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Please fix the bug: 'Script error.' in or related to this line: 'var streakUX = game.addChild(new StreakUX());' Line Number: 718
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rename StreakUX to BonusUX
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Please fix the bug: 'Script error.' in or related to this line: 'var streakUX = self.addChild(new StreakUX());' Line Number: 716
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In streak ux insert a streak label at //Insert label here
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Code edit (20 edits merged)
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Implement self.calculateWarningScoreList = function () {}; which should return 13 warning values based on how many bubbles are getting close to the bottom of the screen. The goal being to show a warning to the user that some balls are getting close to the bottom.
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Please fix the bug: 'TypeError: null is not an object (evaluating 'bubbleIndex.col')' in or related to this line: 'var newCol = bubbleIndex.col + dir[1];' Line Number: 221
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Please fix the bug: 'TypeError: null is not an object (evaluating 'bubbleIndex.row')' in or related to this line: 'var newRow = bubbleIndex.row + dir[0];' Line Number: 218
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Please fix the bug: 'TypeError: null is not an object (evaluating 'bubbleIndex.row')' in or related to this line: 'if (rows[bubbleIndex.row] && rows[bubbleIndex.row].length == 12) {' Line Number: 211
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Please fix the bug: 'TypeError: null is not an object (evaluating 'bubbleIndex.row')' in or related to this line: 'if (rows[bubbleIndex.row].length == 12) {' Line Number: 211
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===================================================================
--- original.js
+++ change.js
@@ -49,12 +49,12 @@
return;
}
if (self.isAttached) {
if (self.x != self.targetX) {
- self.x += (self.targetX - self.x) / 2;
+ self.x += (self.targetX - self.x) / 20;
}
if (self.y != self.targetY) {
- self.y += (self.targetY - self.y) / 2;
+ self.y += (self.targetY - self.y) / 20;
}
} else {
self.x += speedX;
self.y += speedY;
@@ -197,9 +197,9 @@
[0, -1], [0, 1],
// above and below
[-1, -1], [1, -1] // diagonals for even rows
];
- if (rows[bubbleIndex.row].length == 12) {
+ if (rows[bubbleIndex.row] && rows[bubbleIndex.row].length == 12) {
// Adjust diagonals for odd rows
directions[4] = [-1, 1];
directions[5] = [1, 1];
}
@@ -417,13 +417,13 @@
var neighbors = self.getNeighbors(bubble);
for (var i = 0; i < neighbors.length; i++) {
var neighbor = neighbors[i];
if (neighbor) {
- var ox = bubble.x - neighbor.x;
- var oy = bubble.y - neighbor.y;
+ var ox = neighbor.x - bubble.x;
+ var oy = neighbor.y - bubble.y;
var angle = Math.atan2(oy, ox);
- neighbor.x += Math.sin(angle) * 100;
- neighbor.y += Math.cos(angle) * 100;
+ neighbor.x += Math.cos(angle) * 100;
+ neighbor.y += Math.sin(angle) * 100;
}
}
//self.printRowsToConsole();
continue outer;
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