/****
* Classes
****/
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 20;
self.move = function (direction) {
self.y += direction * self.speed;
};
});
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = {
x: 10,
y: 10
};
self.move = function () {
self.x += self.speed.x;
self.y += self.speed.y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var playerPaddle = game.addChild(new Paddle());
var aiPaddle = game.addChild(new Paddle());
var ball = game.addChild(new Ball());
var paddles = [playerPaddle, aiPaddle];
var score = 0;
playerPaddle.x = 100;
playerPaddle.y = 2732 / 2;
aiPaddle.x = 2048 - 100;
aiPaddle.y = 2732 / 2;
ball.x = 2048 / 2;
ball.y = 2732 / 2;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var targetY = playerPaddle.y;
game.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
targetY = pos.y;
});
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
targetY = pos.y;
});
LK.on('tick', function () {
if (targetY < playerPaddle.y) {
playerPaddle.move(-1);
} else if (targetY > playerPaddle.y) {
playerPaddle.move(1);
}
});
LK.on('tick', function () {
ball.move();
if (ball.y < aiPaddle.y) {
aiPaddle.move(-1);
} else if (ball.y > aiPaddle.y) {
aiPaddle.move(1);
}
for (var i = 0; i < paddles.length; i++) {
if (ball.intersects(paddles[i])) {
var hitPoint = ball.y - paddles[i].y;
var hitRatio = hitPoint / paddles[i].height;
ball.speed.y += hitRatio * 10;
if (ball.speed.x > 0 && ball.x < paddles[i].x || ball.speed.x < 0 && ball.x > paddles[i].x) {
ball.speed.x *= -1;
}
}
}
if (ball.y <= 0 || ball.y >= 2732) {
ball.speed.y *= -1;
}
if (ball.x <= 0) {
LK.showGameOver();
}
if (ball.x >= 2048) {
score++;
ball.x = 2048 / 2;
ball.y = 2732 / 2;
ball.speed.x = 10;
ball.speed.y = 10;
}
LK.setScore(score);
scoreTxt.setText(LK.getScore().toString());
});