User prompt
When I have dual bullets, please space those bullets three times as wide apart.
User prompt
No bullet seems to be created when I have successfully collected a powerup.
User prompt
Please add power-ups to the game. Add the first power-up being such that when collected, the ship shoots two bullets side-by-side for five seconds.
User prompt
Please add power-ups to the game. Add the first power-up being such that when collected, the ship shoots two bullets side-by-side for five seconds.
User prompt
Normal enemies should still spawn while the boss is visible. Only new bosses should be prevented from spawning.
User prompt
Please add power-ups to the game that makes the ship shoot two bullets side-by-side for five seconds.
User prompt
Make bosses shoot bullets three times as fast.
User prompt
half the bobbing up and down movement on the busses of the game.
User prompt
When the bus stops moving into the screen, please make it slowly move up and down just so it has a bit of dynamic movement and it's not just a static asset.
User prompt
After the bus stops moving into the screen, make it slowly bob up and down.
User prompt
Please use a different asset ID for buses.
User prompt
Use a different health bar asset for the boss health bar.
User prompt
Make the boss appear when you killed one enemy rather than ten.
User prompt
Please give the bus a health bar as well.
User prompt
Stop the boss enemy from moving further down the screen when it's reached around 30% from the top of the screen.
User prompt
The boss enemy should fly into the screen but then stop moving downwards when it's reached around 30% of the top of the screen and just persist there.
User prompt
For every 10 enemies that you kill as a player, please spawn a boss enemy that appears on the screen and does not disappear until you have killed the boss. Don't spawn new bosses while a boss is active.
User prompt
Please double the spawn rate of enemies.
User prompt
Please use a thicker font for the score.
User prompt
Stars that are moving slower should be smaller and be more transparent.
User prompt
Please add a parallax star field to the background using individual stars for the animation.
User prompt
Please, at the very background, add a parallax star field, so it looks like I'm flying upwards on the screen.
User prompt
If my hero spaceship intersects an enemy, I should die and game over should be called right away.
User prompt
If I reach zero or less health points, I should die.
User prompt
When an enemy bullet hits the hero's spaceship, you should lose hit points.
===================================================================
--- original.js
+++ change.js
@@ -53,8 +53,10 @@
enemyBullets.splice(enemyBullets.indexOf(self), 1);
}
};
});
+//<Assets used in the game will automatically appear here>
+// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
self.health = 100;
var heroGraphics = self.attachAsset('hero', {
@@ -101,21 +103,21 @@
heroBullets.splice(heroBullets.indexOf(self), 1);
}
};
});
-//<Assets used in the game will automatically appear here>
-// Hero class
-var StarField = Container.expand(function () {
+// Star class
+var Star = Container.expand(function () {
var self = Container.call(this);
- var starFieldGraphics = self.attachAsset('starField', {
+ var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 1;
+ self.speed = Math.random() * 5 + 1; // Random speed for parallax effect
self.update = function () {
self.y += self.speed;
- if (self.y > 2732) {
- self.y = -2732;
+ if (self.y > 2732 + starGraphics.height) {
+ self.y = -starGraphics.height;
+ self.x = Math.random() * 2048; // Random x position
}
};
});
@@ -151,12 +153,14 @@
};
// Initialize game elements
function initGame() {
// Create star field
- var starField = new StarField();
- starField.x = 2048 / 2;
- starField.y = 2732 / 2;
- game.addChild(starField);
+ for (var i = 0; i < 100; i++) {
+ var star = new Star();
+ star.x = Math.random() * 2048; // Random x position
+ star.y = Math.random() * 2732; // Random y position
+ game.addChild(star);
+ }
// Create hero
hero = new Hero();
hero.x = 2048 / 2;
hero.y = 2732 - 200;
@@ -169,10 +173,8 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Set up game update loop
game.update = function () {
- // Update star field
- starField.update();
// Update hero
hero.update();
// Update hero bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {