===================================================================
--- original.js
+++ change.js
@@ -30,9 +30,9 @@
};
self.hit = function (knives) {
for (var i = 0; i < knives.length; i++) {
if (knives[i] !== self && knives[i].stuck) {
- var angleDiff = Math.abs((knives[i].hitAngle + Math.PI / 2 - self.hitAngle + Math.PI / 2 + Math.PI) % (2 * Math.PI) - Math.PI);
+ var angleDiff = (2 * Math.PI + knives[i].hitAngle - self.hitAngle) % (2 * Math.PI);
if (angleDiff < Math.PI / 18) {
return true;
}
}
Cartoon flat dart board. Single Game Texture. In-Game asset. 2d. White background. High contrast. No shadows.
Cartoon knife pointing up. Symmetrical. Vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single cartoon extra life heart. No drop shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.