User prompt
karakter gözükmüyor lütfen düzeltebilirmisin
User prompt
dinlenme alanı olsun engel gibi ama değince canımız gitmesin yani bir platform
User prompt
bazı engeller sabit kalsın dişli olsun o dişliye değince elenelim
User prompt
karakter dönmesin
User prompt
ani çıkışlar olmasın
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'passed')' in or related to this line: 'if (!obstacle.passed && obstacle.x + 100 < bird.x) {' Line Number: 401
User prompt
topun boyutu 2 kat büyüsün ona görede engellerin aralığı ayarlansın
User prompt
her seferinde 1 levelde farklı engeller çıksın ayrıca elendiğimizde levelin başına dönelim ve puanlar her elendiğimizde o levele göre sıfırlansın
User prompt
3 can olsun her engele değdiğimizde can azalsın canımız bitince oyun itsin ve her can eksildiğinde ekran hafif kırmızı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
top sadece uçmasının başla levellerde engellerden zıplasında
User prompt
top engellere değmeden oyun bitmesin tam değin top engellere
User prompt
her levelin haritası aynı olsun
User prompt
level sistemi olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
engeller arasınkadi boşluk ilerledikçe azalsın
User prompt
engeller arasındaki boşluk biraz azalsın
User prompt
başlangıç dada engel olsun
User prompt
engellerin boyutu 2 kat büyüsün bide engeller sık gelsin
User prompt
engeller topun geçeceği şekilde heryeri kaplasın
User prompt
engeller daha büyük olsun
User prompt
oyundaki engeller geometry dash a benzesin
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Bottle Flip
Initial prompt
oyun space tuşu ile oynansın bottle flip olsun ama şişe yerine flappy bird karakteri olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.flapPower = -12; self.rotation = 0; self.rotationVelocity = 0; self.isFlipping = false; self.completedFlips = 0; self.lastUpright = true; self.flap = function () { self.velocityY = self.flapPower; self.rotationVelocity = 0.3; self.isFlipping = true; LK.getSound('flap').play(); }; self.update = function () { // Apply gravity self.velocityY += self.gravity; self.y += self.velocityY; // Apply rotation if (self.isFlipping) { self.rotation += self.rotationVelocity; self.rotationVelocity *= 0.98; // Slow down rotation // Check if completed a full rotation if (self.rotation >= Math.PI * 2) { self.completedFlips++; self.rotation = 0; self.isFlipping = false; } } birdGraphics.rotation = self.rotation; // Keep bird in bounds horizontally if (self.x < 40) self.x = 40; if (self.x > 2008) self.x = 2008; }; self.isUpright = function () { var normalizedRotation = self.rotation % (Math.PI * 2); return normalizedRotation < 0.3 || normalizedRotation > Math.PI * 2 - 0.3; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.passed = false; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var obstacles = []; var ground; var gameStarted = false; var lastObstacle = 0; var obstacleSpacing = 400; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Create instructions var instructionTxt = new Text2('TAP TO FLIP AND FLY\nLAND UPRIGHT TO SCORE!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); game.addChild(instructionTxt); instructionTxt.x = 1024; instructionTxt.y = 1000; // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2632; // Create bird bird = game.addChild(new Bird()); bird.x = 300; bird.y = 1366; function startGame() { if (!gameStarted) { gameStarted = true; game.removeChild(instructionTxt); } } function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2148; // Random height for obstacle var minHeight = 200; var maxHeight = 600; obstacle.y = Math.random() * (maxHeight - minHeight) + minHeight; obstacles.push(obstacle); game.addChild(obstacle); lastObstacle = LK.ticks; } function checkCollisions() { // Check ground collision if (bird.y + 30 >= ground.y) { if (!bird.isUpright()) { LK.showGameOver(); return; } else { // Successful landing - award points if (bird.completedFlips > 0) { LK.setScore(LK.getScore() + bird.completedFlips); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); bird.completedFlips = 0; // Bounce back up bird.velocityY = -8; bird.y = ground.y - 30; } } } // Check obstacle collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; if (bird.intersects(obstacle)) { LK.showGameOver(); return; } // Check if bird passed obstacle if (!obstacle.passed && obstacle.x + 50 < bird.x) { obstacle.passed = true; if (bird.isUpright() && bird.completedFlips > 0) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } } // Remove off-screen obstacles if (obstacle.x < -100) { obstacle.destroy(); obstacles.splice(i, 1); } } // Check ceiling collision if (bird.y < 50) { bird.y = 50; bird.velocityY = 0; } } game.down = function (x, y, obj) { if (!gameStarted) { startGame(); } bird.flap(); }; game.update = function () { if (!gameStarted) return; // Create obstacles if (LK.ticks - lastObstacle > obstacleSpacing) { createObstacle(); } // Update bird physics bird.update(); // Update obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].update(); } // Check collisions checkCollisions(); // Increase difficulty over time if (LK.getScore() > 10) { obstacleSpacing = 350; } if (LK.getScore() > 20) { obstacleSpacing = 300; } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,204 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 0.8;
+ self.flapPower = -12;
+ self.rotation = 0;
+ self.rotationVelocity = 0;
+ self.isFlipping = false;
+ self.completedFlips = 0;
+ self.lastUpright = true;
+ self.flap = function () {
+ self.velocityY = self.flapPower;
+ self.rotationVelocity = 0.3;
+ self.isFlipping = true;
+ LK.getSound('flap').play();
+ };
+ self.update = function () {
+ // Apply gravity
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ // Apply rotation
+ if (self.isFlipping) {
+ self.rotation += self.rotationVelocity;
+ self.rotationVelocity *= 0.98; // Slow down rotation
+ // Check if completed a full rotation
+ if (self.rotation >= Math.PI * 2) {
+ self.completedFlips++;
+ self.rotation = 0;
+ self.isFlipping = false;
+ }
+ }
+ birdGraphics.rotation = self.rotation;
+ // Keep bird in bounds horizontally
+ if (self.x < 40) self.x = 40;
+ if (self.x > 2008) self.x = 2008;
+ };
+ self.isUpright = function () {
+ var normalizedRotation = self.rotation % (Math.PI * 2);
+ return normalizedRotation < 0.3 || normalizedRotation > Math.PI * 2 - 0.3;
+ };
+ return self;
+});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -3;
+ self.passed = false;
+ self.update = function () {
+ self.x += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bird;
+var obstacles = [];
+var ground;
+var gameStarted = false;
+var lastObstacle = 0;
+var obstacleSpacing = 400;
+// Create score display
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 100;
+// Create instructions
+var instructionTxt = new Text2('TAP TO FLIP AND FLY\nLAND UPRIGHT TO SCORE!', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+instructionTxt.anchor.set(0.5, 0.5);
+game.addChild(instructionTxt);
+instructionTxt.x = 1024;
+instructionTxt.y = 1000;
+// Create ground
+ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+}));
+ground.x = 0;
+ground.y = 2632;
+// Create bird
+bird = game.addChild(new Bird());
+bird.x = 300;
+bird.y = 1366;
+function startGame() {
+ if (!gameStarted) {
+ gameStarted = true;
+ game.removeChild(instructionTxt);
+ }
+}
+function createObstacle() {
+ var obstacle = new Obstacle();
+ obstacle.x = 2148;
+ // Random height for obstacle
+ var minHeight = 200;
+ var maxHeight = 600;
+ obstacle.y = Math.random() * (maxHeight - minHeight) + minHeight;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+ lastObstacle = LK.ticks;
+}
+function checkCollisions() {
+ // Check ground collision
+ if (bird.y + 30 >= ground.y) {
+ if (!bird.isUpright()) {
+ LK.showGameOver();
+ return;
+ } else {
+ // Successful landing - award points
+ if (bird.completedFlips > 0) {
+ LK.setScore(LK.getScore() + bird.completedFlips);
+ scoreTxt.setText(LK.getScore());
+ LK.getSound('score').play();
+ bird.completedFlips = 0;
+ // Bounce back up
+ bird.velocityY = -8;
+ bird.y = ground.y - 30;
+ }
+ }
+ }
+ // Check obstacle collisions
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ if (bird.intersects(obstacle)) {
+ LK.showGameOver();
+ return;
+ }
+ // Check if bird passed obstacle
+ if (!obstacle.passed && obstacle.x + 50 < bird.x) {
+ obstacle.passed = true;
+ if (bird.isUpright() && bird.completedFlips > 0) {
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ LK.getSound('score').play();
+ }
+ }
+ // Remove off-screen obstacles
+ if (obstacle.x < -100) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
+ }
+ // Check ceiling collision
+ if (bird.y < 50) {
+ bird.y = 50;
+ bird.velocityY = 0;
+ }
+}
+game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ startGame();
+ }
+ bird.flap();
+};
+game.update = function () {
+ if (!gameStarted) return;
+ // Create obstacles
+ if (LK.ticks - lastObstacle > obstacleSpacing) {
+ createObstacle();
+ }
+ // Update bird physics
+ bird.update();
+ // Update obstacles
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].update();
+ }
+ // Check collisions
+ checkCollisions();
+ // Increase difficulty over time
+ if (LK.getScore() > 10) {
+ obstacleSpacing = 350;
+ }
+ if (LK.getScore() > 20) {
+ obstacleSpacing = 300;
+ }
+};
\ No newline at end of file
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