User prompt
The explosion fragment should spawn out as a perfect circle rather than in a random direction.
User prompt
When an explosion is triggered, shoot out six explosion fragments. If an element impacts one of these fragments, it should explode as well.
User prompt
Rather than creating a large exploding have six particles spawn out from the explosion point and fly off the screen.
Initial prompt
Chain Reaction Game
===================================================================
--- original.js
+++ change.js
@@ -11,8 +11,9 @@
self.update = function () {
// Enemy behavior can be added here
};
});
+//<Assets used in the game will automatically appear here>
// Explosion class
var Explosion = Container.expand(function () {
var self = Container.call(this);
var explosionGraphics = self.attachAsset('explosion', {
@@ -29,24 +30,20 @@
self.destroy();
}
};
});
-//<Assets used in the game will automatically appear here>
-// Particle class
-var Particle = Container.expand(function () {
+// Explosion Fragment class
+var ExplosionFragment = Container.expand(function () {
var self = Container.call(this);
- var particleGraphics = self.attachAsset('explosion', {
+ var fragmentGraphics = self.attachAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speedX = Math.random() * 10 - 5;
- self.speedY = Math.random() * 10 - 5;
+ self.speed = 5;
+ self.direction = Math.random() * Math.PI * 2; // Random direction in radians
self.update = function () {
- self.x += self.speedX;
- self.y += self.speedY;
- if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
- self.destroy();
- }
+ self.x += Math.cos(self.direction) * self.speed;
+ self.y += Math.sin(self.direction) * self.speed;
};
});
/****
@@ -68,13 +65,15 @@
explosion.x = x;
explosion.y = y;
explosions.push(explosion);
game.addChild(explosion);
+ // Create six explosion fragments
for (var i = 0; i < 6; i++) {
- var particle = new Particle();
- particle.x = x;
- particle.y = y;
- game.addChild(particle);
+ var fragment = new ExplosionFragment();
+ fragment.x = x;
+ fragment.y = y;
+ explosions.push(fragment);
+ game.addChild(fragment);
}
}
// Function to create an enemy
function createEnemy(x, y) {
Hexagonal target sprite sheet. Bright colors, cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Puzzle game background image. Lots of octagons and other interesting elements. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.