User prompt
Make Boss1 circle 8 times around the marksman then attack the markman
User prompt
Increase difficulty more often
User prompt
Increase difficulty after all upgrades mde
User prompt
After defeated, make Boss1 appear more often. After making 4 circle around the marksman it attacks the marksman
User prompt
Make difficuly higher
User prompt
After scoring 100 scores make Boss1 appear. Make Boss1 circleing around marskmen and make it 5 shots to kill
User prompt
Incraese the difficulty after scoring 50, 100, 150, 200 and after every hundred scores
User prompt
allow only 5 upgrades
User prompt
After every upgrade increase the game difficulty
User prompt
When contacting enemies make the marksman go black
User prompt
Give the marksman health
User prompt
Create 3 health for the markman, after contacting enemies it loses 1 heart, after 3 heart losses, game over
User prompt
Make a dinamic Upgrade cost counter
User prompt
Make Enemy3 move slower, and have 2 shots to kill
User prompt
craete new class for Enemy3
User prompt
Make upgrade cost increase at all occaison
User prompt
move the gold coubter and the score next to each other
User prompt
Move the score line under the gold counter
User prompt
Move the Upgrade cost line to the top left corner
User prompt
Move the Upgrade cost line between the Gold counter and the upgrade button in the bottom of the screen
User prompt
Move the Upgrade cost line between the Gold counter and the upgrade button
User prompt
Make simple but visible info about the upgrade option
User prompt
Make an upgfade for the game
User prompt
Make enemy and Enemy2 appear variaus
User prompt
Create a new type of enemy. This new enemy throws projectiles from far, and the marksmen must shoot the projectiles to stay alive
===================================================================
--- original.js
+++ change.js
@@ -14,9 +14,9 @@
self.angle += 0.05;
self.x = marksman.x + Math.cos(self.angle) * self.radius;
self.y = marksman.y + Math.sin(self.angle) * self.radius;
self.circles = (self.circles || 0) + 0.05 / (2 * Math.PI);
- if (self.circles >= 4) {
+ if (self.circles >= 8) {
self.circles = 0;
self.attack();
}
};
A ghost in cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cartoon style upward arrow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cartoon spooky night road from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A man with a crowwbow in a hat from above cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cartoon style bat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cartoon style zombie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A simple arrow made of wood with iron head in bright colour. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon vampire. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.