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move the coffee catcher text up 250 pixels and make it 50% larger
User prompt
Add text in the startgui that has text themed like coffee and the text has the following "Coffee Catcher". This is not in the settings gui.
User prompt
Add text in the startgui that has text themed like coffee and the text has the following "Coffee Catcher"
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Add 1 new asset in the start gui called "DancingCup"
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Add a difficulty text in the settings gui that is formatted like this. "Difficulty: "
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'difficultyText.y = insaneButton.y + insaneButton.height + buttonPadding;' Line Number: 298
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Add a difficulty text that is formatted like this below the insane button. "Difficulty: "
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When clicking the settings button and closing the settings gui when the start gui is up and then clicking the start button the 60 second countdown and the score do not pop up. Fix it
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The pause feature is broken
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Changing the difficulty in the settings gui should not start the countdown timer or game when the start gui is open.
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Changing the difficulty in the settings gui should not start the countdown timer or game.
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Picking a difficulty in the settings gui while the start gui is open starts the game. Make sure it does not do that.
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localstorage is not enabled yet. Fix anything that has to do with localstorage
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add a .5 second delay before the game starts after the start button is clicked
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After the game is in the start screen for a while, the falling items appear when the are not. Make it so they only start appearing after the start button is clicked.
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The capitalization for the difficulty: text for the first letter after the difficulty is changed only works for the "Easy" and "Normal" difficulty. Do it for the hard and insane difficulties
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Bug: The capitalization for the difficulty: text for the first letter after the difficulty is changed only works for the "Easy" difficulty
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Move the difficulty text 100 pixels down while using the correct source
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Move the difficulty text 1300 pixels up
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Make the first letter after the : in the difficulty text capital. It needs to update after a button is clicked also.
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Make the first letter after the : in the difficulty text capital
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The difficulty text needs to update when the button for the difficulty is clicked.
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Put text in the settings gui under the difficulty options which says the following "Difficulty: (Code to show what difficulty is on)"
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Put the 60 second timer and the score counter a layer below the start screen gui. Do not move the positions of the stuff
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Put the 60 second timer and the score counter a layer below the start screen gui
===================================================================
--- original.js
+++ change.js
@@ -363,8 +363,9 @@
easyButton.on('down', function () {
var currentTime = Date.now();
if (currentTime - easyButton.lastClickTime >= 1000) {
gameSettings.setDifficulty('easy');
+ difficultyText.setText('Difficulty: ' + gameSettings.difficulty);
updateButtonColors(gameSettings.difficulty);
animateButtonZoom(easyButton);
easyButton.lastClickTime = currentTime;
}
@@ -373,8 +374,9 @@
normalButton.on('down', function () {
var currentTime = Date.now();
if (currentTime - normalButton.lastClickTime >= 1000) {
gameSettings.setDifficulty('normal');
+ difficultyText.setText('Difficulty: ' + gameSettings.difficulty);
updateButtonColors(gameSettings.difficulty);
animateButtonZoom(normalButton);
normalButton.lastClickTime = currentTime;
}
@@ -383,8 +385,9 @@
hardButton.on('down', function () {
var currentTime = Date.now();
if (currentTime - hardButton.lastClickTime >= 1000) {
gameSettings.setDifficulty('hard');
+ difficultyText.setText('Difficulty: ' + gameSettings.difficulty);
updateButtonColors(gameSettings.difficulty);
animateButtonZoom(hardButton);
hardButton.lastClickTime = currentTime;
}
@@ -393,8 +396,9 @@
insaneButton.on('down', function () {
var currentTime = Date.now();
if (currentTime - insaneButton.lastClickTime >= 1000) {
gameSettings.setDifficulty('insane');
+ difficultyText.setText('Difficulty: ' + gameSettings.difficulty);
updateButtonColors(gameSettings.difficulty);
animateButtonZoom(insaneButton);
insaneButton.lastClickTime = currentTime;
}
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.