Code edit (10 edits merged)
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Code edit (10 edits merged)
Please save this source code
User prompt
Write a formatting function that renders score as xx.xx
Code edit (1 edits merged)
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User prompt
Add the center button to the center of the screen
Code edit (1 edits merged)
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Initial prompt
Idle Game Template
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var score = 10n; var identifiers = ['k', 'm', 'b'].concat(Array.from({ length: 23 }, function (_, i) { return String.fromCharCode(97 + i); })).concat(['aa', 'ab', 'ac', 'ad', 'ae', 'af', 'ag', 'ah', 'ai', 'aj']); function formatScore(score) { var i = 0; while (score >= 1000n) { score /= 1000n; i++; } return "".concat(score, ".").concat(score % 10n).concat(identifiers[i]); } // Initialize score display var scoreTxt = new Text2(score.toString(), { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Retrieve a non-attached LK asset named 'centerbutton'. // Set its anchor and pivot point to center (x: 0.5, y: 0.5). var centerButton = LK.getAsset('centerbutton', { anchorX: 0.5, anchorY: 0.5 }); //Manually attach asset to element, rather than using self.attachAsset game.addChild(centerButton); //Move button to center of screen. centerButton.x = 2048 / 2; centerButton.y = 2732 / 2; centerButton.down = function () { if (!score) { score += 1n; } else { score *= 2n; } scoreTxt.setText(formatScore(score)); };
===================================================================
--- original.js
+++ change.js
@@ -7,9 +7,9 @@
/****
* Game Code
****/
-var score = 0n;
+var score = 10n;
var identifiers = ['k', 'm', 'b'].concat(Array.from({
length: 23
}, function (_, i) {
return String.fromCharCode(97 + i);