User prompt
set bg color to 170615
User prompt
Also update LK.setScore when the score text is updated
User prompt
Decrease the initial Helth of enemies
User prompt
Make initial hero bullet speed twice as fast
User prompt
Hero misses should start with a bit of speed
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Increase red flashes to 1 secound
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Make shield flash red when hit by bullets
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Make hero flash red when hit by bullets
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Make enemies flash red when hit by bullets
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Remove calls to updateHitEffect
User prompt
Remove code that flashes hero and enemies red when hit by bullets
User prompt
Fix Bug: 'TypeError: null is not an object (evaluating 'this.context.font=this.style._font||this.style.font')' in this line: 'var scoreText = new Text2('0', {' Line Number: 213
User prompt
add a score multiplier type to the powerup class
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Add a powerup type that increments a score multiplier by 10% for each collection. Score multiplier should only be applied to future points collected
User prompt
Attach hero bullets at a z index below the hero ship
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Cap speed of enemy bullets such that enemy bullets are never fired faster than every 60 ticks
User prompt
Make the enemy bullet fire rate be influenced by wave round. Simply subtract wave counter * 5 from the 180
User prompt
Further decrease the rate of fire of enemies
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Decrease rate of enemy bullet fire
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There seems to be two checks for firing bullets in handleTick, remove the secound one
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Make each enemy have its own tick offset where it fires bullets
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Change the minimum firerate for spawning the powerup powerup from 5 to 20
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Change Enhanced Bullet Homing to Enhancing Bullet Homing
User prompt
change Bullets now home in on enemies to something similar to "increase bullet homing power" but make it sound better
User prompt
Set bullet curve text such that it better describes what happens when that powerup is picked up
===================================================================
--- original.js
+++ change.js
@@ -383,9 +383,9 @@
powerupLabel.setText('Missile Speed +10%');
break;
case 'curveBullet':
hero.curveBullet += 1;
- powerupLabel.setText('Bullets now home in on enemies');
+ powerupLabel.setText('Enhanced Bullet Homing');
break;
}
powerupLabel.visible = true;
XS.setTimeout(function () {
Round powerup. Shield icon Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Extra missile powerup circle. Missile and plus sign. Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Single space torpedo flying upwards Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Background galaxy nebulas and galaxies Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast. --ar 1:10
Round powerup. Green health icon Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Blue glowing powerup circle with s in center Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Round powerup. Lightning icon pointing up. Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Stylish hero spaceship facing upwards, with a single cannon in the center. Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
single alien enemy spaceship facing down, looking like space alien adopted to living in space. Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Single enemy slime bullet, seen from above facing upwards. Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Round powerup icon with bullseye Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Clean plasma bubble Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.