User prompt
Redo the score calculation for the ball and coffee bean for gamemodes other than normal.
User prompt
Make it so you can only click a difficulty button once per second
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Fix potential bugs
User prompt
Fix potential bugs with the difficulty buttons and color changing.
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Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 785
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Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 786
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Fix Bug: 'ReferenceError: gameSettings is not defined' in this line: 'var speedMultiplier = gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2;' Line Number: 572
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Fix Bug: 'ReferenceError: gameSettings is not defined' in this line: 'var speedMultiplier = gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2;' Line Number: 572
User prompt
Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 803
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Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 802
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Fix Bug: 'ReferenceError: settingsButton is not defined' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 779
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Forward development of the game without breaking anything.
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Change the values of the items in the "easy" difficulty. Timer = +20 seconds on 60 second countdown, +0 score; ball asset = +1 second on 60 second countdown, +1 score; coffeebean = +1 second on 60 second countdown, +5 score
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Fix Bug: 'Uncaught ReferenceError: Cup is not defined' in this line: 'var cup = game.addChild(new Cup());' Line Number: 744
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Forward the development of the game without breaking it.
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Add a 1.05 zoom in animation when a difficulty button in the settings gui is clicked.
User prompt
Forward the development of the game without breaking it.
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Fix Bug: 'ReferenceError: addTimerItem is not defined' in this line: 'addTimerItem();' Line Number: 768
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Fix Bug: 'ReferenceError: addCoffeeBean is not defined' in this line: 'addCoffeeBean();' Line Number: 766
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Fix Bug: 'ReferenceError: addBall is not defined' in this line: 'addBall();' Line Number: 770
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Forward development of the game without breaking anything.
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Forward development of the game without breaking anything.
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Forward development of the game without breaking anything.
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Organize the pause feature code while keeping all functions of pause.
User prompt
Make the particles of items children of the item
===================================================================
--- original.js
+++ change.js
@@ -499,12 +499,13 @@
shadowGraphics.y = coffeeBeanGraphics.height * 0.1;
shadowGraphics.alpha = 0.5;
self.addChild(shadowGraphics);
self.addChild(coffeeBeanGraphics);
- self.speed = (Math.random() * 3 + 2) * (gameSettings.difficulty === 'hard' ? 16 : gameSettings.difficulty === 'insane' ? 40 : gameSettings.difficulty === 'easy' ? 4 : 8); // Coffee beans will have speeds between 16 and 40
+ self.speed = Math.random() * 3 + 2;
self.scoreValue = 5; // Default score value for each coffee bean
self.move = function () {
- self.y += self.speed;
+ var speedMultiplier = gameSettings.difficulty === 'hard' ? 16 : gameSettings.difficulty === 'insane' ? 40 : gameSettings.difficulty === 'easy' ? 4 : 8;
+ self.y += self.speed * speedMultiplier;
self.createParticle();
};
self.resetPosition = function () {
self.x = Math.random() * (2048 - coffeeBeanGraphics.width) + coffeeBeanGraphics.width / 2;
@@ -541,12 +542,13 @@
shadowGraphics.y = ballGraphics.height * 0.1;
shadowGraphics.alpha = 0.5;
self.addChild(shadowGraphics);
self.addChild(ballGraphics);
- self.speed = (Math.random() * 3 + 2) * (gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2); // Balls will have speeds between 4 and 10
+ self.speed = Math.random() * 3 + 2;
self.scoreValue = 1; // Default score value for each ball
self.move = function () {
- self.y += self.speed;
+ var speedMultiplier = gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2;
+ self.y += self.speed * speedMultiplier;
self.createParticle();
};
self.resetPosition = function () {
self.x = Math.random() * (2048 - ballGraphics.width) + ballGraphics.width / 2;
@@ -563,11 +565,12 @@
shadowGraphics.y = timerItemGraphics.height * 0.1;
shadowGraphics.alpha = 0.5;
self.addChild(shadowGraphics);
self.addChild(timerItemGraphics);
- self.speed = (Math.random() * 3 + 2) * (gameSettings.difficulty === 'hard' ? 12 : gameSettings.difficulty === 'insane' ? 30 : gameSettings.difficulty === 'easy' ? 3 : 6); // Timer items will have speeds similar to coffee beans
+ self.speed = Math.random() * 3 + 2;
self.move = function () {
- self.y += self.speed;
+ var speedMultiplier = gameSettings.difficulty === 'hard' ? 12 : gameSettings.difficulty === 'insane' ? 30 : gameSettings.difficulty === 'easy' ? 3 : 6;
+ self.y += self.speed * speedMultiplier;
self.createParticle();
};
self.resetPosition = function () {
self.x = Math.random() * (2048 - timerItemGraphics.width) + timerItemGraphics.width / 2;
@@ -668,13 +671,13 @@
/****
* Game Code
****/
-// Initialize game settings
-// Create and set the new background
// Function to create a splash effect
// Replace basic splash graphics with enhanced SplashGraphics
// Function to create a splash effect
+// Create and set the new background
+// Initialize game settings
function updateFallingObjects() {
// Move existing falling objects
balls.forEach(function (ball) {
ball.move();
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.