User prompt
Add 5 points for every extra heart that is left when the game ends
User prompt
Create a new animation when a overgraysquare is clicked
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Create a dark gray background
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Create a gray square flip up animation
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Create a gray square flip animation
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Create a gray square flip up animation
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Make it so you only need 3 greens to win the game
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Make the total amount of under greens 3 and total amount of under grays 12
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Move the grid 100 pixels to the right
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Move the grid 50 pixels to the right
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Make the X axis centered to the middle of the screen to the middle of the middle grid tile
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Make the Y axis centered to the middle of the screen
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Add a score counter for each green square revealed
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Move the heart assets to the right of the screen
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Add 3 new heart assets You lose a heart every time you reveal a red square. If you lose all 3 hearts, you lose the game.
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Make sure the heart assets are visible
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Make sure the heart assets are visible in the play area
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Move the heart assets 250 pixels above the grid
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Add 3 new heart assets to the top right of the screen. You lose a heart every time you reveal a red square. If you lose all 3 hearts, you lose the game.
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Move the grid to the middle of the play area
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Move the grid to the middle square of the middle of the play area
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The game is not ending when a red square is revealed because the `OverlaySquare` class does not correctly associate itself with the underlying `Square` object. When the `OverlaySquare` is clicked, it attempts to check the `isRed` property of `self.underlyingSquare`. However, `self.underlyingSquare` is not being properly initialized or passed to the `OverlaySquare` instance. This results in `self.underlyingSquare` being `undefined`, leading to the error and preventing the game from ending as expected when a red square is revealed. To resolve this, ensure that each `OverlaySquare` instance is correctly linked to its corresponding `Square` instance during initialization, so that it can access the `isRed` property correctly.
User prompt
End the game if a red square is revealed
Code edit (1 edits merged)
Please save this source code
User prompt
Independently track red squares revealed and don't put that on the debug red squares revealed text
/**** * Classes ****/ // Class for the overlay square in the grid var OverlaySquare = Container.expand(function (underlyingSquare) { var self = Container.call(this); self.underlyingSquare = underlyingSquare; var squareGraphics = self.attachAsset('overgraySquare', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.destroy(); if (self.underlyingSquare) { if (self.underlyingSquare.isRed) { hearts[hearts.length - 1].destroy(); hearts.pop(); if (hearts.length === 0) { // Add 5 points for every extra heart that is left when the game ends LK.setScore(LK.getScore() + hearts.length * 5); scoreTxt.setText(LK.getScore()); LK.showGameOver(); } } else if (self.underlyingSquare.isGreen) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); if (LK.getScore() == 3) { // Add 5 points for every extra heart that is left when the game ends LK.setScore(LK.getScore() + hearts.length * 5); scoreTxt.setText(LK.getScore()); LK.showGameOver(); } } } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for a single square in the grid var Square = Container.expand(function () { var self = Container.call(this); self.isGreen = false; self.isRed = false; // Attach a gray square asset by default var squareGraphics = self.attachAsset('graySquare', { anchorX: 0.5, anchorY: 0.5 }); // Method to set the square as green self.setGreen = function () { self.isGreen = true; squareGraphics = self.attachAsset('greenSquare', { anchorX: 0.5, anchorY: 0.5 }); }; // Method to set the square as red self.setRed = function () { self.isRed = true; squareGraphics = self.attachAsset('redSquare', { anchorX: 0.5, anchorY: 0.5 }); }; // Event handler for when the square is clicked self.down = function (x, y, obj) {}; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x333333 // Init game with dark gray background }); /**** * Game Code ****/ var grid = []; var foundGreenSquares = 0; var foundRedSquares = 0; var redSquaresRevealed = 0; // Initialize the grid function initializeGrid() { var positions = []; for (var i = 0; i < 25; i++) { positions.push(i); } // Shuffle positions positions.sort(function () { return Math.random() - 0.5; }); // Create squares for (var i = 0; i < 25; i++) { var square = new Square(); var x = i % 5 * 200 + (2048 - 5 * 200) / 2 + 100; // Move the grid 100 pixels to the right var y = Math.floor(i / 5) * 200 + (2732 - 5 * 200) / 2; // Centering the grid vertically square.x = x; square.y = y; grid.push(square); game.addChild(square); // Create overlay square var overlaySquare = new OverlaySquare(square); overlaySquare.x = x; overlaySquare.y = y; game.addChild(overlaySquare); } // Set 5 green squares for (var i = 0; i < 5; i++) { grid[positions[i]].setGreen(); } // Set 10 red squares for (var i = 5; i < 15; i++) { grid[positions[i]].setRed(); } } // Initialize the game grid initializeGrid(); var hearts = []; for (var i = 0; i < 3; i++) { var heart = game.addChild(LK.getAsset('heart', { anchorX: 0.5, anchorY: 0.5, x: 2048 - (100 + i * 120), y: 100 })); hearts.push(heart); } var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
===================================================================
--- original.js
+++ change.js
@@ -9,27 +9,30 @@
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
- // Create a new animation when a overgraysquare is clicked
- LK.effects.flashObject(self, 0xffffff, 500, function () {
- self.destroy();
- if (self.underlyingSquare) {
- if (self.underlyingSquare.isRed) {
- hearts[hearts.length - 1].destroy();
- hearts.pop();
- if (hearts.length === 0) {
- LK.showGameOver();
- }
- } else if (self.underlyingSquare.isGreen) {
- LK.setScore(LK.getScore() + 1);
+ self.destroy();
+ if (self.underlyingSquare) {
+ if (self.underlyingSquare.isRed) {
+ hearts[hearts.length - 1].destroy();
+ hearts.pop();
+ if (hearts.length === 0) {
+ // Add 5 points for every extra heart that is left when the game ends
+ LK.setScore(LK.getScore() + hearts.length * 5);
scoreTxt.setText(LK.getScore());
- if (LK.getScore() == 3) {
- LK.showGameOver();
- }
+ LK.showGameOver();
}
+ } else if (self.underlyingSquare.isGreen) {
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ if (LK.getScore() == 3) {
+ // Add 5 points for every extra heart that is left when the game ends
+ LK.setScore(LK.getScore() + hearts.length * 5);
+ scoreTxt.setText(LK.getScore());
+ LK.showGameOver();
+ }
}
- });
+ }
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for a single square in the grid