User prompt
manual drop water bomb with tap
User prompt
drone auto move βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
fix music
User prompt
slowly drone moving βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
fix touch control βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make touch pad to control drone βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
smooth drone control βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
drone easy swipe control βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
fix swipe quick response
User prompt
add distance bush asset and tree asset
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add more bushes
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add more trees
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make green bush asset
User prompt
add much more tree
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add light green background
User prompt
make easy swipe control βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
fix swipe control, make easy swipe βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make swipe control are smooth βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
change logic. drone can move left or right by swipe
User prompt
fix drone moving automaticly to left or right
User prompt
drone automatic move left dan right βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Forest Fire Fighter
Initial prompt
game title : drone throwing water bombs. fires in forest groups βgame mechanics : flying drones throwing water bombs at fire points βbackground : scattered forest areas.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Base = Container.expand(function () { var self = Container.call(this); var baseGraphics = self.attachAsset('base', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Bush = Container.expand(function () { var self = Container.call(this); var bushGraphics = self.attachAsset('bush', { anchorX: 0.5, anchorY: 1.0 }); return self; }); var Drone = Container.expand(function () { var self = Container.call(this); var droneGraphics = self.attachAsset('drone', { anchorX: 0.5, anchorY: 0.5 }); self.waterBombs = 10; self.maxWaterBombs = 10; self.refillWater = function () { if (self.waterBombs < self.maxWaterBombs) { self.waterBombs = self.maxWaterBombs; LK.getSound('refill').play(); waterBombsText.setText('Water: ' + self.waterBombs); } }; self.dropWaterBomb = function () { if (self.waterBombs > 0) { self.waterBombs--; waterBombsText.setText('Water: ' + self.waterBombs); var waterBomb = new WaterBomb(); waterBomb.x = self.x; waterBomb.y = self.y + 30; waterBombs.push(waterBomb); game.addChild(waterBomb); LK.getSound('drop').play(); } }; return self; }); var Fire = Container.expand(function () { var self = Container.call(this); var fireGraphics = self.attachAsset('fire', { anchorX: 0.5, anchorY: 0.5 }); self.extinguished = false; self.update = function () { if (!self.extinguished) { fireGraphics.alpha = 0.7 + Math.sin(LK.ticks * 0.2) * 0.3; } }; self.extinguish = function () { if (!self.extinguished) { self.extinguished = true; LK.getSound('extinguish').play(); tween(fireGraphics, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); LK.setScore(LK.getScore() + 100); scoreText.setText('Score: ' + LK.getScore()); firesExtinguished++; } }; return self; }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1.0 }); return self; }); var WaterBomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('waterBomb', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; if (self.y > 2732 + 50) { self.destroy(); for (var i = waterBombs.length - 1; i >= 0; i--) { if (waterBombs[i] === self) { waterBombs.splice(i, 1); break; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x90EE90 }); /**** * Game Code ****/ var drone = game.addChild(new Drone()); drone.x = 1024; drone.y = 200; var base = game.addChild(new Base()); base.x = 1024; base.y = 100; var fires = []; var waterBombs = []; var trees = []; var bushes = []; var dragNode = null; var firesExtinguished = 0; var totalFires = 8; var swipeStartX = 0; var swipeStartY = 0; var isSwipeActive = false; var swipeThreshold = 30; // Much lower threshold for easy swipes var droneSpeed = 150; // Smaller movement distance for better control // Create forest background with trees for (var i = 0; i < 80; i++) { var tree = game.addChild(new Tree()); tree.x = Math.random() * 1800 + 124; tree.y = Math.random() * 2000 + 400; trees.push(tree); } // Create bushes throughout the forest for (var i = 0; i < 60; i++) { var bush = game.addChild(new Bush()); bush.x = Math.random() * 1700 + 174; bush.y = Math.random() * 1900 + 500; bushes.push(bush); } // Create fires scattered throughout the forest for (var i = 0; i < totalFires; i++) { var fire = game.addChild(new Fire()); fire.x = Math.random() * 1600 + 224; fire.y = Math.random() * 1800 + 600; fires.push(fire); } // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var waterBombsText = new Text2('Water: 10', { size: 50, fill: 0xFFFFFF }); waterBombsText.anchor.set(0, 0); waterBombsText.x = 150; waterBombsText.y = 50; LK.gui.topLeft.addChild(waterBombsText); var instructionText = new Text2('Drag drone to move, Tap to drop water bombs', { size: 40, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); instructionText.y = 100; LK.gui.top.addChild(instructionText); // Game event handlers game.down = function (x, y, obj) { swipeStartX = x; swipeStartY = y; isSwipeActive = true; // Stop any existing movement for immediate response tween.stop(drone, { x: true }); }; // Remove move handler to prevent interference with swipe control game.up = function (x, y, obj) { if (isSwipeActive) { var swipeDistanceX = x - swipeStartX; var swipeDistanceY = y - swipeStartY; var swipeDistance = Math.sqrt(swipeDistanceX * swipeDistanceX + swipeDistanceY * swipeDistanceY); if (swipeDistance > swipeThreshold) { // It's a swipe - check if horizontal movement is dominant if (Math.abs(swipeDistanceX) > Math.abs(swipeDistanceY)) { // Stop any existing movement tween.stop(drone, { x: true }); if (swipeDistanceX > 0) { // Swipe right - move drone right by fixed distance tween(drone, { x: Math.min(1900, drone.x + droneSpeed) }, { duration: 200, easing: tween.easeOut }); } else { // Swipe left - move drone left by fixed distance tween(drone, { x: Math.max(148, drone.x - droneSpeed) }, { duration: 200, easing: tween.easeOut }); } } } else { // It's a tap - drop water bomb drone.dropWaterBomb(); } } isSwipeActive = false; }; game.update = function () { // Check for water bomb collisions with fires for (var i = waterBombs.length - 1; i >= 0; i--) { var waterBomb = waterBombs[i]; for (var j = fires.length - 1; j >= 0; j--) { var fire = fires[j]; if (!fire.extinguished && waterBomb.intersects(fire)) { fire.extinguish(); waterBomb.destroy(); waterBombs.splice(i, 1); fires.splice(j, 1); break; } } } // Check if drone is at base for refill if (drone.intersects(base) && drone.waterBombs < drone.maxWaterBombs) { drone.refillWater(); } // Check win condition if (firesExtinguished >= totalFires) { LK.showYouWin(); } // Check lose condition (no water and fires remaining) if (drone.waterBombs === 0 && waterBombs.length === 0 && fires.length > 0) { var timeoutLose = LK.setTimeout(function () { LK.showGameOver(); }, 2000); } };
===================================================================
--- original.js
+++ change.js
@@ -150,9 +150,9 @@
tree.y = Math.random() * 2000 + 400;
trees.push(tree);
}
// Create bushes throughout the forest
-for (var i = 0; i < 25; i++) {
+for (var i = 0; i < 60; i++) {
var bush = game.addChild(new Bush());
bush.x = Math.random() * 1700 + 174;
bush.y = Math.random() * 1900 + 500;
bushes.push(bush);