User prompt
Add a sound when fragments explode or are removed from the screen.
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Make sure direction is set on particle when this bone.
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Particles that spawn when a fragment is removed should evaporate in a circle from the explosion point.
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Use a different acid for particles than you do use for fragments.
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When removing an explosion fragment, spawn a bunch of particles that sort of flies up from the spot where the explosion fragment was removed.
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We're currently removing elements from the screen when they reach a certain speed. Increase the removal threshold by 10x.
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only allow the fragments to fly for so long, add a modifier to them that slows them down over time, and when they stop moving, remove them from the game.
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Rather than adding one more target for each level, add two targets for each level.
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Add background music to the game.
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Add a sound when an explosion occurs.
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Prevent the background from getting smaller than 33%.
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Something seems to be broken with the levels. Level 1 starts with 3 targets, but level 2 only has 2 targets. Please make level 1 has 3 targets at a random position, level 2 having 4 targets, and so on.
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When progressing to a new level, also scale down the background with the same percentage as your scale elements. Animate this transition.
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make the background element have opacity of 30%.
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Please add a background to this game, just a big image that sits at the center of the screen.
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If two targets intercept, have them bounce off each other using billiard-type physics.
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Please add score to this game where the score increases by one when you destroy one target. Show the score in the top center of the screen.
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For the live GUI elements that exist in the top right corner, please rotate these 45 degrees anticlockwise.
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The top right GUI element is anchored at the top right corner. Right now you seem to offset the X based on the top right element being anchored in the top left corner. Please fix this.
Code edit (1 edits merged)
Please save this source code
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The fragments indicating how many lives are back does not seem to show on the screen. Please make sure they are aligned appropriately.
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Show three fragments in the top right corner indicating how many attempts I have back.
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When deleting a fragment that has left the screen, if there is no fragments left on the screen and I have no more attempts at creating an explosion, call game over.
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I should only have three attempts at creating an explosion by clicking the screen per level. Please implement this feature.
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In the createExplosion method, after setting fragment.direction, please also set the rotation of the fragment.
===================================================================
--- original.js
+++ change.js
@@ -62,14 +62,18 @@
// Set the direction of each particle to form a perfect circle
particle.direction = i * (Math.PI / 4);
game.addChild(particle);
}
+ // Play fragment explosion sound
+ LK.getSound('fragmentExplosion').play();
self.destroy();
} else if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
var index = explosions.indexOf(self);
if (index > -1) {
explosions.splice(index, 1);
}
+ // Play fragment explosion sound
+ LK.getSound('fragmentExplosion').play();
self.destroy();
}
};
});
Hexagonal target sprite sheet. Bright colors, cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Puzzle game background image. Lots of octagons and other interesting elements. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.