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In the grid class set the X of the grid to half the width of the game
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Add a bubble lesson to the bubble class.
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Bubble Shooter
===================================================================
--- original.js
+++ change.js
@@ -1,84 +1,6 @@
/****
-* Classes
-****/
-// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
-// Bubble class for the game bubbles
-var Bubble = Container.expand(function () {
- var self = Container.call(this);
- var bubbleGraphics = self.attachAsset('bubble', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.pop = function () {
- // Placeholder for bubble pop logic
- LK.effects.flashObject(self, 0xFFFFFF, 300);
- self.destroy();
- };
- self.update = function () {
- // Placeholder for bubble movement or other update logic
- };
-});
-// Shooter class for the bubble shooter
-var Shooter = Container.expand(function () {
- var self = Container.call(this);
- var shooterGraphics = self.attachAsset('shooter', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.shoot = function () {
- // Placeholder for shooting logic
- var bubble = new Bubble();
- bubble.x = self.x;
- bubble.y = self.y;
- game.addChild(bubble);
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to represent the sky
-});
-
-/****
-* Game Code
-****/
-// Initialize shooter
-var shooter = game.addChild(new Shooter());
-shooter.x = game.width / 2;
-shooter.y = game.height - 100; // Position shooter at the bottom center of the screen
-// Initialize bubbles array
-var bubbles = [];
-// Function to create bubbles at random positions
-function createBubbles() {
- for (var i = 0; i < 10; i++) {
- var bubble = new Bubble();
- bubble.x = Math.random() * game.width;
- bubble.y = Math.random() * (game.height / 2); // Position bubbles in the upper half of the screen
- game.addChild(bubble);
- bubbles.push(bubble);
- }
-}
-createBubbles(); // Call function to create initial bubbles
-// Game update function
-game.update = function () {
- // Check for bubble and shooter interactions or other game logic
-};
-// Touch event to shoot bubbles
-game.down = function (x, y, obj) {
- shooter.shoot();
-};
-// Example of handling bubble popping
-game.up = function (x, y, obj) {
- bubbles.forEach(function (bubble, index) {
- if (bubble.intersects(obj)) {
- bubble.pop();
- bubbles.splice(index, 1);
- }
- });
- if (bubbles.length === 0) {
- // All bubbles popped, create new bubbles
- createBubbles();
- }
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
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