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Redo the score calculation for the ball and coffee bean for gamemodes other than normal.
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Make it so you can only click a difficulty button once per second
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Fix potential bugs
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Fix potential bugs with the difficulty buttons and color changing.
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Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 785
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Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 786
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Fix Bug: 'ReferenceError: gameSettings is not defined' in this line: 'var speedMultiplier = gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2;' Line Number: 572
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Fix Bug: 'ReferenceError: gameSettings is not defined' in this line: 'var speedMultiplier = gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2;' Line Number: 572
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Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 803
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Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 802
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Fix Bug: 'ReferenceError: settingsButton is not defined' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 779
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Forward development of the game without breaking anything.
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Change the values of the items in the "easy" difficulty. Timer = +20 seconds on 60 second countdown, +0 score; ball asset = +1 second on 60 second countdown, +1 score; coffeebean = +1 second on 60 second countdown, +5 score
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Fix Bug: 'Uncaught ReferenceError: Cup is not defined' in this line: 'var cup = game.addChild(new Cup());' Line Number: 744
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Forward the development of the game without breaking it.
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Add a 1.05 zoom in animation when a difficulty button in the settings gui is clicked.
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Forward the development of the game without breaking it.
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Fix Bug: 'ReferenceError: addTimerItem is not defined' in this line: 'addTimerItem();' Line Number: 768
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Fix Bug: 'ReferenceError: addCoffeeBean is not defined' in this line: 'addCoffeeBean();' Line Number: 766
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Fix Bug: 'ReferenceError: addBall is not defined' in this line: 'addBall();' Line Number: 770
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Forward development of the game without breaking anything.
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Forward development of the game without breaking anything.
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Forward development of the game without breaking anything.
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Organize the pause feature code while keeping all functions of pause.
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Make the particles of items children of the item
===================================================================
--- original.js
+++ change.js
@@ -764,9 +764,9 @@
addCoffeeBean();
} else if (randomChance >= 0.05 && randomChance < 0.06) {
addTimerItem();
} else {
- addBall();
+ FallingObjectFactory.createObject('ball');
}
}
// Create a function to end the game
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.