User prompt
delete flash efect
User prompt
fix music
User prompt
tampilakn bakckground sky
User prompt
saya ingin memasukkan walpaper latar belakang untuk game
User prompt
background
User prompt
add background
User prompt
masukkan aset latar belakang
User prompt
buat lima variasi level rintangan
User prompt
buat sebuah metode semakin lama layar disentuh semakin tinggi lompatan. adanya meteran lompatan
User prompt
tingkatkan lagi kecepatan motor
User prompt
tingkatkan kecepatan motor
Code edit (1 edits merged)
Please save this source code
User prompt
Moto Rush: Endless Trail
Initial prompt
make an endless run motocross game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bike = Container.expand(function () { var self = Container.call(this); var bikeBody = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); var frontWheel = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, x: 25, y: 15 }); var backWheel = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, x: -25, y: 15 }); self.velocityY = 0; self.gravity = 0.8; self.jumpPower = -18; self.isGrounded = false; self.groundY = 0; self.jump = function (chargeMultiplier) { if (self.isGrounded) { var jumpStrength = self.jumpPower * (1 + chargeMultiplier); self.velocityY = jumpStrength; self.isGrounded = false; LK.getSound('jump').play(); } }; self.update = function () { // Apply gravity self.velocityY += self.gravity; self.y += self.velocityY; // Ground collision if (self.y >= self.groundY) { self.y = self.groundY; self.velocityY = 0; self.isGrounded = true; } // Animate wheels frontWheel.rotation += 0.3; backWheel.rotation += 0.3; // Bike tilt based on velocity bikeBody.rotation = self.velocityY * 0.02; }; return self; }); var GroundSegment = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -18; self.update = function () { self.x += self.speed; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1 }); self.speed = -18; self.update = function () { self.x += self.speed; }; return self; }); var Ramp = Container.expand(function () { var self = Container.call(this); var rampGraphics = self.attachAsset('ramp', { anchorX: 0.5, anchorY: 1 }); self.speed = -18; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bike; var obstacles = []; var ramps = []; var groundSegments = []; var gameSpeed = 18; var distanceScore = 0; var isGameRunning = true; var groundLevel = 2400; var lastObstacleSpawn = 0; var spawnDistance = 300; var isCharging = false; var chargeStartTime = 0; var currentCharge = 0; var maxCharge = 100; var chargeRate = 2; // Create score display var scoreTxt = new Text2('Distance: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create jump meter background var meterBg = LK.getAsset('obstacle', { anchorX: 0, anchorY: 0, scaleX: 4, scaleY: 0.5, tint: 0x333333 }); meterBg.x = 100; meterBg.y = 150; LK.gui.topLeft.addChild(meterBg); // Create jump meter fill var meterFill = LK.getAsset('obstacle', { anchorX: 0, anchorY: 0, scaleX: 0, scaleY: 0.5, tint: 0x00ff00 }); meterFill.x = 100; meterFill.y = 150; LK.gui.topLeft.addChild(meterFill); // Create jump meter label var meterLabel = new Text2('JUMP POWER', { size: 40, fill: 0xFFFFFF }); meterLabel.anchor.set(0, 0); meterLabel.x = 100; meterLabel.y = 100; LK.gui.topLeft.addChild(meterLabel); // Create bike bike = game.addChild(new Bike()); bike.x = 400; bike.y = groundLevel; bike.groundY = groundLevel; // Initialize ground segments function createGroundSegments() { for (var i = 0; i < 15; i++) { var segment = new GroundSegment(); segment.x = i * 200; segment.y = groundLevel + 40; groundSegments.push(segment); game.addChild(segment); } } createGroundSegments(); // Spawn obstacle function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2200; obstacle.y = groundLevel; obstacle.speed = -gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); } // Spawn ramp function spawnRamp() { var ramp = new Ramp(); ramp.x = 2200; ramp.y = groundLevel; ramp.speed = -gameSpeed; ramps.push(ramp); game.addChild(ramp); } // Game input - start charging game.down = function (x, y, obj) { if (isGameRunning && bike.isGrounded) { isCharging = true; chargeStartTime = LK.ticks; currentCharge = 0; } }; // Game input - release jump game.up = function (x, y, obj) { if (isGameRunning && isCharging) { var chargeMultiplier = currentCharge / maxCharge; bike.jump(chargeMultiplier); isCharging = false; currentCharge = 0; } }; // Main game loop game.update = function () { if (!isGameRunning) return; // Update jump charge system if (isCharging && bike.isGrounded) { currentCharge += chargeRate; if (currentCharge > maxCharge) { currentCharge = maxCharge; } } else if (!bike.isGrounded) { isCharging = false; currentCharge = 0; } // Update jump meter UI var fillPercent = currentCharge / maxCharge; meterFill.scaleX = 4 * fillPercent; // Change color based on charge level if (fillPercent < 0.3) { meterFill.tint = 0xff0000; // Red } else if (fillPercent < 0.7) { meterFill.tint = 0xffff00; // Yellow } else { meterFill.tint = 0x00ff00; // Green } // Update distance score distanceScore += 1; LK.setScore(Math.floor(distanceScore / 10)); scoreTxt.setText('Distance: ' + Math.floor(distanceScore / 10)); // Increase game speed gradually if (LK.ticks % 300 === 0) { gameSpeed += 1.2; } // Update ground segments for (var i = groundSegments.length - 1; i >= 0; i--) { var segment = groundSegments[i]; segment.speed = -gameSpeed; if (segment.x < -200) { segment.x = (groundSegments.length - 1) * 200; } } // Spawn obstacles and ramps if (distanceScore - lastObstacleSpawn > spawnDistance) { if (Math.random() < 0.7) { spawnObstacle(); } else { spawnRamp(); } lastObstacleSpawn = distanceScore; spawnDistance = 200 + Math.random() * 200; } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.speed = -gameSpeed; // Remove off-screen obstacles if (obstacle.x < -100) { obstacle.destroy(); obstacles.splice(i, 1); continue; } // Collision detection if (bike.intersects(obstacle)) { // Game over isGameRunning = false; LK.getSound('crash').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Update ramps for (var i = ramps.length - 1; i >= 0; i--) { var ramp = ramps[i]; ramp.speed = -gameSpeed; // Remove off-screen ramps if (ramp.x < -100) { ramp.destroy(); ramps.splice(i, 1); continue; } // Ramp boost effect if (bike.intersects(ramp) && bike.isGrounded) { bike.velocityY = bike.jumpPower * 1.2; bike.isGrounded = false; } } // Check if bike fell off the track if (bike.y > groundLevel + 200) { isGameRunning = false; LK.getSound('crash').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -28,11 +28,12 @@
self.gravity = 0.8;
self.jumpPower = -18;
self.isGrounded = false;
self.groundY = 0;
- self.jump = function () {
+ self.jump = function (chargeMultiplier) {
if (self.isGrounded) {
- self.velocityY = self.jumpPower;
+ var jumpStrength = self.jumpPower * (1 + chargeMultiplier);
+ self.velocityY = jumpStrength;
self.isGrounded = false;
LK.getSound('jump').play();
}
};
@@ -110,15 +111,51 @@
var isGameRunning = true;
var groundLevel = 2400;
var lastObstacleSpawn = 0;
var spawnDistance = 300;
+var isCharging = false;
+var chargeStartTime = 0;
+var currentCharge = 0;
+var maxCharge = 100;
+var chargeRate = 2;
// Create score display
var scoreTxt = new Text2('Distance: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+// Create jump meter background
+var meterBg = LK.getAsset('obstacle', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 4,
+ scaleY: 0.5,
+ tint: 0x333333
+});
+meterBg.x = 100;
+meterBg.y = 150;
+LK.gui.topLeft.addChild(meterBg);
+// Create jump meter fill
+var meterFill = LK.getAsset('obstacle', {
+ anchorX: 0,
+ anchorY: 0,
+ scaleX: 0,
+ scaleY: 0.5,
+ tint: 0x00ff00
+});
+meterFill.x = 100;
+meterFill.y = 150;
+LK.gui.topLeft.addChild(meterFill);
+// Create jump meter label
+var meterLabel = new Text2('JUMP POWER', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+meterLabel.anchor.set(0, 0);
+meterLabel.x = 100;
+meterLabel.y = 100;
+LK.gui.topLeft.addChild(meterLabel);
// Create bike
bike = game.addChild(new Bike());
bike.x = 400;
bike.y = groundLevel;
@@ -151,17 +188,49 @@
ramp.speed = -gameSpeed;
ramps.push(ramp);
game.addChild(ramp);
}
-// Game input
+// Game input - start charging
game.down = function (x, y, obj) {
- if (isGameRunning) {
- bike.jump();
+ if (isGameRunning && bike.isGrounded) {
+ isCharging = true;
+ chargeStartTime = LK.ticks;
+ currentCharge = 0;
}
};
+// Game input - release jump
+game.up = function (x, y, obj) {
+ if (isGameRunning && isCharging) {
+ var chargeMultiplier = currentCharge / maxCharge;
+ bike.jump(chargeMultiplier);
+ isCharging = false;
+ currentCharge = 0;
+ }
+};
// Main game loop
game.update = function () {
if (!isGameRunning) return;
+ // Update jump charge system
+ if (isCharging && bike.isGrounded) {
+ currentCharge += chargeRate;
+ if (currentCharge > maxCharge) {
+ currentCharge = maxCharge;
+ }
+ } else if (!bike.isGrounded) {
+ isCharging = false;
+ currentCharge = 0;
+ }
+ // Update jump meter UI
+ var fillPercent = currentCharge / maxCharge;
+ meterFill.scaleX = 4 * fillPercent;
+ // Change color based on charge level
+ if (fillPercent < 0.3) {
+ meterFill.tint = 0xff0000; // Red
+ } else if (fillPercent < 0.7) {
+ meterFill.tint = 0xffff00; // Yellow
+ } else {
+ meterFill.tint = 0x00ff00; // Green
+ }
// Update distance score
distanceScore += 1;
LK.setScore(Math.floor(distanceScore / 10));
scoreTxt.setText('Distance: ' + Math.floor(distanceScore / 10));