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add enemy explosion after hit hard
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make control of player smooth
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'warrior.y = 2732 - warrior.graphics.height / 2;' Line Number: 354
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make new rule logic. player spawn on the bottom screen
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Please fix the bug: 'TypeError: self.shoot is not a function' in or related to this line: 'self.shoot();' Line Number: 92
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delete enemy bullet
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Please fix the bug: 'ReferenceError: Bullet is not defined' in or related to this line: 'var bullet = new Bullet();' Line Number: 80
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Please fix the bug: 'TypeError: self.shoot is not a function' in or related to this line: 'self.shoot();' Line Number: 80
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erase enemy bullet
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enemy bullet can destroy
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reduce more quantity of enemy bullet realese
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reduce max quantity enemy bullet release
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enemey bullet can destroy by push attack
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reduce max enemy bullet
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enemy capable shoot
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push attack have interval per release are 0,6 second
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interval push attack 0,5 second
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auto push attack
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enemy spawn from upper
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auto push attack
Code edit (1 edits merged)
Please save this source code
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Monster Siege: Waves of Chaos
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1. 2d top down game 2.push attack game 3.player vs minion monster 4. after player defeat 35 minion monster big monster come. 5. game have feature unlimited continue after dead
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
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