User prompt
preload every asset in the game
User prompt
Increase the speed of the opening animation of the helpgui by 2 times
User prompt
Add a new closing animation for the help gui. Make sure this is different from the opening animation
User prompt
Make the animation go 30 more pixels to the left
User prompt
The help gui should be right to left from off screen.
User prompt
The animation for the help gui opening is broken. The help gui goes too far to the right. The size of the helpAsset is 2048 x 2732. Make sure to only use correct target sources
User prompt
The animation for the help gui opening is broken. The gui goes too far to the left
User prompt
Add a right to left opening animation for the when opening the helpgui
User prompt
Add an opening animation for the when opening the helpgui
User prompt
In the helpgui, move the timer text down 50 pixels
User prompt
In the helpgui, move the spinning spike text up 50 pixels and left 50 pixels
User prompt
In the help GUI, make sure all text has a stroke of 5
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increase the speed of the settings gui opening by 2 times
User prompt
Make sure the transparency of the settings gui is fully visible
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increase the speed of the opening animation of the settings gui by 2 times
User prompt
When the settings gui is opened, add an opening animation. This animation is different from the closing animation
User prompt
remove the gamemode button
User prompt
THIS IS IN THE GAMEMODE GUI! When the gamemode is set to casual, it will keep the same item preferences as it has now. Add a new gamemode button called Spike Surplus. In this gamemode, spinning spikes will have a 100% spawn rate.
User prompt
The casual button is not like the difficulty buttons. Remove the styling it has now and make it a new asset
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Fix Bug: 'ReferenceError: easyButton is not defined' in or related to this line: 'easyButton.tint = 0xFF0000;' Line Number: 80
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Fix Bug: 'ReferenceError: insaneButton is not defined' in or related to this line: 'spikeSurplusButton.y = insaneButton.y + insaneButton.height + 20;' Line Number: 71
User prompt
When the gamemode is set to casual, it will keep the same item preferences as it has now. Add a new gamemode button called Spike Surplus. In this gamemode, spinning spikes will have a 100% spawn rate.
User prompt
Add a new button in the gamemode gui called "Casual". This is the default gamemode that will be enabled. When a gamemode is enabled, the gamemode button will be expanded by 1.05x. Use a Boolean to track what gamemode is enabled. The casual gamemode will be enabled when the game first starts. This is NOT part of the difficulty buttons. This is separate from that.
User prompt
Add a new button in the gamemode gui called "Casual". This is the default gamemode that will be enabled. When a gamemode is enabled, the gamemode button will be expanded by 1.05x. Use a Boolean to track what gamemode is enabled. The casual gamemode will be enabled when the game first starts
User prompt
Change the name of the normal gamemode button in the gamemode gui to "Casual"
===================================================================
--- original.js
+++ change.js
@@ -1189,9 +1189,9 @@
timerInfoText.x = timerAsset.width - 20;
timerInfoText.rotation = 5 * (Math.PI / 360);
timerInfoContainer.addChild(timerInfoText);
timerInfoContainer.x = -750;
- timerInfoContainer.y = coffeeBeanInfoContainer.y + coffeeBeanInfoContainer.height + 30;
+ timerInfoContainer.y = coffeeBeanInfoContainer.y + coffeeBeanInfoContainer.height + 80; // Moved down by 50 pixels
timerInfoText.y = timerAsset.height - 200;
self.addChild(timerInfoContainer);
// Add new spinning spike help below the timer help
var spinningSpikeInfoContainer = new Container();
@@ -1212,10 +1212,10 @@
});
spinningSpikeInfoText.x = spinningSpikeAsset.width - 20;
spinningSpikeInfoText.rotation = 5 * (Math.PI / 360);
spinningSpikeInfoContainer.addChild(spinningSpikeInfoText);
- spinningSpikeInfoContainer.x = -800;
- spinningSpikeInfoContainer.y = timerInfoContainer.y + timerInfoContainer.height - 20;
+ spinningSpikeInfoContainer.x = -750;
+ spinningSpikeInfoContainer.y = timerInfoContainer.y + timerInfoContainer.height + 30;
self.addChild(spinningSpikeInfoContainer);
});
/****
@@ -1228,14 +1228,14 @@
/****
* Game Code
****/
-// Instantiate ExplosionAsset to preload the asset
+// Initialize game settings
+// Create and set the new background
// Function to create a splash effect
// Replace basic splash graphics with enhanced SplashGraphics
// Function to create a splash effect
-// Create and set the new background
-// Initialize game settings
+// Instantiate ExplosionAsset to preload the asset
var explosionAsset = new ExplosionAsset();
function createExplosion(x, y) {
var explosion = new Explosion();
explosion.x = x;
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.