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ix the game ending when a red square is revealed
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debugText.setText('Red squares revealed: ' + foundRedSquares); Make this text black
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Make the red squares revealed text black
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Make the red squares revealed text invisible
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Please fix the bug: 'Uncaught ReferenceError: debugText is not defined' in or related to this line: 'debugText.setText('Red squares revealed: ' + foundRedSquares);' Line Number: 25
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Remove the red squares revealed debug text as it is not needed anymore
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If a redsquare is revealed, end the game
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Please fix the bug: 'Uncaught ReferenceError: debugText is not defined' in or related to this line: 'debugText.setText('Red squares revealed: ' + foundRedSquares);' Line Number: 25
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Create a system which tracks what undersquares are showing on screen
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Please fix the bug: 'Uncaught ReferenceError: debugText is not defined' in or related to this line: 'debugText.anchor.set(0.5, 0);' Line Number: 109
Code edit (1 edits merged)
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Remove red squares revealed text
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remove red squares revealed
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Fix the square revealing logic
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Still does not work
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That solution does not work. Please fix it
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If a red square is revealed, end the game
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'isRed')' in or related to this line: 'if (self.underlyingSquare.isRed) {' Line Number: 22
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Add +1 red squares revealed if a an overgraySquare reveals a red square under it
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Remove squares revealed logic
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The overlay squares, which are intended to be clicked to reveal the underlying squares, are not correctly set up to handle clicks on gray squares. The system should be checking for clicks on the overlay squares and then determining the state of the underlying square to decide what action to take. If the underlying square is gray, it should simply log or indicate that a gray square has been revealed, without affecting the game state. Please implement this fix to make the game work properly.
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The square revealing system is wrong. A square is revealed after the overgraysquare is clicked, not when the undersquare is clicked.
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Please fix the bug: 'Uncaught ReferenceError: foundRedSquares is not defined' in or related to this line: 'debugText.setText('Red squares revealed: ' + ++foundRedSquares);' Line Number: 70
/**** * Classes ****/ // Class for the overlay square in the grid var OverlaySquare = Container.expand(function (underlyingSquare) { var self = Container.call(this); self.underlyingSquare = underlyingSquare; var squareGraphics = self.attachAsset('overgraySquare', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.destroy(); if (self.underlyingSquare && self.underlyingSquare.isRed) { foundRedSquares++; debugText.setText('Red squares revealed: ' + foundRedSquares); if (foundRedSquares >= 1) { LK.showGameOver(); } } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for a single square in the grid var Square = Container.expand(function () { var self = Container.call(this); self.isGreen = false; self.isRed = false; // Attach a gray square asset by default var squareGraphics = self.attachAsset('graySquare', { anchorX: 0.5, anchorY: 0.5 }); // Method to set the square as green self.setGreen = function () { self.isGreen = true; squareGraphics = self.attachAsset('greenSquare', { anchorX: 0.5, anchorY: 0.5 }); }; // Method to set the square as red self.setRed = function () { self.isRed = true; squareGraphics = self.attachAsset('redSquare', { anchorX: 0.5, anchorY: 0.5 }); }; // Event handler for when the square is clicked self.down = function (x, y, obj) {}; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var grid = []; var foundGreenSquares = 0; var foundRedSquares = 0; // Initialize the grid function initializeGrid() { var positions = []; for (var i = 0; i < 25; i++) { positions.push(i); } // Shuffle positions positions.sort(function () { return Math.random() - 0.5; }); // Create squares for (var i = 0; i < 25; i++) { var square = new Square(); var x = i % 5 * 200 + 400; // Centering the grid horizontally var y = Math.floor(i / 5) * 200 + 600; // Centering the grid vertically square.x = x; square.y = y; grid.push(square); game.addChild(square); // Create overlay square var overlaySquare = new OverlaySquare(); overlaySquare.x = x; overlaySquare.y = y; game.addChild(overlaySquare); } // Set 5 green squares for (var i = 0; i < 5; i++) { grid[positions[i]].setGreen(); } // Set 10 red squares for (var i = 5; i < 15; i++) { grid[positions[i]].setRed(); } } // Initialize the game grid initializeGrid(); // Create a new Text2 object to display the number of red squares revealed var debugText = new Text2('Red squares revealed: 0', { size: 50, fill: "#ffffff" }); debugText.anchor.set(0.5, 0); LK.gui.top.addChild(debugText);
===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,11 @@
self.destroy();
if (self.underlyingSquare && self.underlyingSquare.isRed) {
foundRedSquares++;
debugText.setText('Red squares revealed: ' + foundRedSquares);
- LK.showGameOver();
+ if (foundRedSquares >= 1) {
+ LK.showGameOver();
+ }
}
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.