User prompt
Play a sound when you pick up a point.
User prompt
Add a sound when I jump.
Code edit (1 edits merged)
Please save this source code
User prompt
Decrease the velocity threshold on playing the land sound on platforms to 4.
User prompt
The land sound keeps being played when intersecting with a platform code where we only play the land sound if your velocity is above a reasonable threshold.
User prompt
Please pay attention to the sound effect when landing on a platform or the ground.
User prompt
Please delete the for loop that calls points.update() from the game.update() method.
User prompt
Please update the game.update method such that points.update is not called in the points loop.
User prompt
when picking up a point. I should get a point.
User prompt
So at around 50 percent chance spawn. And the platform.
User prompt
Remove all of the spawn point code, just delete the entire function.
User prompt
Make sure coins only spawn on top of a platform. Actually, make sure that coins or points or something that spawn in the center of a platform randomly.
User prompt
half the speed of the obstacles and only the obstacles.
User prompt
Double the speed of the platforms and points.
User prompt
In the GameUpdate method, delete the free lines that updates the platform.
User prompt
So in the update code, the moving of the points, so updating self.x should be the same code as it is in platforms.
User prompt
So, for the speed of the points and the platform, use a globally defined shared variable.
User prompt
Make the point elements move as fast as the platforms.
User prompt
Show my score at the top center of the screen.
User prompt
Add points elements to the game that can be picked up by the player. The points elements should be green. When you pick up a point, your score should increase by one.
User prompt
Also, spawn particles when you land on ground or a platform.
/**** * Classes ****/ var Floor = Container.expand(function () { var self = Container.call(this); self.floorGraphics = self.attachAsset('floor', { anchorX: 0.5, anchorY: 0.5 }); }); var JumpParticle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 5 + 2; self.direction = Math.random() * Math.PI * 2; self.lifetime = 30; self.update = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed; self.lifetime--; if (self.lifetime <= 0) { self.destroy(); } }; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); self.speed = sharedSpeed * 0.625; // Half the speed of the original obstacle speed self.update = function () { self.x -= self.speed * (1 + elapsedTime / 60); // Increase speed over time if (self.x < 0) { self.destroy(); } }; }); // Define the Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.0 }); self.speed = sharedSpeed; self.update = function () { self.x -= self.speed; if (self.x < -platformGraphics.width / 2) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 2.5; self.velocity = 0; self.isJumping = false; self.speed = 10; self.update = function () { // Apply gravity self.velocity += self.gravity; self.y += self.velocity; // Check for collision with the floor if (self.y + playerGraphics.height / 2 >= floor.y - floor.floorGraphics.height / 2) { self.y = floor.y - floor.floorGraphics.height / 2 - playerGraphics.height / 2; if (self.isJumping && self.velocity > 10) { for (var i = 0; i < 10; i++) { var particle = new JumpParticle(); particle.x = self.x; particle.y = self.y + playerGraphics.height / 2; game.addChild(particle); } LK.getSound('land').play(); // Play landing sound effect } if (self.isJumping) { for (var i = 0; i < 10; i++) { var particle = new JumpParticle(); particle.x = self.x; particle.y = self.y + playerGraphics.height / 2; game.addChild(particle); } } self.isJumping = false; self.rotation = 0; // Reset rotation when on the platform } else { var onPlatform = false; for (var j = platforms.length - 1; j >= 0; j--) { if (self.intersects(platforms[j])) { if (self.velocity > 0) { self.y = platforms[j].y - playerGraphics.height / 2; self.isJumping = false; self.rotation = 0; // Reset rotation when on the platform if (self.velocity > 3) { LK.getSound('land').play(); // Play landing sound effect } self.velocity = 0; } onPlatform = true; break; } } if (!onPlatform) { self.isJumping = true; self.rotation += 0.1; // Rotate the player while in the air } } }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocity = -62.5; LK.getSound('jump').play(); // Play jump sound effect for (var i = 0; i < 10; i++) { var particle = new JumpParticle(); particle.x = self.x; particle.y = self.y + playerGraphics.height / 2; game.addChild(particle); } } }; }); var Point = Container.expand(function () { var self = Container.call(this); var pointGraphics = self.attachAsset('point', { anchorX: 0.5, anchorY: 0.5 }); self.speed = sharedSpeed; self.update = function () { self.x -= self.speed; // Move points to the left at the same speed as platforms if (self.x < -pointGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Define a globally shared speed variable var sharedSpeed = 10; // Initialize elapsed time var elapsedTime = 0; // Create and display the score text at the top center of the screen var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(scoreTxt); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 8; player.y = 2732 - 200; // Initialize floor var floor = game.addChild(new Floor()); floor.x = 2048 / 2; floor.y = 2732 - 25; // Initialize obstacles array var obstacles = []; // Initialize platforms array var platforms = []; // Initialize points array var points = []; // Initialize points array var points = []; ; // Function to spawn platforms function spawnPlatform() { var platform = new Platform(); platform.x = 2048 + platform.width / 2; do { platform.y = Math.random() * (2732 - 400) + 200; // Random y position within adjusted screen bounds } while (obstacles.some(function (obstacle) { return Math.abs(obstacle.y - platform.y) < 100; })); platforms.push(platform); game.addChild(platform); if (Math.random() < 0.5) { var point = new Point(); point.x = platform.x; point.y = platform.y - 100; // Adjust the y position of the point relative to the platform points.push(point); game.addChild(point); } } // Set interval to spawn platforms var platformInterval = LK.setInterval(spawnPlatform, 1000); // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048 + 50; do { obstacle.y = Math.random() * (2732 - 400) + 200; } while (platforms.some(function (platform) { return Math.abs(platform.y - obstacle.y) < 100; })); obstacles.push(obstacle); game.addChild(obstacle); } // Set interval to spawn obstacles var obstacleInterval = LK.setInterval(spawnObstacle, 500); // Handle touch events for player movement game.down = function (x, y, obj) { player.jump(); }; // Update game logic game.update = function () { // Update elapsed time elapsedTime += 1 / 60; // Assuming 60 FPS for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = points.length - 1; j >= 0; j--) { if (player.intersects(points[j])) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('pointPickup').play(); // Play point pickup sound effect points[j].destroy(); points.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -243,8 +243,9 @@
for (var j = points.length - 1; j >= 0; j--) {
if (player.intersects(points[j])) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
+ LK.getSound('pointPickup').play(); // Play point pickup sound effect
points[j].destroy();
points.splice(j, 1);
}
}