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fix sound assets
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make 0,5 second player shoot interval
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auto shooter
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delete shiled asset
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delete image green health bar
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multiple fire balls
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add background asset
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ada blue background
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dragon falls spinning when hit by defeat shot
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dragon gone after dead hit
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dragon fall rolling after dead hit
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fix dragon appreance
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fix dragon are gone
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(dragon, {' Line Number: 332 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(dragon).to({' Line Number: 332
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(dragon, {' Line Number: 332
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(dragon).to({' Line Number: 332
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(dragon, {' Line Number: 332
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make dragon explode after hit dead
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dragob can attack targeting player position
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dragon can attack multiple fire
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player can attack manualy
Code edit (1 edits merged)
Please save this source code
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Medieval Fortress: Dragon Defense
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vertical defense game Medieval Fortress vs Fire Dragon Game
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
vertical top down balista medieval. In-Game asset. 2d. High contrast. No shadows
big balista arrow vertical imagw. In-Game asset. 2d. High contrast. No shadows
fronf view flying image dragon with 3 In-Game asset. 2d. High contrast. No shadows
plain battlefield of defense burning medieval fortres at bottom anime image style. blue sky at upper. far distance a mountain In-Game asset. 2d. High contrast. No shadows