Initial prompt
The goal should have a separate backboard and hoop rim
User prompt
Center the hoop rim towards the bottom of the backboard
User prompt
Make ball have normal gravity
User prompt
Add a floor to the game the ball bounces on
User prompt
Add a score to the game
User prompt
Don’t make basketball automatically move towards the goal
User prompt
Remove the ball reset functionally for now
User prompt
The basketball should only interact with the hoop rim
User prompt
Add an graphical element on the left side and right side of the hoop rim to the hoop class
User prompt
Remove the code that slows down the basketball if it’s interacting with the rim
User prompt
The left, right elements and the ball are circles. Bounce the basketball off the left and round circles
User prompt
Fix Bug: 'TypeError: ball.bounceOffPoint is not a function. (In 'ball.bounceOffPoint(hoop.children[3].x, hoop.children[3].y, 0.5)', 'ball.bounceOffPoint' is undefined)' in this line: 'ball.bounceOffPoint(hoop.children[3].x, hoop.children[3].y, 0.5);' Line Number: 92
User prompt
Remove the ball class that only has a move method
User prompt
The ball seems to get infinite speed when it hits the left and right elements fix this
User prompt
The ball does not seem to bounce in the right direction when hitting the left and right elements
User prompt
Use circle to circle intersection to test if ball hits left or right element
User prompt
Add hoop x and y to distance checks
User prompt
Only reward points if the ball falls downwards between the left and right element
User prompt
Only award one point per throw
User prompt
Make the ball more bouncy
User prompt
Don’t make ball move when I start dragging. Instead when I have moved the finger fat enough away from the ball. Make the ball launch in the direction of the ball.
User prompt
Increase the launch speed of the ball
User prompt
3x increase the launch speed of the ball
User prompt
Increase gravity on the ball
User prompt
Only intersect with the left and right element of the ball has started moving downwards due to gravity after being thrown
===================================================================
--- original.js
+++ change.js
@@ -81,9 +81,9 @@
if (ball.y + ball.height > floorY) {
ball.y = floorY - ball.height;
ball.speed.y *= -0.5;
}
- if (ball.intersects(hoop.children[1])) {
+ if (ball.intersects(hoop.children[1]) && ball.speed.y > 0) {
score++;
scoreTxt.setText(score.toString());
console.log('Score!');
}
Basketball, cartoon style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
4:3 Simple rectangle white outline. Black background
Skull explosion
Wide Single Orange metal bar lying down Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast. —ar 2:1
https://kagi.com/proxy/basketball_backboard.png?c=iNrrnnUOe99nVfDGJsYBLujiaX2Hu-zxBFRkvLEyXdRnJ8cU3RjcAYbR-o12E923qVNGy1CEGrQG87ogCD3yUarJdZYt5R03mmEMb7Jrh-8%3D blank backboard Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Indoor stadium seen from court Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast. --no goal