Code edit (3 edits merged)
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anchor the numberLabel centered in debugcell
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Add a number label to the debug cells
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I need to debug some A* path finding for this I need a debug cell type which shows a number + an arrow pointing in the direction of the A* grid.
Code edit (1 edits merged)
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✅ Add a Grid class to manage the game grid for building mazes, This class is also the render class so should inherit from Container
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Add a grid class, as we want this tower defense game to be one where you can build your own maze
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Tower Defense Game
/**** * Classes ****/ // Defense class var Defense = Container.expand(function () { var self = Container.call(this); var defenseGraphics = self.attachAsset('defense', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Defense logic goes here }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Enemy logic goes here }; }); // Assets will be automatically created and loaded by the LK engine // Tower class var Tower = Container.expand(function () { var self = Container.call(this); var towerGraphics = self.attachAsset('tower', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Tower logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var tower = game.addChild(new Tower()); tower.x = 2048 / 2; tower.y = 2732 / 2; var enemies = []; var defenses = []; game.update = function () { // Game logic goes here // Spawn enemies, update defenses, check for collisions, etc. };
/****
* Classes
****/
// Defense class
var Defense = Container.expand(function () {
var self = Container.call(this);
var defenseGraphics = self.attachAsset('defense', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Defense logic goes here
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Enemy logic goes here
};
});
// Assets will be automatically created and loaded by the LK engine
// Tower class
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Tower logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var tower = game.addChild(new Tower());
tower.x = 2048 / 2;
tower.y = 2732 / 2;
var enemies = [];
var defenses = [];
game.update = function () {
// Game logic goes here
// Spawn enemies, update defenses, check for collisions, etc.
};
White circle with two eyes, seen from above.. In-Game asset. 2d. High contrast. No shadows
White simple circular enemy seen from above, black outline. Black eyes, with a single shield in-font of it. Black and white only. Blue background.
White circle with black outline. Blue background.. In-Game asset. 2d. High contrast. No shadows