User prompt
karakter gözükmüyor lütfen düzeltebilirmisin
User prompt
dinlenme alanı olsun engel gibi ama değince canımız gitmesin yani bir platform
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bazı engeller sabit kalsın dişli olsun o dişliye değince elenelim
User prompt
karakter dönmesin
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ani çıkışlar olmasın
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'passed')' in or related to this line: 'if (!obstacle.passed && obstacle.x + 100 < bird.x) {' Line Number: 401
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topun boyutu 2 kat büyüsün ona görede engellerin aralığı ayarlansın
User prompt
her seferinde 1 levelde farklı engeller çıksın ayrıca elendiğimizde levelin başına dönelim ve puanlar her elendiğimizde o levele göre sıfırlansın
User prompt
3 can olsun her engele değdiğimizde can azalsın canımız bitince oyun itsin ve her can eksildiğinde ekran hafif kırmızı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
top sadece uçmasının başla levellerde engellerden zıplasında
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top engellere değmeden oyun bitmesin tam değin top engellere
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her levelin haritası aynı olsun
User prompt
level sistemi olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
engeller arasınkadi boşluk ilerledikçe azalsın
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engeller arasındaki boşluk biraz azalsın
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başlangıç dada engel olsun
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engellerin boyutu 2 kat büyüsün bide engeller sık gelsin
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engeller topun geçeceği şekilde heryeri kaplasın
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engeller daha büyük olsun
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oyundaki engeller geometry dash a benzesin
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Bottle Flip
Initial prompt
oyun space tuşu ile oynansın bottle flip olsun ama şişe yerine flappy bird karakteri olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.flapPower = -12; self.rotation = 0; self.rotationVelocity = 0; self.isFlipping = false; self.completedFlips = 0; self.lastUpright = true; self.flap = function () { self.velocityY = self.flapPower; self.rotationVelocity = 0.3; self.isFlipping = true; LK.getSound('flap').play(); }; self.update = function () { // Apply gravity self.velocityY += self.gravity; self.y += self.velocityY; // Apply rotation if (self.isFlipping) { self.rotation += self.rotationVelocity; self.rotationVelocity *= 0.98; // Slow down rotation // Check if completed a full rotation if (self.rotation >= Math.PI * 2) { self.completedFlips++; self.rotation = 0; self.isFlipping = false; } } birdGraphics.rotation = self.rotation; // Keep bird in bounds horizontally if (self.x < 40) self.x = 40; if (self.x > 2008) self.x = 2008; }; self.isUpright = function () { var normalizedRotation = self.rotation % (Math.PI * 2); return normalizedRotation < 0.3 || normalizedRotation > Math.PI * 2 - 0.3; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); // Choose random obstacle type var obstacleTypes = ['spike', 'block', 'tallBlock', 'platform']; var randomType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)]; var obstacleGraphics = self.attachAsset(randomType, { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.passed = false; self.obstacleType = randomType; // Add visual effects for Geometry Dash style self.pulseScale = 1; self.pulseDirection = 1; self.rotationSpeed = 0; // Set rotation speed for certain types if (randomType === 'spike' || randomType === 'block') { self.rotationSpeed = 0.05; } self.update = function () { self.x += self.speed; // Add pulsing effect self.pulseScale += 0.02 * self.pulseDirection; if (self.pulseScale > 1.2) self.pulseDirection = -1; if (self.pulseScale < 0.9) self.pulseDirection = 1; obstacleGraphics.scaleX = self.pulseScale; obstacleGraphics.scaleY = self.pulseScale; // Add rotation for certain obstacles if (self.rotationSpeed > 0) { obstacleGraphics.rotation += self.rotationSpeed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var obstacles = []; var ground; var gameStarted = false; var lastObstacle = 0; var obstacleSpacing = 400; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Create instructions var instructionTxt = new Text2('TAP TO FLIP AND FLY\nLAND UPRIGHT TO SCORE!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); game.addChild(instructionTxt); instructionTxt.x = 1024; instructionTxt.y = 1000; // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2632; // Create bird bird = game.addChild(new Bird()); bird.x = 300; bird.y = 1366; function startGame() { if (!gameStarted) { gameStarted = true; game.removeChild(instructionTxt); } } function createObstacle() { // Create 1-3 obstacles in a pattern var obstacleCount = Math.floor(Math.random() * 3) + 1; var baseX = 2148; for (var i = 0; i < obstacleCount; i++) { var obstacle = new Obstacle(); obstacle.x = baseX + i * 120; // Create different patterns based on obstacle count if (obstacleCount === 1) { // Single obstacle anywhere var minHeight = 300; var maxHeight = 800; obstacle.y = Math.random() * (maxHeight - minHeight) + minHeight; } else if (obstacleCount === 2) { // Two obstacles - one high, one low if (i === 0) { obstacle.y = 400; // High } else { obstacle.y = 1000; // Low } } else { // Three obstacles in a staggered pattern obstacle.y = 500 + i * 200; } obstacles.push(obstacle); game.addChild(obstacle); } lastObstacle = LK.ticks; } function checkCollisions() { // Check ground collision if (bird.y + 30 >= ground.y) { if (!bird.isUpright()) { LK.showGameOver(); return; } else { // Successful landing - award points if (bird.completedFlips > 0) { LK.setScore(LK.getScore() + bird.completedFlips); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); bird.completedFlips = 0; // Bounce back up bird.velocityY = -8; bird.y = ground.y - 30; } } } // Check obstacle collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; if (bird.intersects(obstacle)) { LK.showGameOver(); return; } // Check if bird passed obstacle if (!obstacle.passed && obstacle.x + 75 < bird.x) { obstacle.passed = true; if (bird.isUpright() && bird.completedFlips > 0) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } } // Remove off-screen obstacles if (obstacle.x < -100) { // Add flash effect when obstacle disappears LK.effects.flashObject(obstacle, 0xffffff, 200); obstacle.destroy(); obstacles.splice(i, 1); } } // Check ceiling collision if (bird.y < 50) { bird.y = 50; bird.velocityY = 0; } } game.down = function (x, y, obj) { if (!gameStarted) { startGame(); } bird.flap(); }; game.update = function () { if (!gameStarted) return; // Create obstacles if (LK.ticks - lastObstacle > obstacleSpacing) { createObstacle(); } // Update bird physics bird.update(); // Update obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].update(); } // Check collisions checkCollisions(); // Increase difficulty over time if (LK.getScore() > 10) { obstacleSpacing = 350; } if (LK.getScore() > 20) { obstacleSpacing = 300; } };
===================================================================
--- original.js
+++ change.js
@@ -143,9 +143,9 @@
var obstacleCount = Math.floor(Math.random() * 3) + 1;
var baseX = 2148;
for (var i = 0; i < obstacleCount; i++) {
var obstacle = new Obstacle();
- obstacle.x = baseX + i * 80;
+ obstacle.x = baseX + i * 120;
// Create different patterns based on obstacle count
if (obstacleCount === 1) {
// Single obstacle anywhere
var minHeight = 300;
@@ -193,9 +193,9 @@
LK.showGameOver();
return;
}
// Check if bird passed obstacle
- if (!obstacle.passed && obstacle.x + 50 < bird.x) {
+ if (!obstacle.passed && obstacle.x + 75 < bird.x) {
obstacle.passed = true;
if (bird.isUpright() && bird.completedFlips > 0) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
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