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Please fix the bug: 'TypeError: collectible.collect is not a function' in or related to this line: 'var collectibleType = collectible.collect();' Line Number: 522
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more up size of arrow control
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reduce obstacle spawn
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fuel and obstacle separated
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make long distanse interval fuel and obstacle
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make fare obstacle item and fuel item
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back asset to normal size
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make all size change to 50%
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rebuild control change to vertical swipe
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move vertical control to right upper midle of screen
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move vertical controler to upper midle of screen
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move vertical controler to middle screen
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add background feature
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fast move vertical
Code edit (1 edits merged)
Please save this source code
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Turbo Dash: Infinite Road
Initial prompt
side scroller endless racing game.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Collectible = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'fuel'; var assetType = self.type === 'fuel' ? 'fuel' : 'speedBoost'; var collectibleGraphics = self.attachAsset(assetType, { anchorX: 0.5, anchorY: 0.5 }); self.active = true; self.pulseDirection = 1; self.pulseAmount = 0; self.update = function () { if (!self.active) { return; } self.x -= gameSpeed; // Pulsing animation self.pulseAmount += 0.02 * self.pulseDirection; if (self.pulseAmount > 0.2 || self.pulseAmount < 0) { self.pulseDirection *= -1; } collectibleGraphics.scaleX = 1 + self.pulseAmount; collectibleGraphics.scaleY = 1 + self.pulseAmount; // Remove if off screen if (self.x < -100) { self.active = false; } }; self.collect = function () { if (self.active) { self.active = false; LK.getSound('collect').play(); var effect = { alpha: 1, scaleX: 1, scaleY: 1, y: self.y }; tween(effect, { alpha: 0, scaleX: 2, scaleY: 2, y: self.y - 100 }, { duration: 600, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); return self.type; } return null; }; return self; }); var FareObstacle = Container.expand(function () { var self = Container.call(this); var fareObstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.type = 'fareObstacle'; self.active = true; self.update = function () { if (!self.active) { return; } self.x -= gameSpeed; if (self.x < -100) { self.active = false; } }; return self; }); var FuelItem = Container.expand(function () { var self = Container.call(this); var fuelItemGraphics = self.attachAsset('fuel', { anchorX: 0.5, anchorY: 0.5 }); self.type = 'fuelItem'; self.active = true; self.update = function () { if (!self.active) { return; } self.x -= gameSpeed; if (self.x < -100) { self.active = false; } }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.type = 'obstacle'; self.active = true; self.update = function () { if (!self.active) { return; } self.x -= gameSpeed; // Remove if off screen if (self.x < -100) { self.active = false; } }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x -= gameSpeed; // Reset position if off screen if (self.x < -100) { self.x = 2148; } }; return self; }); var Vehicle = Container.expand(function () { var self = Container.call(this); var vehicleGraphics = self.attachAsset('vehicle', { anchorX: 0.5, anchorY: 0.5 }); // Vehicle properties self.speed = 1; self.maxSpeed = 15; self.acceleration = 0.005; self.jumping = false; self.jumpHeight = 200; self.jumpSpeed = 15; self.jumpVelocity = 0; self.gravity = 0.8; self.crashed = false; // Movement control self.moveUp = function () { if (self.y > roadTop + 50) { self.y -= 20; } }; self.moveDown = function () { if (self.y < roadBottom - 50) { self.y += 20; } }; self.jump = function () { if (!self.jumping && !self.crashed) { self.jumping = true; self.jumpVelocity = -self.jumpSpeed; } }; self.crash = function () { if (!self.crashed) { self.crashed = true; LK.getSound('crash').play(); LK.effects.flashObject(self, 0xff0000, 1000); // Create explosion effect var explosion = LK.getAsset('explosion', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y, alpha: 0.8 }); game.addChild(explosion); // Scale explosion and fade out tween(explosion, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 800, easing: tween.easeOut, onFinish: function onFinish() { explosion.destroy(); } }); // Tilt vehicle tween(vehicleGraphics, { rotation: Math.PI / 4 }, { duration: 500, easing: tween.bounceOut }); // Game over after short delay LK.setTimeout(function () { if (distance > storage.highScore) { storage.highScore = Math.floor(distance); } LK.showGameOver(); }, 1200); } }; self.update = function () { if (self.crashed) { return; } // Update speed if (self.speed < self.maxSpeed) { self.speed += self.acceleration; } // Handle jumping if (self.jumping) { self.y += self.jumpVelocity; self.jumpVelocity += self.gravity; // Check if landing if (self.jumpVelocity > 0 && self.y >= self.jumpStartY) { self.y = self.jumpStartY; self.jumping = false; self.jumpVelocity = 0; } } // Small bounce effect if (!self.jumping && !self.tweening) { self.tweening = true; tween(vehicleGraphics, { rotation: -0.05 }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { tween(vehicleGraphics, { rotation: 0 }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { self.tweening = false; } }); } }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue }); /**** * Game Code ****/ // Game variables var vehicle; var obstacles = []; var collectibles = []; var roadLines = []; var gameSpeed = 8; var baseSpeed = 8; var speedMultiplier = 1; var distance = 0; var fuelLevel = 100; var gameStarted = false; var roadTop = 2732 - 500; // Top of road area var roadBottom = 2732 - 200; // Bottom of road area var spawnTimer = 0; var obstacleSpawnRate = 180; // frames between obstacle spawns var collectibleSpawnRate = 180; // frames between collectible spawns var lastObstacleSpawn = 0; var lastCollectibleSpawn = 0; // Add background image var background = LK.getAsset('backgroundImage', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); game.addChild(background); // Create road var road = LK.getAsset('road', { anchorX: 0, anchorY: 0, x: 0, y: roadTop, width: 2048 }); game.addChild(road); // Create road lines for (var i = 0; i < 10; i++) { var roadLine = new RoadLine(); roadLine.x = i * 220; roadLine.y = roadTop + 150; roadLines.push(roadLine); game.addChild(roadLine); } // Create player vehicle vehicle = new Vehicle(); vehicle.x = 300; vehicle.y = roadTop + 150; vehicle.jumpStartY = vehicle.y; game.addChild(vehicle); // Create score text var scoreTxt = new Text2('Distance: 0m', { size: 70, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create fuel meter var fuelBarBg = LK.getAsset('road', { anchorX: 0, anchorY: 0, width: 300, height: 30, color: 0x555555, x: 0, y: 0 }); var fuelBar = LK.getAsset('road', { anchorX: 0, anchorY: 0, width: 300, height: 30, color: 0x2ecc71, x: 0, y: 0 }); var fuelText = new Text2('FUEL', { size: 20, fill: 0xFFFFFF }); fuelText.anchor.set(0.5, 0.5); fuelText.x = 150; fuelText.y = 15; var fuelContainer = new Container(); fuelContainer.addChild(fuelBarBg); fuelContainer.addChild(fuelBar); fuelContainer.addChild(fuelText); fuelContainer.x = 20; fuelContainer.y = 20; LK.gui.topLeft.addChild(fuelContainer); // Create high score display var highScoreTxt = new Text2('Best: ' + storage.highScore + 'm', { size: 50, fill: 0xFFFFFF }); highScoreTxt.anchor.set(1, 0); highScoreTxt.x = -20; highScoreTxt.y = 20; LK.gui.topRight.addChild(highScoreTxt); // Speed boost indicator var boostIndicator = new Text2('BOOST!', { size: 60, fill: 0xF1C40F }); boostIndicator.anchor.set(0.5, 0); boostIndicator.y = 100; boostIndicator.alpha = 0; LK.gui.top.addChild(boostIndicator); // Create tap controls function createControlButton(text, x, y, action) { var button = new Container(); var buttonBg = LK.getAsset('road', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 200, color: 0x000000, alpha: 0.3 }); button.addChild(buttonBg); var buttonText = new Text2(text, { size: 60, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); button.addChild(buttonText); button.x = x; button.y = y; button.interactive = true; button.down = function () { buttonBg.alpha = 0.5; action(); }; button.up = function () { buttonBg.alpha = 0.3; }; return button; } var upButton = createControlButton("↑", -300, -200, function () { vehicle.moveUp(); }); var downButton = createControlButton("↓", -300, -50, function () { vehicle.moveDown(); }); var jumpButton = createControlButton("JUMP", 300, -125, function () { vehicle.jump(); }); LK.gui.bottom.addChild(upButton); LK.gui.bottom.addChild(downButton); LK.gui.bottom.addChild(jumpButton); // Start the game LK.playMusic('gameMusic'); gameStarted = true; // Spawn objects function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2200; // Random position on road obstacle.y = roadTop + 50 + Math.random() * (roadBottom - roadTop - 100); obstacles.push(obstacle); game.addChild(obstacle); lastObstacleSpawn = LK.ticks; } function spawnCollectible() { var type = Math.random() < 0.7 ? 'fuel' : 'speedBoost'; var collectible = new Collectible(type); collectible.x = 2200; // Random position on road collectible.y = roadTop + 50 + Math.random() * (roadBottom - roadTop - 100); collectibles.push(collectible); game.addChild(collectible); lastCollectibleSpawn = LK.ticks; } // Game update function game.update = function () { if (!gameStarted || vehicle.crashed) { return; } // Calculate game speed gameSpeed = baseSpeed * speedMultiplier; // Update vehicle vehicle.update(); // Update road lines for (var i = 0; i < roadLines.length; i++) { roadLines[i].update(); } // Spawn obstacles if (LK.ticks - lastObstacleSpawn > obstacleSpawnRate) { spawnObstacle(); // Gradually decrease spawn rate to increase difficulty obstacleSpawnRate = Math.max(60, obstacleSpawnRate - 0.5); // Randomly spawn fare obstacle with a lower probability if (Math.random() < 0.1) { var fareObstacle = new FareObstacle(); fareObstacle.x = 2200; fareObstacle.y = roadTop + 50 + Math.random() * (roadBottom - roadTop - 100); obstacles.push(fareObstacle); game.addChild(fareObstacle); } } // Spawn fuel items separately if (LK.ticks - lastCollectibleSpawn > collectibleSpawnRate) { // Randomly spawn fuel item with a lower probability if (Math.random() < 0.1) { var fuelItem = new FuelItem(); fuelItem.x = 2200; fuelItem.y = roadTop + 50 + Math.random() * (roadBottom - roadTop - 100); collectibles.push(fuelItem); game.addChild(fuelItem); } } // Spawn collectibles if (LK.ticks - lastCollectibleSpawn > collectibleSpawnRate) { spawnCollectible(); } // Update obstacles and check collisions for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; obstacle.update(); // Check collision with vehicle if (obstacle.active && !vehicle.crashed && !vehicle.invulnerable && vehicle.intersects(obstacle)) { vehicle.crash(); } // Remove inactive obstacles if (!obstacle.active) { obstacle.destroy(); obstacles.splice(j, 1); } } // Update collectibles and check collection for (var k = collectibles.length - 1; k >= 0; k--) { var collectible = collectibles[k]; collectible.update(); // Check collection if (collectible.active && vehicle.intersects(collectible)) { var collectibleType = collectible.collect(); if (collectibleType === 'fuel') { // Add fuel fuelLevel = Math.min(100, fuelLevel + 30); fuelBar.width = fuelLevel / 100 * 300; // Flash fuel text tween(fuelText, { tint: 0x2ecc71 }, { duration: 300, onFinish: function onFinish() { tween(fuelText, { tint: 0xffffff }, { duration: 300 }); } }); } else if (collectibleType === 'speedBoost') { // Speed boost LK.getSound('boost').play(); speedMultiplier = 1.5; // Show boost indicator boostIndicator.alpha = 1; // Reset multiplier after 3 seconds LK.setTimeout(function () { tween(boostIndicator, { alpha: 0 }, { duration: 500 }); speedMultiplier = 1; }, 3000); } collectibles.splice(k, 1); } } // Update distance and score distance += gameSpeed / 30; scoreTxt.setText('Distance: ' + Math.floor(distance) + 'm'); // Update fuel fuelLevel -= 0.05 * speedMultiplier; fuelBar.width = fuelLevel / 100 * 300; // Change fuel bar color based on level if (fuelLevel < 30) { fuelBar.tint = 0xe74c3c; // Red when low } else if (fuelLevel < 60) { fuelBar.tint = 0xf39c12; // Orange when medium } else { fuelBar.tint = 0x2ecc71; // Green when high } // Game over if fuel depleted if (fuelLevel <= 0) { vehicle.crash(); } // Increase speed over time (difficulty progression) if (LK.ticks % 300 === 0) { baseSpeed += 0.2; } }; // Game input handling game.down = function (x, y, obj) { // Jump if tap in the right half of the screen if (x > 1024 && !vehicle.jumping && !vehicle.crashed) { vehicle.jump(); } // Move up if tap in the top quarter of left half else if (x < 1024 && y < 683) { vehicle.moveUp(); } // Move down if tap in the bottom quarter of left half else if (x < 1024 && y >= 683) { vehicle.moveDown(); } };
===================================================================
--- original.js
+++ change.js
@@ -381,10 +381,10 @@
var button = new Container();
var buttonBg = LK.getAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
- width: 150,
- height: 150,
+ width: 200,
+ height: 200,
color: 0x000000,
alpha: 0.3
});
button.addChild(buttonBg);