/**** * Classes ****/ // Class for the game board var Board = Container.expand(function () { var self = Container.call(this); self.grid = []; self.rows = 8; self.cols = 8; self.gemSize = 100; self.init = function () { for (var row = 0; row < self.rows; row++) { self.grid[row] = []; for (var col = 0; col < self.cols; col++) { var gem = new Gem(); gem.x = col * self.gemSize; gem.y = row * self.gemSize; self.grid[row][col] = gem; self.addChild(gem); } } }; self.swapGems = function (gem1, gem2) { // Logic to swap two gems }; self.checkMatches = function () { // Logic to check for matches }; self.removeMatches = function () { // Logic to remove matched gems }; self.fillEmptySpaces = function () { // Logic to fill empty spaces after removing matches }; self.update = function () { // Update logic for the board }; }); //<Assets used in the game will automatically appear here> // Class for a single gem var Gem = Container.expand(function () { var self = Container.call(this); var gemGraphics = self.attachAsset('gem', { anchorX: 0.5, anchorY: 0.5 }); self.type = Math.floor(Math.random() * 5); // Random type for the gem self.update = function () { // Update logic for the gem if needed }; self.down = function (x, y, obj) { // Logic for selecting the gem game.selectGem(self); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var board; var selectedGem = null; game.init = function () { board = new Board(); board.x = (2048 - board.cols * board.gemSize) / 2; board.y = (2732 - board.rows * board.gemSize) / 2; board.init(); game.addChild(board); }; game.selectGem = function (gem) { if (selectedGem) { board.swapGems(selectedGem, gem); selectedGem = null; } else { selectedGem = gem; } }; game.update = function () { board.update(); // Additional game update logic }; game.init();
/****
* Classes
****/
// Class for the game board
var Board = Container.expand(function () {
var self = Container.call(this);
self.grid = [];
self.rows = 8;
self.cols = 8;
self.gemSize = 100;
self.init = function () {
for (var row = 0; row < self.rows; row++) {
self.grid[row] = [];
for (var col = 0; col < self.cols; col++) {
var gem = new Gem();
gem.x = col * self.gemSize;
gem.y = row * self.gemSize;
self.grid[row][col] = gem;
self.addChild(gem);
}
}
};
self.swapGems = function (gem1, gem2) {
// Logic to swap two gems
};
self.checkMatches = function () {
// Logic to check for matches
};
self.removeMatches = function () {
// Logic to remove matched gems
};
self.fillEmptySpaces = function () {
// Logic to fill empty spaces after removing matches
};
self.update = function () {
// Update logic for the board
};
});
//<Assets used in the game will automatically appear here>
// Class for a single gem
var Gem = Container.expand(function () {
var self = Container.call(this);
var gemGraphics = self.attachAsset('gem', {
anchorX: 0.5,
anchorY: 0.5
});
self.type = Math.floor(Math.random() * 5); // Random type for the gem
self.update = function () {
// Update logic for the gem if needed
};
self.down = function (x, y, obj) {
// Logic for selecting the gem
game.selectGem(self);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var board;
var selectedGem = null;
game.init = function () {
board = new Board();
board.x = (2048 - board.cols * board.gemSize) / 2;
board.y = (2732 - board.rows * board.gemSize) / 2;
board.init();
game.addChild(board);
};
game.selectGem = function (gem) {
if (selectedGem) {
board.swapGems(selectedGem, gem);
selectedGem = null;
} else {
selectedGem = gem;
}
};
game.update = function () {
board.update();
// Additional game update logic
};
game.init();