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Make sure the normal gamemode button is a new asset. Make sure size will stay at 1.05 the first time it is clicked
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Add a new button in the gamemode gui called "Normal". This is the default gamemode that will be enabled. When a gamemode is enabled, the gamemode button will be expanded by 1.05x. Use a Boolean to track what gamemode is enabled
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Fix Bug: 'ReferenceError: gameModeButton is not defined' in or related to this line: 'gameModeButton.visible = true; // Make the gameMode button visible' Line Number: 26
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When the gamemode gui is closed, make the gamemode button visible
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Hide the gamemode button when the gamemode gui is opened.
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Fix Bug: 'TypeError: game.getChildByName is not a function' in or related to this line: 'game.getChildByName('gameModeButton').visible = true; // Unhide the gameModeButton' Line Number: 27
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Fix Bug: 'ReferenceError: gameModeButton is not defined' in or related to this line: 'if (gameModeButton) {' Line Number: 27
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Fix Bug: 'TypeError: game.getChildByName is not a function' in or related to this line: 'var gameModeButton = game.getChildByName('gameModeButton');' Line Number: 26
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Hide the gamemode button when the gamemode gui is opened. Unhide it when the gamemode gui is closed
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Close the gamemode gui when the gamemode button is clicked while the gamemode gui is opened
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When the gamemode button is pressed when the gamemode gui is open, close the gamemode gui
Code edit (1 edits merged)
Please save this source code
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In the gamemode GUI, move the close button to the right side of the gui
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Make the settings button visible again when the gamemode gui is closed
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When the gamemode GUI pops up, hide the settings button
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Move the game mode button 200 pixels to the left
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Move the gamemode button 100 pixels to the left
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Add an x button to the gamemode gui
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Move the start button 50 pixels to the left
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Move the start button 250 pixels to the left
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Move the start button 250 pixels to the right
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The gamemode gui needs to be a new asset also.
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The gamemode button needs to be a new asset
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Add a new button in the startgui. The button will be to the left of the start button. When you click this button, it opens a new gui called gamemodegui.
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Move the set difficulty text down 50 pixels
===================================================================
--- original.js
+++ change.js
@@ -9,8 +9,21 @@
});
gameModeGUIAsset.x = 0;
gameModeGUIAsset.y = 0;
self.addChild(gameModeGUIAsset);
+ // Add an 'x' button to close the game mode GUI
+ var closeButton = self.attachAsset('closeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ closeButton.x = gameModeGUIAsset.width / 2 - closeButton.width / 2;
+ closeButton.y = -gameModeGUIAsset.height / 2 + closeButton.height / 2;
+ self.addChild(closeButton);
+ closeButton.on('down', function () {
+ if (self.parent) {
+ self.parent.removeChild(self);
+ }
+ });
// Add more elements as needed
});
var ExplosionAsset = Container.expand(function () {
var self = Container.call(this);
@@ -1163,14 +1176,14 @@
/****
* Game Code
****/
-// Instantiate ExplosionAsset to preload the asset
+// Initialize game settings
+// Create and set the new background
// Function to create a splash effect
// Replace basic splash graphics with enhanced SplashGraphics
// Function to create a splash effect
-// Create and set the new background
-// Initialize game settings
+// Instantiate ExplosionAsset to preload the asset
var explosionAsset = new ExplosionAsset();
function createExplosion(x, y) {
var explosion = new Explosion();
explosion.x = x;
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Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
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Remove the random stuff below the question mark
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