User prompt
Add a background graphics element to the game. Do not remove the line that sets background color to white
User prompt
Add a background graphics element to the game. Keep the white color
User prompt
Set background element alpha to .3
User prompt
Add a background graphics element to the game
User prompt
Set background color to ffffff
User prompt
Set game background color to ffffff
User prompt
Add a background element to the center of the game
User prompt
In cell set saturation to .5
User prompt
In cell set clock graphics x to -4
User prompt
In cell set clock graphics y to -8
User prompt
In cell set clock graphics y to -15
User prompt
Move up clock graphics by 15
User prompt
Move up clock graphics by 20px
User prompt
Set blend mode to 2 on clock graphics
User prompt
When setting click graphics rotation use 2xpi
User prompt
In cell make the rotation of the clock graphics reflect the cell self.type do this after self.type is set
User prompt
In cell make the rotation of the clock graphics reflect the cell type
User prompt
Make rotation of the clock graphics reflect the tile type
User prompt
Add a clock graphics element to cell
User prompt
Remove the label on cell
User prompt
When updating score also update label
User prompt
Delete the delete cell method
User prompt
When updating score, also update the score label
User prompt
When adding score update score yext
User prompt
Add 1 to the score for each merge
function hsvToRgb(h, s, v) {
var i = Math.floor(h * 6), f = h * 6 - i, p = v * (1 - s), q = v * (1 - f * s), t = v * (1 - (1 - f) * s), mod = i % 6, r = [v, q, p, p, t, v][mod], g = [t, v, v, q, p, p][mod], b = [p, p, t, v, v, q][mod];
return (r * 255 << 16) + (g * 255 << 8) + b * 255;
}
var Tile = Container.expand(function (type) {
var self = Container.call(this);
var tileGraphics = self.createAsset('tile', 'Grid Tile', .5, .5);
tileGraphics.alpha = 0;
self.targetX = 0;
self.targetY = 0;
self.isMoving = false;
self.totalTypes = 3;
self.type = type || Math.floor(Math.random() * self.totalTypes);
var hue = self.type / self.totalTypes;
var color = hsvToRgb(hue, 0.5, 1);
tileGraphics.tint = color;
self.cells = [];
var cellWidth = 0;
var cellHeight = 0;
self.structure = [];
if (self.type === 0) {
self.structure = [[1, 1]];
var cell1 = new Cell();
var cell2 = new Cell();
cellWidth = cell1.width;
cellHeight = cell1.height;
self.cells.push(cell1);
self.cells.push(cell2);
} else if (self.type === 1) {
self.structure = [[1], [1]];
var cell1 = new Cell();
var cell2 = new Cell();
cellWidth = cell1.width;
cellHeight = cell1.height;
self.cells.push(cell1);
self.cells.push(cell2);
} else if (self.type === 2) {
self.structure = [[1]];
var cell1 = new Cell();
cellWidth = cell1.width;
cellHeight = cell1.height;
self.cells.push(cell1);
}
self.cells.forEach(function (cell, index) {
if (self.type === 0) {
cell.x = index === 0 ? self.x - cellWidth / 2 : self.x + cellWidth / 2;
cell.y = self.y;
} else if (self.type === 1) {
cell.x = self.x;
cell.y = index === 0 ? self.y - cellHeight / 2 : self.y + cellHeight / 2;
}
self.addChild(cell);
});
self.move = function (x, y, instant) {
self.targetX = x;
self.targetY = y;
if (instant) {
self.x = x;
self.y = y;
}
};
self.tick = function () {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 1) {
self.x += dx * 0.15;
self.y += dy * 0.15;
self.isMoving = true;
} else {
self.x = self.targetX;
self.y = self.targetY;
self.isMoving = false;
}
};
});
var GridBackgroundCell = Container.expand(function () {
var self = Container.call(this);
var bgCellGraphics = self.createAsset('gridCell', 'Background Grid Cell', 0.5, 0.5);
bgCellGraphics.alpha = 0.5;
self.setAlphaAndTint = function (alpha, tint) {
bgCellGraphics.alpha = alpha;
bgCellGraphics.tint = tint;
};
});
var Cell = Container.expand(function (type) {
var self = Container.call(this);
var cellGraphics = self.createAsset('cell', 'Grid Cell', .5, .5);
self.targetX = 0;
self.targetY = 0;
self.isMoving = false;
self.totalTypes = 5;
self.type = type !== undefined ? type : Math.floor(Math.random() * self.totalTypes);
var hue = self.type / self.totalTypes;
var color = hsvToRgb(hue, 1, 1);
cellGraphics.tint = color;
var typeLabel = new Text2(self.type.toString(), {
size: 150,
fill: '#000000'
});
typeLabel.anchor.set(.5, .5);
typeLabel.x = 0;
typeLabel.y = 0;
self.addChild(typeLabel);
self.move = function (x, y, instant) {
self.targetX = x;
self.targetY = y;
if (instant) {
self.x = x;
self.y = y;
}
};
self.tick = function () {
var acceleration = 1;
self.speedX = self.speedX || 0;
self.speedY = self.speedY || 0;
var threshold = 1;
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
if (Math.abs(dx) < threshold && Math.abs(dy) < threshold) {
self.x = self.targetX;
self.y = self.targetY;
self.isMoving = false;
self.speedX = 0;
self.speedY = 0;
} else {
if (dx !== 0) {
self.speedX += dx > 0 ? acceleration : -acceleration;
}
if (dy !== 0) {
self.speedY += dy > 0 ? acceleration : -acceleration;
}
var nextX = self.x + self.speedX;
var nextY = self.y + self.speedY;
if (self.speedX > 0 && nextX > self.targetX || self.speedX < 0 && nextX < self.targetX) {
nextX = self.targetX;
self.speedX = 0;
}
if (self.speedY > 0 && nextY > self.targetY || self.speedY < 0 && nextY < self.targetY) {
nextY = self.targetY;
self.speedY = 0;
}
self.x = nextX;
self.y = nextY;
self.isMoving = self.x !== self.targetX || self.y !== self.targetY;
}
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
self.score = 0;
self.findCellColRow = function (cell) {
for (var col = 0; col < gridWidth; col++) {
for (var row = 0; row < gridHeight; row++) {
if (grid[col][row] === cell) {
return {
col: col,
row: row
};
}
}
}
return null;
};
self.canPlaceAnyTile = function () {
for (var i = 0; i < bottomTiles.length; i++) {
var tile = bottomTiles[i];
for (var col = 0; col < gridWidth; col++) {
for (var row = 0; row < gridHeight; row++) {
if (self.canPlaceTile(tile, col, row)) {
return true;
}
}
}
}
return false;
};
self.canPlaceTile = function (tile, gridX, gridY) {
for (var row = 0; row < tile.structure.length; row++) {
for (var col = 0; col < tile.structure[row].length; col++) {
if (tile.structure[row][col] === 1) {
var targetCol = gridX + col;
var targetRow = gridY + row;
if (targetCol < 0 || targetCol >= gridWidth || targetRow < 0 || targetRow >= gridHeight) {
return false;
}
if (grid[targetCol][targetRow]) {
return false;
}
}
}
}
return true;
};
self.toTest = [];
this.getOverlappingCells = function (tile) {
var overlappingCells = [];
var shouldReturnEmpty = false;
tile.cells.forEach(function (cell) {
var cellBounds = cell.getBounds();
for (var i = 0; i < gridWidth; i++) {
for (var j = 0; j < gridHeight; j++) {
var bgCell = bgGrid[i][j];
var bgCellBounds = bgCell.getBounds();
if (cellBounds.contains(bgCellBounds.x + bgCellBounds.width / 2, bgCellBounds.y + bgCellBounds.height / 2)) {
if (grid[i][j]) {
shouldReturnEmpty = true;
break;
}
overlappingCells.push(bgCell);
}
}
if (shouldReturnEmpty) {
break;
}
}
});
if (shouldReturnEmpty) {
return [];
}
return overlappingCells;
};
self.resetBackgroundGridCells = function () {
for (var i = 0; i < gridWidth; i++) {
for (var j = 0; j < gridHeight; j++) {
var bgCell = bgGrid[i][j];
bgCell.setAlphaAndTint(0.5, 0xFFFFFF);
}
}
};
var gridWidth = 5;
var gridHeight = 5;
var gridSpacing = 2;
var tempTile = new Tile();
var tileWidth = tempTile.width;
var tileHeight = tempTile.height;
tempTile.destroy();
var tempCell = new Cell();
var cellWidth = tempCell.width;
var cellHeight = tempCell.height;
tempCell.destroy();
var gridContainer = new Container();
self.addChild(gridContainer);
var totalGridWidth = gridWidth * (cellWidth + gridSpacing) - gridSpacing;
var totalGridHeight = gridHeight * (cellHeight + gridSpacing) - gridSpacing;
gridContainer.x = (2048 - totalGridWidth) / 2 + cellWidth / 2;
gridContainer.y = (2732 - totalGridHeight) / 2 + cellHeight / 2 - 200;
self.calculateTargetPosition = function (col, row) {
return {
x: col * (cellWidth + gridSpacing),
y: row * (cellHeight + gridSpacing)
};
};
self.findConnectedNeighbors = function (cell, connectedNeighbors) {
connectedNeighbors = connectedNeighbors || [];
if (!cell) return [];
var cellType = cell.type;
var cellColRow = self.findCellColRow(cell);
if (cellColRow) {
var directions = [[-1, 0], [1, 0], [0, -1], [0, 1]];
directions.forEach(function (dir) {
var newRow = cellColRow.row + dir[0];
var newCol = cellColRow.col + dir[1];
if (newRow >= 0 && newRow < gridHeight && newCol >= 0 && newCol < gridWidth) {
var neighborCell = grid[newCol][newRow];
if (neighborCell && neighborCell.visible && neighborCell.type === cellType && connectedNeighbors.indexOf(neighborCell) === -1) {
connectedNeighbors.push(neighborCell);
self.findConnectedNeighbors(neighborCell, connectedNeighbors);
}
}
});
}
return connectedNeighbors;
};
self.findBgCellColRow = function (bgCell) {
for (var col = 0; col < gridWidth; col++) {
for (var row = 0; row < gridHeight; row++) {
if (bgGrid[col][row] === bgCell) {
return {
col: col,
row: row
};
}
}
}
return null;
};
self.deleteCell = function (cell) {
var colRow = self.findCellColRow(cell);
if (colRow) {
grid[colRow.col][colRow.row] = null;
cell.destroy();
self.score += 10;
scoreTxt.setText(self.score);
}
};
var grid = Array(5).fill().map(() => Array(5).fill(null));
var bgGrid = Array(5).fill().map(() => Array(5).fill(null));
for (var i = 0; i < gridWidth; i++) {
for (var j = 0; j < gridHeight; j++) {
var bgCell = new GridBackgroundCell();
var targetPos = self.calculateTargetPosition(i, j);
bgCell.x = targetPos.x;
bgCell.y = targetPos.y;
bgGrid[i][j] = bgCell;
gridContainer.addChild(bgCell);
}
}
for (var k = 0; k < 2; k++) {
var randomCol = Math.floor(Math.random() * gridWidth);
var randomRow = Math.floor(Math.random() * gridHeight);
while (grid[randomCol][randomRow]) {
randomCol = Math.floor(Math.random() * gridWidth);
randomRow = Math.floor(Math.random() * gridHeight);
}
var cell = new Cell();
var targetPos = self.calculateTargetPosition(randomCol, randomRow);
cell.move(targetPos.x, targetPos.y, true);
grid[randomCol][randomRow] = cell;
gridContainer.addChild(cell);
}
stage.on('move', function (obj) {
if (draggedTile) {
var pos = obj.event.getLocalPosition(self);
draggedTile.x = pos.x;
draggedTile.y = pos.y;
self.highlightOverlappingCells(draggedTile);
}
});
self.highlightOverlappingCells = function (tile) {
self.resetBackgroundGridCells();
var overlappingCells = self.getOverlappingCells(tile);
if (overlappingCells.length !== tile.cells.length) return;
overlappingCells.forEach(function (bgCell) {
bgCell.setAlphaAndTint(1, 0x00FF00);
});
};
LK.on('tick', function () {
if (toDelete.length > 0) {
var allNotMoving = toDelete.every(function (cell) {
return !cell.isMoving;
});
if (allNotMoving) {
toDelete.forEach(function (cell) {
cell.destroy();
});
toDelete = [];
for (var i = 0; i < gridWidth; i++) {
for (var j = 0; j < gridHeight; j++) {
if (grid[i][j] && !grid[i][j].visible) {
grid[i][j].visible = true;
self.toTest.push(grid[i][j]);
}
}
}
} else {
for (var i = 0; i < toDelete.length; i++) {
toDelete[i].tick();
}
}
}
for (var i = 0; i < gridWidth; i++) {
for (var j = 0; j < gridHeight; j++) {
if (grid[i][j]) grid[i][j].tick();
}
}
for (var i = 0; i < bottomTiles.length; i++) {
if (bottomTiles[i] !== draggedTile) {
bottomTiles[i].tick();
}
}
var isAnyRowMoving = grid.some(row => row.some(cell => cell && cell.isMoving));
if (!isAnyRowMoving) {
while (self.toTest.length > 0) {
var cell = self.toTest.shift();
var colRow = self.findCellColRow(cell);
var connectedNeighbors = self.findConnectedNeighbors(cell);
if (connectedNeighbors.length >= 3) {
var newType = (cell.type + 1) % cell.totalTypes;
var newCell = new Cell(newType);
newCell.visible = false;
connectedNeighbors.forEach(function (neighborCell) {
var neighborColRow = self.findCellColRow(neighborCell);
if (neighborColRow) {
grid[neighborColRow.col][neighborColRow.row] = null;
neighborCell.isMoving = true;
toDelete.push(neighborCell);
neighborCell.move(cell.x, cell.y);
self.score += 1;
}
});
if (colRow) {
var targetPos = self.calculateTargetPosition(colRow.col, colRow.row);
newCell.move(targetPos.x, targetPos.y, true);
grid[colRow.col][colRow.row] = newCell;
gridContainer.addChild(newCell);
}
}
}
var isAnyTileMoving = bottomTiles.some(function (tile) {
return tile.isMoving;
});
if (!isAnyTileMoving && !self.canPlaceAnyTile()) {
LK.showGameOver();
}
}
});
var bottomTiles = [];
var toDelete = [];
var draggedTile = null;
self.addBottomTiles = function () {
var numberOfTiles = 3;
var totalTilesWidth = numberOfTiles * tileWidth + (numberOfTiles - 1) * gridSpacing;
var margin = (2048 - totalTilesWidth) / 2;
var spacing = margin + tileWidth / 2;
var posY = 2732 - tileHeight / 2 - margin;
for (var i = 0; i < numberOfTiles; i++) {
var tile = new Tile();
var posX = spacing + i * (tileWidth + gridSpacing);
tile.move(posX, 2732 + tileHeight, true);
tile.move(posX, posY);
bottomTiles[i] = tile;
tile.on('down', function () {
draggedTile = this;
});
self.addChild(tile);
}
};
var scoreTxt = new Text2('0', {
size: 150,
fill: '#ffffff'
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
stage.on('up', function (obj) {
self.resetBackgroundGridCells();
if (draggedTile) {
var overlappingCells = self.getOverlappingCells(draggedTile);
if (overlappingCells.length === draggedTile.cells.length) {
overlappingCells.forEach(function (bgCell, index) {
var colRow = self.findBgCellColRow(bgCell);
if (colRow && draggedTile.cells[index]) {
var cell = draggedTile.cells[index];
var targetPos = self.calculateTargetPosition(colRow.col, colRow.row);
cell.move(targetPos.x, targetPos.y, true);
grid[colRow.col][colRow.row] = cell;
gridContainer.addChild(cell);
self.toTest.push(cell);
}
});
var tileIndex = bottomTiles.indexOf(draggedTile);
if (tileIndex !== -1) {
bottomTiles.splice(tileIndex, 1);
}
draggedTile.destroy();
if (bottomTiles.length === 0) {
self.addBottomTiles();
}
draggedTile = null;
}
}
draggedTile = null;
});
self.addBottomTiles();
});
Simple White square round corners. Vector. No details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Hour hand. Vector. Simple Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Simple Awesome background for clock chain reaction game. Vector high contrast.