja.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 150) { ninja.jump(); } else { // Attack in direction of touch ninja.attack(x, y); } }; game.update = function () { // Spawn enemies enemySpawnTimer++; difficultyTimer++; var spawnRate = Math.max(180 - Math.floor(difficultyTimer / 300), 60); if (enemySpawnTimer >= spawnRate) { spawnEnemy(); enemySpawnTimer = 0; } // Check projectile vs enemy collisions for (var p = projectiles.length - 1; p >= 0; p--) { var projectile = projectiles[p]; // Remove old projectiles if (projectile.lifetime > 180 || projectile.x < -50 || projectile.x > 2098 || projectile.y < -50 || projectile.y > 2782) { projectile.destroy(); projectiles.splice(p, 1); continue; } // Check enemy hits for (var e = enemies.length - 1; e >= 0; e--) { var enemy = enemies[e]; if (projectile.intersects(enemy)) { // Hit enemy LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); LK.getSound('enemyHit').play(); LK.effects.flashObject(enemy, 0xffffff, 200); enemy.destroy(); enemies.splice(e, 1); projectile.destroy(); projectiles.splice(p, 1); break; } // Check jar hits for (var j = jars.length - 1; j >= 0; j--) { var jar = jars[j]; if (!jar.broken && projectile.intersects(jar)) { jar.breakJar(); jars.splice(j, 1); projectile.destroy(); projectiles.splice(p, 1); break; } } } } // Check ninja vs enemy collisions for (var e = enemies.length - 1; e >= 0; e--) { var enemy = enemies[e]; if (ninja.intersects(enemy)) { ninja.health--; LK.effects.flashObject(ninja, 0xff0000, 500); enemy.destroy(); enemies.splice(e, 1); if (ninja.health <= 0) { LK.showGameOver(); } } } // Keep ninja on screen horizontally if (ninja.x < 40) ninja.x = 40; if (ninja.x > 2008) ninja.x = 2008; };
===================================================================
--- original.js
+++ change.js
@@ -27,8 +27,37 @@
}
};
return self;
});
+var Jar = Container.expand(function () {
+ var self = Container.call(this);
+ var jarGraphics = self.attachAsset('jar', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.broken = false;
+ self.breakJar = function () {
+ if (!self.broken) {
+ self.broken = true;
+ LK.getSound('jarBreak').play();
+ LK.setScore(LK.getScore() + 5);
+ scoreTxt.setText(LK.getScore());
+ // Break animation - scale down and fade out
+ tween(jarGraphics, {
+ scaleX: 0.1,
+ scaleY: 0.1,
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ }
+ };
+ return self;
+});
var Ninja = Container.expand(function () {
var self = Container.call(this);
var ninjaGraphics = self.attachAsset('ninja', {
anchorX: 0.5,
@@ -134,8 +163,9 @@
var ninja = new Ninja();
var platforms = [];
var enemies = [];
var projectiles = [];
+var jars = [];
var enemySpawnTimer = 0;
var difficultyTimer = 0;
// Create score display
var scoreTxt = new Text2('0', {
@@ -161,8 +191,16 @@
platform.y = 2400 - i * 250 - Math.random() * 100;
platform.width = 150 + Math.random() * 100;
platforms.push(platform);
game.addChild(platform);
+ // Add jar on some platforms (60% chance)
+ if (Math.random() < 0.6) {
+ var jar = new Jar();
+ jar.x = platform.x;
+ jar.y = platform.y - platform.height / 2;
+ jars.push(jar);
+ game.addChild(jar);
+ }
}
}
function spawnEnemy() {
var enemy = new Enemy();
@@ -243,8 +281,19 @@
projectile.destroy();
projectiles.splice(p, 1);
break;
}
+ // Check jar hits
+ for (var j = jars.length - 1; j >= 0; j--) {
+ var jar = jars[j];
+ if (!jar.broken && projectile.intersects(jar)) {
+ jar.breakJar();
+ jars.splice(j, 1);
+ projectile.destroy();
+ projectiles.splice(p, 1);
+ break;
+ }
+ }
}
}
// Check ninja vs enemy collisions
for (var e = enemies.length - 1; e >= 0; e--) {
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