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delete flash efect
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fix music
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tampilakn bakckground sky
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saya ingin memasukkan walpaper latar belakang untuk game
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background
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add background
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masukkan aset latar belakang
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buat lima variasi level rintangan
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buat sebuah metode semakin lama layar disentuh semakin tinggi lompatan. adanya meteran lompatan
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tingkatkan lagi kecepatan motor
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tingkatkan kecepatan motor
Code edit (1 edits merged)
Please save this source code
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Moto Rush: Endless Trail
Initial prompt
make an endless run motocross game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bike = Container.expand(function () {
var self = Container.call(this);
var bikeBody = self.attachAsset('bike', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWheel = self.attachAsset('wheel', {
anchorX: 0.5,
anchorY: 0.5,
x: 25,
y: 15
});
var backWheel = self.attachAsset('wheel', {
anchorX: 0.5,
anchorY: 0.5,
x: -25,
y: 15
});
self.velocityY = 0;
self.gravity = 0.8;
self.jumpPower = -18;
self.isGrounded = false;
self.groundY = 0;
self.jump = function () {
if (self.isGrounded) {
self.velocityY = self.jumpPower;
self.isGrounded = false;
LK.getSound('jump').play();
}
};
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
self.y += self.velocityY;
// Ground collision
if (self.y >= self.groundY) {
self.y = self.groundY;
self.velocityY = 0;
self.isGrounded = true;
}
// Animate wheels
frontWheel.rotation += 0.3;
backWheel.rotation += 0.3;
// Bike tilt based on velocity
bikeBody.rotation = self.velocityY * 0.02;
};
return self;
});
var GroundSegment = Container.expand(function () {
var self = Container.call(this);
var groundGraphics = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -12;
self.update = function () {
self.x += self.speed;
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1
});
self.speed = -12;
self.update = function () {
self.x += self.speed;
};
return self;
});
var Ramp = Container.expand(function () {
var self = Container.call(this);
var rampGraphics = self.attachAsset('ramp', {
anchorX: 0.5,
anchorY: 1
});
self.speed = -12;
self.update = function () {
self.x += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var bike;
var obstacles = [];
var ramps = [];
var groundSegments = [];
var gameSpeed = 12;
var distanceScore = 0;
var isGameRunning = true;
var groundLevel = 2400;
var lastObstacleSpawn = 0;
var spawnDistance = 300;
// Create score display
var scoreTxt = new Text2('Distance: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create bike
bike = game.addChild(new Bike());
bike.x = 400;
bike.y = groundLevel;
bike.groundY = groundLevel;
// Initialize ground segments
function createGroundSegments() {
for (var i = 0; i < 15; i++) {
var segment = new GroundSegment();
segment.x = i * 200;
segment.y = groundLevel + 40;
groundSegments.push(segment);
game.addChild(segment);
}
}
createGroundSegments();
// Spawn obstacle
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2200;
obstacle.y = groundLevel;
obstacle.speed = -gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Spawn ramp
function spawnRamp() {
var ramp = new Ramp();
ramp.x = 2200;
ramp.y = groundLevel;
ramp.speed = -gameSpeed;
ramps.push(ramp);
game.addChild(ramp);
}
// Game input
game.down = function (x, y, obj) {
if (isGameRunning) {
bike.jump();
}
};
// Main game loop
game.update = function () {
if (!isGameRunning) return;
// Update distance score
distanceScore += 1;
LK.setScore(Math.floor(distanceScore / 10));
scoreTxt.setText('Distance: ' + Math.floor(distanceScore / 10));
// Increase game speed gradually
if (LK.ticks % 300 === 0) {
gameSpeed += 0.8;
}
// Update ground segments
for (var i = groundSegments.length - 1; i >= 0; i--) {
var segment = groundSegments[i];
segment.speed = -gameSpeed;
if (segment.x < -200) {
segment.x = (groundSegments.length - 1) * 200;
}
}
// Spawn obstacles and ramps
if (distanceScore - lastObstacleSpawn > spawnDistance) {
if (Math.random() < 0.7) {
spawnObstacle();
} else {
spawnRamp();
}
lastObstacleSpawn = distanceScore;
spawnDistance = 200 + Math.random() * 200;
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.speed = -gameSpeed;
// Remove off-screen obstacles
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Collision detection
if (bike.intersects(obstacle)) {
// Game over
isGameRunning = false;
LK.getSound('crash').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
// Update ramps
for (var i = ramps.length - 1; i >= 0; i--) {
var ramp = ramps[i];
ramp.speed = -gameSpeed;
// Remove off-screen ramps
if (ramp.x < -100) {
ramp.destroy();
ramps.splice(i, 1);
continue;
}
// Ramp boost effect
if (bike.intersects(ramp) && bike.isGrounded) {
bike.velocityY = bike.jumpPower * 1.2;
bike.isGrounded = false;
}
}
// Check if bike fell off the track
if (bike.y > groundLevel + 200) {
isGameRunning = false;
LK.getSound('crash').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -59,9 +59,9 @@
var groundGraphics = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = -8;
+ self.speed = -12;
self.update = function () {
self.x += self.speed;
};
return self;
@@ -71,9 +71,9 @@
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1
});
- self.speed = -8;
+ self.speed = -12;
self.update = function () {
self.x += self.speed;
};
return self;
@@ -83,9 +83,9 @@
var rampGraphics = self.attachAsset('ramp', {
anchorX: 0.5,
anchorY: 1
});
- self.speed = -8;
+ self.speed = -12;
self.update = function () {
self.x += self.speed;
};
return self;
@@ -104,9 +104,9 @@
var bike;
var obstacles = [];
var ramps = [];
var groundSegments = [];
-var gameSpeed = 8;
+var gameSpeed = 12;
var distanceScore = 0;
var isGameRunning = true;
var groundLevel = 2400;
var lastObstacleSpawn = 0;
@@ -166,9 +166,9 @@
LK.setScore(Math.floor(distanceScore / 10));
scoreTxt.setText('Distance: ' + Math.floor(distanceScore / 10));
// Increase game speed gradually
if (LK.ticks % 300 === 0) {
- gameSpeed += 0.5;
+ gameSpeed += 0.8;
}
// Update ground segments
for (var i = groundSegments.length - 1; i >= 0; i--) {
var segment = groundSegments[i];