User prompt
move down mergeModeText by 50px
User prompt
move down mergeModeText by 50px
User prompt
Move down mergeModeText by 50px
User prompt
insert a line break after Tap a tile to merge
User prompt
Update mergemodetext to Tap a tile to merge all tiles into it
User prompt
Move up mergeModeText by 150px
User prompt
with mergeModeText set weight:800
User prompt
Set mergeModeText font size to 130 make color #000000 and add white drop shadow
User prompt
Do not auto hide mergeModeText, instead delete the text when setMergeMode switches back to false
User prompt
set mergeModeText y anchor to 1 and set mergeModeText.y to -40
User prompt
Don't set x or y on mergeModeText
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'LK.gui.bottomCenter.addChild')' in this line: 'LK.gui.bottomCenter.addChild(mergeModeText);' Line Number: 251
User prompt
The first time the game switches to merge mode, show a text saying "Click tile to merge" at the bottom center of the screen.
User prompt
in while (self.toTest.length > 0) { in processMergeAndGameOver just loop all cells
User prompt
in cell set totalTypes to 6
User prompt
Update totalTypes in Cell to 8
User prompt
update self.score += pointsEarned; to self.score += self.scoreMultiplier
User prompt
Don't allow showGameOver to be called if game is in mergeMode
User prompt
Make point text stroke 12x
User prompt
Remove the random position code from point text
User prompt
Points earned should multiply in connected neighborhoods length
User prompt
Move pointsText before connects neighbors by rewriting the by forEach
User prompt
Add 50px x y random to point text
User prompt
Move up point text by 200px
User prompt
Move up point text by 100px
===================================================================
--- original.js
+++ change.js
@@ -217,9 +217,9 @@
grid[neighborColRow.col][neighborColRow.row] = null;
neighborCell.isMoving = true;
toDelete.push(neighborCell);
neighborCell.move(cell.x, cell.y);
- self.score += pointsEarned;
+ self.score += self.scoreMultiplier;
scoreTxt.setText(self.score.toString());
}
}, this);
if (colRow) {
Simple White square round corners. Vector. No details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Background for relaxing puzzle game. Pastel colors, flat shaded, vector art. Flowers. Blocks. Relaxing. Clouds Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Simple White square round corners. Vector. No details. Single Game Texture. In-Game asset. 2d. White background. High contrast. No shadows.
Simple black arrow pointing up. Mouse cursor like.