User prompt
karakter gözükmüyor lütfen düzeltebilirmisin
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dinlenme alanı olsun engel gibi ama değince canımız gitmesin yani bir platform
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bazı engeller sabit kalsın dişli olsun o dişliye değince elenelim
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karakter dönmesin
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ani çıkışlar olmasın
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'passed')' in or related to this line: 'if (!obstacle.passed && obstacle.x + 100 < bird.x) {' Line Number: 401
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topun boyutu 2 kat büyüsün ona görede engellerin aralığı ayarlansın
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her seferinde 1 levelde farklı engeller çıksın ayrıca elendiğimizde levelin başına dönelim ve puanlar her elendiğimizde o levele göre sıfırlansın
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3 can olsun her engele değdiğimizde can azalsın canımız bitince oyun itsin ve her can eksildiğinde ekran hafif kırmızı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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top sadece uçmasının başla levellerde engellerden zıplasında
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top engellere değmeden oyun bitmesin tam değin top engellere
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her levelin haritası aynı olsun
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level sistemi olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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engeller arasınkadi boşluk ilerledikçe azalsın
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engeller arasındaki boşluk biraz azalsın
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başlangıç dada engel olsun
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engellerin boyutu 2 kat büyüsün bide engeller sık gelsin
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engeller topun geçeceği şekilde heryeri kaplasın
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engeller daha büyük olsun
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oyundaki engeller geometry dash a benzesin
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Bottle Flip
Initial prompt
oyun space tuşu ile oynansın bottle flip olsun ama şişe yerine flappy bird karakteri olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.flapPower = -12; self.rotation = 0; self.rotationVelocity = 0; self.isFlipping = false; self.completedFlips = 0; self.lastUpright = true; self.flap = function () { self.velocityY = self.flapPower; self.rotationVelocity = 0.3; self.isFlipping = true; LK.getSound('flap').play(); }; self.update = function () { // Apply gravity self.velocityY += self.gravity; self.y += self.velocityY; // Apply rotation if (self.isFlipping) { self.rotation += self.rotationVelocity; self.rotationVelocity *= 0.98; // Slow down rotation // Check if completed a full rotation if (self.rotation >= Math.PI * 2) { self.completedFlips++; self.rotation = 0; self.isFlipping = false; } } birdGraphics.rotation = self.rotation; // Keep bird in bounds horizontally if (self.x < 40) self.x = 40; if (self.x > 2008) self.x = 2008; }; self.isUpright = function () { var normalizedRotation = self.rotation % (Math.PI * 2); return normalizedRotation < 0.3 || normalizedRotation > Math.PI * 2 - 0.3; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); // Choose random obstacle type var obstacleTypes = ['spike', 'block', 'tallBlock', 'platform']; var randomType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)]; var obstacleGraphics = self.attachAsset(randomType, { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.passed = false; self.obstacleType = randomType; // Add visual effects for Geometry Dash style self.pulseScale = 1; self.pulseDirection = 1; self.rotationSpeed = 0; // Set rotation speed for certain types if (randomType === 'spike' || randomType === 'block') { self.rotationSpeed = 0.05; } self.update = function () { self.x += self.speed; // Add pulsing effect self.pulseScale += 0.02 * self.pulseDirection; if (self.pulseScale > 1.2) self.pulseDirection = -1; if (self.pulseScale < 0.9) self.pulseDirection = 1; obstacleGraphics.scaleX = self.pulseScale; obstacleGraphics.scaleY = self.pulseScale; // Add rotation for certain obstacles if (self.rotationSpeed > 0) { obstacleGraphics.rotation += self.rotationSpeed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var obstacles = []; var ground; var gameStarted = false; var lastObstacle = 0; var obstacleSpacing = 200; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Create instructions var instructionTxt = new Text2('TAP TO FLIP AND FLY\nLAND UPRIGHT TO SCORE!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); game.addChild(instructionTxt); instructionTxt.x = 1024; instructionTxt.y = 1000; // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2632; // Create bird bird = game.addChild(new Bird()); bird.x = 300; bird.y = 1366; // Create initial obstacles at game start createObstacle(); function startGame() { if (!gameStarted) { gameStarted = true; game.removeChild(instructionTxt); } } function createObstacle() { // Create walls that cover full screen with a gap for the bird var baseX = 2148; var gapSize = 250; // Size of the gap for bird to pass through var gapPosition = Math.random() * (2200 - gapSize) + 300; // Random gap position between 300-2200 var obstacleHeight = 400; // Height of each obstacle segment var numSegments = Math.ceil(2732 / obstacleHeight); // Number of segments to cover full height for (var i = 0; i < numSegments; i++) { var segmentY = i * obstacleHeight + obstacleHeight / 2; // Skip creating obstacles in the gap area if (segmentY + obstacleHeight / 2 > gapPosition && segmentY - obstacleHeight / 2 < gapPosition + gapSize) { continue; } var obstacle = new Obstacle(); obstacle.x = baseX; obstacle.y = segmentY; obstacles.push(obstacle); game.addChild(obstacle); } lastObstacle = LK.ticks; } function checkCollisions() { // Check ground collision if (bird.y + 30 >= ground.y) { if (!bird.isUpright()) { LK.showGameOver(); return; } else { // Successful landing - award points if (bird.completedFlips > 0) { LK.setScore(LK.getScore() + bird.completedFlips); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); bird.completedFlips = 0; // Bounce back up bird.velocityY = -8; bird.y = ground.y - 30; } } } // Check obstacle collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; if (bird.intersects(obstacle)) { LK.showGameOver(); return; } // Check if bird passed obstacle if (!obstacle.passed && obstacle.x + 75 < bird.x) { obstacle.passed = true; if (bird.isUpright() && bird.completedFlips > 0) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } } // Remove off-screen obstacles if (obstacle.x < -100) { // Add flash effect when obstacle disappears LK.effects.flashObject(obstacle, 0xffffff, 200); obstacle.destroy(); obstacles.splice(i, 1); } } // Check ceiling collision if (bird.y < 50) { bird.y = 50; bird.velocityY = 0; } } game.down = function (x, y, obj) { if (!gameStarted) { startGame(); } bird.flap(); }; game.update = function () { if (!gameStarted) return; // Create obstacles if (LK.ticks - lastObstacle > obstacleSpacing) { createObstacle(); } // Update bird physics bird.update(); // Update obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].update(); } // Check collisions checkCollisions(); // Increase difficulty over time - progressively reduce obstacle spacing var baseSpacing = 200; var minSpacing = 120; var reductionRate = 3; // Reduce spacing by 3 pixels per point scored var currentSpacing = baseSpacing - LK.getScore() * reductionRate; obstacleSpacing = Math.max(minSpacing, currentSpacing); };
===================================================================
--- original.js
+++ change.js
@@ -229,12 +229,11 @@
obstacles[i].update();
}
// Check collisions
checkCollisions();
- // Increase difficulty over time
- if (LK.getScore() > 10) {
- obstacleSpacing = 180;
- }
- if (LK.getScore() > 20) {
- obstacleSpacing = 150;
- }
+ // Increase difficulty over time - progressively reduce obstacle spacing
+ var baseSpacing = 200;
+ var minSpacing = 120;
+ var reductionRate = 3; // Reduce spacing by 3 pixels per point scored
+ var currentSpacing = baseSpacing - LK.getScore() * reductionRate;
+ obstacleSpacing = Math.max(minSpacing, currentSpacing);
};
\ No newline at end of file
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