var SpinningSquare = Container.expand(function () {
var self = Container.call(this);
var squareGraphics = self.createAsset('square', 'Spinning Square', 0.5, 0.5);
squareGraphics.tint = Math.random() * 0xFFFFFF;
squareGraphics.blendMode = 1;
self.rotationSpeed = 0.01;
self.rotate = function () {
self.rotation += self.rotationSpeed;
};
self.originalX = 0;
self.originalY = 0;
self.velocityX = 0;
self.velocityY = 0;
});
var Game = Container.expand(function () {
var self = Container.call(this);
var spinningSquares = [];
var lastTouchTime = LK.ticks;
for (var i = 0; i < 2000; i++) {
var spinningSquare = self.addChild(new SpinningSquare());
spinningSquare.x = Math.random() * 2048;
spinningSquare.y = Math.random() * 2732;
spinningSquare.rotation = Math.atan2(spinningSquare.y - 2732 / 2, spinningSquare.x - 2048 / 2);
spinningSquare.originalX = spinningSquare.x;
spinningSquare.originalY = spinningSquare.y;
spinningSquares.push(spinningSquare);
}
self.drag = function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
lastTouchTime = LK.ticks;
for (var i = 0; i < spinningSquares.length; i++) {
var dx = spinningSquares[i].x - pos.x;
var dy = spinningSquares[i].y - pos.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 200) {
spinningSquares[i].bounceBack = true;
spinningSquares[i].bounceBackX = dx * 1.5;
spinningSquares[i].bounceBackY = dy * 1.5;
}
}
};
stage.on('down', self.drag);
stage.on('move', self.drag);
LK.on('tick', function () {
for (var i = 0; i < spinningSquares.length; i++) {
spinningSquares[i].rotate();
if (spinningSquares[i].bounceBack) {
spinningSquares[i].x += spinningSquares[i].bounceBackX * 0.1;
spinningSquares[i].y += spinningSquares[i].bounceBackY * 0.1;
spinningSquares[i].bounceBackX *= 0.9;
spinningSquares[i].bounceBackY *= 0.9;
if (Math.abs(spinningSquares[i].bounceBackX) < .025 && Math.abs(spinningSquares[i].bounceBackY) < .025) {
if (LK.ticks - lastTouchTime > 60) {
spinningSquares[i].bounceBack = false;
}
}
}
if (!spinningSquares[i].bounceBack) {
var dx = spinningSquares[i].originalX - spinningSquares[i].x;
var dy = spinningSquares[i].originalY - spinningSquares[i].y;
spinningSquares[i].velocityX += dx * 0.01;
spinningSquares[i].velocityY += dy * 0.01;
spinningSquares[i].x += spinningSquares[i].velocityX;
spinningSquares[i].y += spinningSquares[i].velocityY;
spinningSquares[i].velocityX *= 0.9;
spinningSquares[i].velocityY *= 0.9;
}
}
});
});