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Move the set difficulty text down 50 pixels
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Move the set difficulty text down 100 pixels
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Move the settings button 50 pixels to the right and 50 pixels up
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Move the settings button 100 pixels to the left and 100 pixels down
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Move the "set the difficulty" text up 150
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Fix every single bug
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Move the gamemode button to the left of the start button
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Make the gamemode button visible when the game first starts.
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Add a new button called gamemode. When this button is clicked, it brings up the gamemode gui. Use the gamemodes asset.
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Fix Bug: 'ReferenceError: ExplosionGraphics is not defined' in this line: 'var explosionGraphics = new ExplosionGraphics();' Line Number: 14
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Preload the explosion asset
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In the spinning spikes text, make the text after "costs!*" on the next line
Code edit (4 edits merged)
Please save this source code
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In the helpgui, add a new spinning spike help 30 pixels below the timer help. The spinning spike help will have the following text. ". *Avoid the spinning spike at all costs!* This item will make you lose 10 score!" Format the timer help the exact way as the coffee drop is formatted in the helpgui. Do not format the text lines. Make sure it is a copy of the spinning spikes asset without rotation.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'spinningSpikeInfoContainer.y = timerInfoContainer.y + timerInfoContainer.height + 30;' Line Number: 957
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In the helpgui, add a new spinning spike help 30 pixels below the timer help. The spinning spike help will have the following text. ". *Avoid the spinning spike at all costs!* This item will make you lose 10 score!" Format the timer help the exact way as the coffee drop is formatted in the helpgui. Do not format the text lines.
Code edit (1 edits merged)
Please save this source code
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With the timer text in the help gui, put the text after countdown. on a new line.
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In the helpgui, add a new timer help 30 pixels below the coffee bean help. The timer help will have the following text. "Collect the Timer for +5 on the countdown. *WARNING! THIS ITEM FALLS DOWN FAST!*" Format the timer help the exact way as the coffee drop is formatted in the helpgui. Do not format the text lines.
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In the help gui, coffee bean text, put the text after gamemodes. on the next line
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In the help gui, coffee bean text, put the text after countdown on the next line
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Format the coffee bean help the exact way as the coffee drop is formatted in the helpgui. Do not format the text lines.
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In the helpgui, add a new coffee bean help 30 pixels below the ball help. The coffee bean help will have the following text. "Collect the Coffee Bean for +5 score. +1 on the countdown for easy and normal gamemodes. *WARNING! THIS ITEM FALLS DOWN FAST!*"
Code edit (3 edits merged)
Please save this source code
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add a 10 degree rotation to the ball and the ball text in the helpgui
===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,9 @@
});
// Instantiate ExplosionAsset to preload the asset
var Explosion = Container.expand(function () {
var self = Container.call(this);
- var explosionGraphics = new ExplosionGraphics();
+ var explosionGraphics = self.createAsset('explosion', 'Explosion effect', 0.5, 0.5);
self.addChild(explosionGraphics);
self.lifeSpan = 30; // Frames until explosion fades out
self.update = function () {
self.alpha -= 1 / self.lifeSpan;
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.