User prompt
araba dumanı 5 saniye dursun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
araba bir arabaya çarptıktan sonra dursun
User prompt
araba kaza yaptığı yerde dursun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kaza yapınca 3 saniye bekleyelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kaza yapınca arabadan duman çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
araba seçme kaldırılsın
User prompt
araba seçme özelliği olsun
User prompt
Zorda araba trafiğini arttır
User prompt
Kolayda 1x hızda kalsın ortada 2x hız olsun zorda 5x hız olsun
User prompt
Kolay orta zor dereceleri olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Turbo Drift Challenge
Initial prompt
Araba oyunu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var EnemyCar = Container.expand(function () { var self = Container.call(this); // Randomly select car type var carTypes = ['enemyCar1', 'enemyCar2', 'enemyCar3']; var selectedType = carTypes[Math.floor(Math.random() * carTypes.length)]; var carGraphics = self.attachAsset(selectedType, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.checkedNearMiss = false; self.update = function () { self.y += self.speed; }; return self; }); var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.targetX = 2048 / 2; self.currentX = 2048 / 2; self.update = function () { // Smooth movement towards target position var diff = self.targetX - self.currentX; self.currentX += diff * 0.15; self.x = self.currentX; }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d2d2d }); /**** * Game Code ****/ // Game variables var player; var enemyCars = []; var roadLines = []; var gameSpeed = 1; var distanceScore = 0; var bonusScore = 0; var totalScore = 0; var spawnTimer = 0; var roadLineTimer = 0; var speedIncreaseTimer = 0; // Lane positions var lanes = [400, 700, 1000, 1300, 1648]; var laneCount = 5; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; var speedTxt = new Text2('Speed: 1x', { size: 60, fill: 0xFFFF00 }); speedTxt.anchor.set(1, 0); LK.gui.topRight.addChild(speedTxt); speedTxt.x = -50; speedTxt.y = 50; // Initialize player player = game.addChild(new PlayerCar()); player.x = 2048 / 2; player.y = 2200; // Touch controls var isDragging = false; game.down = function (x, y, obj) { isDragging = true; player.targetX = x; }; game.move = function (x, y, obj) { if (isDragging) { // Constrain to lanes var clampedX = Math.max(lanes[0], Math.min(lanes[lanes.length - 1], x)); player.targetX = clampedX; } }; game.up = function (x, y, obj) { isDragging = false; }; // Helper functions function spawnEnemyCar() { var enemy = new EnemyCar(); var laneIndex = Math.floor(Math.random() * lanes.length); enemy.x = lanes[laneIndex]; enemy.y = -100; enemy.speed = 8 + gameSpeed * 2; enemyCars.push(enemy); game.addChild(enemy); } function spawnRoadLine() { var line = new RoadLine(); line.x = 2048 / 2; line.y = -50; line.speed = 10 + gameSpeed * 2; roadLines.push(line); game.addChild(line); } function checkNearMiss(enemy) { if (!enemy.checkedNearMiss) { var distance = Math.abs(player.x - enemy.x); var verticalDistance = Math.abs(player.y - enemy.y); if (distance < 150 && verticalDistance < 200) { enemy.checkedNearMiss = true; bonusScore += 10; totalScore += 10; // Visual effect for near miss LK.effects.flashObject(enemy, 0xffff00, 200); LK.getSound('nearMiss').play(); return true; } } return false; } function updateScore() { distanceScore = Math.floor(LK.ticks / 10); totalScore = distanceScore + bonusScore; LK.setScore(totalScore); scoreTxt.setText('Score: ' + totalScore); } function updateSpeed() { speedIncreaseTimer++; if (speedIncreaseTimer >= 600) { // Every 10 seconds at 60fps gameSpeed += 0.2; speedIncreaseTimer = 0; speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x'); } } // Main game loop game.update = function () { updateScore(); updateSpeed(); // Spawn enemy cars spawnTimer++; var spawnRate = Math.max(60 - gameSpeed * 10, 30); // Faster spawning as speed increases if (spawnTimer >= spawnRate) { spawnEnemyCar(); spawnTimer = 0; } // Spawn road lines roadLineTimer++; if (roadLineTimer >= 20) { spawnRoadLine(); roadLineTimer = 0; } // Update and check enemy cars for (var i = enemyCars.length - 1; i >= 0; i--) { var enemy = enemyCars[i]; // Check for collision if (enemy.intersects(player)) { // Game over LK.effects.flashScreen(0xff0000, 1000); LK.getSound('crash').play(); LK.showGameOver(); return; } // Check for near miss checkNearMiss(enemy); // Remove off-screen enemies if (enemy.y > 2800) { enemy.destroy(); enemyCars.splice(i, 1); } } // Update and clean up road lines for (var j = roadLines.length - 1; j >= 0; j--) { var line = roadLines[j]; if (line.y > 2800) { line.destroy(); roadLines.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,207 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var EnemyCar = Container.expand(function () {
+ var self = Container.call(this);
+ // Randomly select car type
+ var carTypes = ['enemyCar1', 'enemyCar2', 'enemyCar3'];
+ var selectedType = carTypes[Math.floor(Math.random() * carTypes.length)];
+ var carGraphics = self.attachAsset(selectedType, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.checkedNearMiss = false;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var PlayerCar = Container.expand(function () {
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('playerCar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.targetX = 2048 / 2;
+ self.currentX = 2048 / 2;
+ self.update = function () {
+ // Smooth movement towards target position
+ var diff = self.targetX - self.currentX;
+ self.currentX += diff * 0.15;
+ self.x = self.currentX;
+ };
+ return self;
+});
+var RoadLine = Container.expand(function () {
+ var self = Container.call(this);
+ var lineGraphics = self.attachAsset('roadLine', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2d2d2d
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var player;
+var enemyCars = [];
+var roadLines = [];
+var gameSpeed = 1;
+var distanceScore = 0;
+var bonusScore = 0;
+var totalScore = 0;
+var spawnTimer = 0;
+var roadLineTimer = 0;
+var speedIncreaseTimer = 0;
+// Lane positions
+var lanes = [400, 700, 1000, 1300, 1648];
+var laneCount = 5;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 100;
+var speedTxt = new Text2('Speed: 1x', {
+ size: 60,
+ fill: 0xFFFF00
+});
+speedTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(speedTxt);
+speedTxt.x = -50;
+speedTxt.y = 50;
+// Initialize player
+player = game.addChild(new PlayerCar());
+player.x = 2048 / 2;
+player.y = 2200;
+// Touch controls
+var isDragging = false;
+game.down = function (x, y, obj) {
+ isDragging = true;
+ player.targetX = x;
+};
+game.move = function (x, y, obj) {
+ if (isDragging) {
+ // Constrain to lanes
+ var clampedX = Math.max(lanes[0], Math.min(lanes[lanes.length - 1], x));
+ player.targetX = clampedX;
+ }
+};
+game.up = function (x, y, obj) {
+ isDragging = false;
+};
+// Helper functions
+function spawnEnemyCar() {
+ var enemy = new EnemyCar();
+ var laneIndex = Math.floor(Math.random() * lanes.length);
+ enemy.x = lanes[laneIndex];
+ enemy.y = -100;
+ enemy.speed = 8 + gameSpeed * 2;
+ enemyCars.push(enemy);
+ game.addChild(enemy);
+}
+function spawnRoadLine() {
+ var line = new RoadLine();
+ line.x = 2048 / 2;
+ line.y = -50;
+ line.speed = 10 + gameSpeed * 2;
+ roadLines.push(line);
+ game.addChild(line);
+}
+function checkNearMiss(enemy) {
+ if (!enemy.checkedNearMiss) {
+ var distance = Math.abs(player.x - enemy.x);
+ var verticalDistance = Math.abs(player.y - enemy.y);
+ if (distance < 150 && verticalDistance < 200) {
+ enemy.checkedNearMiss = true;
+ bonusScore += 10;
+ totalScore += 10;
+ // Visual effect for near miss
+ LK.effects.flashObject(enemy, 0xffff00, 200);
+ LK.getSound('nearMiss').play();
+ return true;
+ }
+ }
+ return false;
+}
+function updateScore() {
+ distanceScore = Math.floor(LK.ticks / 10);
+ totalScore = distanceScore + bonusScore;
+ LK.setScore(totalScore);
+ scoreTxt.setText('Score: ' + totalScore);
+}
+function updateSpeed() {
+ speedIncreaseTimer++;
+ if (speedIncreaseTimer >= 600) {
+ // Every 10 seconds at 60fps
+ gameSpeed += 0.2;
+ speedIncreaseTimer = 0;
+ speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x');
+ }
+}
+// Main game loop
+game.update = function () {
+ updateScore();
+ updateSpeed();
+ // Spawn enemy cars
+ spawnTimer++;
+ var spawnRate = Math.max(60 - gameSpeed * 10, 30); // Faster spawning as speed increases
+ if (spawnTimer >= spawnRate) {
+ spawnEnemyCar();
+ spawnTimer = 0;
+ }
+ // Spawn road lines
+ roadLineTimer++;
+ if (roadLineTimer >= 20) {
+ spawnRoadLine();
+ roadLineTimer = 0;
+ }
+ // Update and check enemy cars
+ for (var i = enemyCars.length - 1; i >= 0; i--) {
+ var enemy = enemyCars[i];
+ // Check for collision
+ if (enemy.intersects(player)) {
+ // Game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.getSound('crash').play();
+ LK.showGameOver();
+ return;
+ }
+ // Check for near miss
+ checkNearMiss(enemy);
+ // Remove off-screen enemies
+ if (enemy.y > 2800) {
+ enemy.destroy();
+ enemyCars.splice(i, 1);
+ }
+ }
+ // Update and clean up road lines
+ for (var j = roadLines.length - 1; j >= 0; j--) {
+ var line = roadLines[j];
+ if (line.y > 2800) {
+ line.destroy();
+ roadLines.splice(j, 1);
+ }
+ }
+};
\ No newline at end of file
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