/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Chicken class representing the player character var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Default speed self.update = function () { // Update logic for chicken }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue background }); /**** * Game Code ****/ // Initialize chicken and add to game var chicken = game.addChild(new Chicken()); chicken.x = 2048 / 2; chicken.y = 2732 - 150; // Start near the bottom of the screen // Function to handle voice input function handleVoiceInput(command) { if (command === 'jump') { chicken.y -= 100; // Make the chicken jump } else if (command === 'left') { chicken.x -= chicken.speed; // Move left } else if (command === 'right') { chicken.x += chicken.speed; // Move right } } // Simulate voice input for demonstration purposes var simulatedCommands = ['jump', 'left', 'right']; var commandIndex = 0; LK.setInterval(function () { handleVoiceInput(simulatedCommands[commandIndex]); commandIndex = (commandIndex + 1) % simulatedCommands.length; }, 2000); // Update function for game logic game.update = function () { // Game update logic };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Chicken class representing the player character
var Chicken = Container.expand(function () {
var self = Container.call(this);
var chickenGraphics = self.attachAsset('chicken', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Default speed
self.update = function () {
// Update logic for chicken
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue background
});
/****
* Game Code
****/
// Initialize chicken and add to game
var chicken = game.addChild(new Chicken());
chicken.x = 2048 / 2;
chicken.y = 2732 - 150; // Start near the bottom of the screen
// Function to handle voice input
function handleVoiceInput(command) {
if (command === 'jump') {
chicken.y -= 100; // Make the chicken jump
} else if (command === 'left') {
chicken.x -= chicken.speed; // Move left
} else if (command === 'right') {
chicken.x += chicken.speed; // Move right
}
}
// Simulate voice input for demonstration purposes
var simulatedCommands = ['jump', 'left', 'right'];
var commandIndex = 0;
LK.setInterval(function () {
handleVoiceInput(simulatedCommands[commandIndex]);
commandIndex = (commandIndex + 1) % simulatedCommands.length;
}, 2000);
// Update function for game logic
game.update = function () {
// Game update logic
};
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