Code edit (14 edits merged)
Please save this source code
Code edit (7 edits merged)
Please save this source code
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So currently we have a grid setup and a random setup. I also want one where all the elements or all the particles are just in a circle. While maintaining the current options
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'targetPosition = gridPositions[index % gridPositions.length];' Line Number: 87
User prompt
So currently we have a grid setup and a random setup. I also want one where all the elements or all the particles are just in a circle.
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.tint = 0xffffff * Math.random(); self.rotation = Math.PI * 2 * Math.random(); particleGraphics.blendMode = 1; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ for (var i = 0; i < 500; i++) { var particle = game.addChild(new Particle()); var angle = Math.random() * Math.PI * 2; var radius = Math.random() * 200; particle.x = 1024 + Math.cos(angle) * radius; particle.y = 1366 + Math.sin(angle) * radius; particle.scale.set(4, 4); } var clickMeText = new Text2('Click Me', { size: 150, fill: 0x000000, weight: 800 }); clickMeText.anchor.set(0.5, 0.5); clickMeText.x = 2048 / 2; clickMeText.y = 2732 / 2; game.addChild(clickMeText); // Create a grid of positions for the particles var circlePositions = []; var gridPositions = []; var circleSize = 500; var gridSize = 50; var numParticles = 500; for (var i = 0; i < numParticles; i++) { var angle = i / numParticles * Math.PI * 2; circlePositions.push({ x: 1024 + Math.cos(angle) * circleSize, y: 1366 + Math.sin(angle) * circleSize }); gridPositions.push({ x: i % gridSize * (2048 / gridSize), y: Math.floor(i / gridSize) * (2732 / gridSize) }); } game.down = function () { if (clickMeText) { tween(clickMeText, { y: -200 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { if (clickMeText) { clickMeText.destroy(); clickMeText = null; } } }); } var tweenFunctions = [tween.linear, tween.easeIn, tween.easeOut, tween.elasticIn, tween.elasticOut, tween.bounceIn, tween.bounceOut, tween.easeInOut, tween.bounceInOut, tween.elasticInOut]; var randomTweenFunction = tweenFunctions[Math.floor(Math.random() * tweenFunctions.length)]; var positionType = Math.floor(Math.random() * 3); game.children.forEach(function (child, index) { if (child instanceof Particle) { var size = Math.random() * 1 * (positionType === 0 ? .5 : 1); var targetPosition; // One third of the time, use a grid position, one third of the time use a random position, one third of the time use a circle position if (positionType === 0) { targetPosition = gridPositions[index % gridPositions.length]; } else if (positionType === 1) { targetPosition = { x: Math.random() * 2048, y: Math.random() * 2732 }; } else { targetPosition = circlePositions[index % circlePositions.length]; } tween(child, { x: targetPosition.x, y: targetPosition.y, scaleX: size, scaleY: size, rotation: Math.random() * Math.PI * 2, tint: Math.random() * 0xffffff }, { duration: 1000, easing: randomTweenFunction }); } }); };
===================================================================
--- original.js
+++ change.js
@@ -45,16 +45,22 @@
clickMeText.y = 2732 / 2;
game.addChild(clickMeText);
// Create a grid of positions for the particles
var circlePositions = [];
+var gridPositions = [];
var circleSize = 500;
+var gridSize = 50;
var numParticles = 500;
for (var i = 0; i < numParticles; i++) {
var angle = i / numParticles * Math.PI * 2;
circlePositions.push({
x: 1024 + Math.cos(angle) * circleSize,
y: 1366 + Math.sin(angle) * circleSize
});
+ gridPositions.push({
+ x: i % gridSize * (2048 / gridSize),
+ y: Math.floor(i / gridSize) * (2732 / gridSize)
+ });
}
game.down = function () {
if (clickMeText) {
tween(clickMeText, {