User prompt
Redo the score calculation for the ball and coffee bean for gamemodes other than normal.
User prompt
Make it so you can only click a difficulty button once per second
User prompt
Fix potential bugs
User prompt
Fix potential bugs with the difficulty buttons and color changing.
User prompt
Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 785
User prompt
Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 786
User prompt
Fix Bug: 'ReferenceError: gameSettings is not defined' in this line: 'var speedMultiplier = gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2;' Line Number: 572
User prompt
Fix Bug: 'ReferenceError: gameSettings is not defined' in this line: 'var speedMultiplier = gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2;' Line Number: 572
User prompt
Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 803
User prompt
Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 802
User prompt
Fix Bug: 'ReferenceError: settingsButton is not defined' in this line: 'game.addChildAt(object, game.getChildIndex(settingsButton) - 1);' Line Number: 779
User prompt
Forward development of the game without breaking anything.
User prompt
Change the values of the items in the "easy" difficulty. Timer = +20 seconds on 60 second countdown, +0 score; ball asset = +1 second on 60 second countdown, +1 score; coffeebean = +1 second on 60 second countdown, +5 score
User prompt
Fix Bug: 'Uncaught ReferenceError: Cup is not defined' in this line: 'var cup = game.addChild(new Cup());' Line Number: 744
User prompt
Forward the development of the game without breaking it.
User prompt
Add a 1.05 zoom in animation when a difficulty button in the settings gui is clicked.
User prompt
Forward the development of the game without breaking it.
User prompt
Fix Bug: 'ReferenceError: addTimerItem is not defined' in this line: 'addTimerItem();' Line Number: 768
User prompt
Fix Bug: 'ReferenceError: addCoffeeBean is not defined' in this line: 'addCoffeeBean();' Line Number: 766
User prompt
Fix Bug: 'ReferenceError: addBall is not defined' in this line: 'addBall();' Line Number: 770
User prompt
Forward development of the game without breaking anything.
User prompt
Forward development of the game without breaking anything.
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Forward development of the game without breaking anything.
User prompt
Organize the pause feature code while keeping all functions of pause.
User prompt
Make the particles of items children of the item
===================================================================
--- original.js
+++ change.js
@@ -656,39 +656,25 @@
var self = Container.call(this);
var graphics = self.createAsset('cup', 'Cup to catch balls', 0.5, 1);
// Additional visual enhancements can be added here
});
-var FallingObjectSpawner = Container.expand(function () {
- var self = Container.call(this);
- self.spawn = function () {
- var randomChance = Math.random();
- if (randomChance < 0.05) {
- addCoffeeBean();
- } else if (randomChance >= 0.05 && randomChance < 0.06) {
- addTimerItem();
- } else {
- addBall();
- }
- };
-});
/****
* Initialize Game
****/
-// Create a function to end the game
// Replace basic cup graphics with enhanced CupGraphics
var game = new LK.Game({
backgroundColor: 0x00000000 //Set game background to invisible
});
/****
* Game Code
****/
+// Initialize game settings
+// Create and set the new background
// Function to create a splash effect
// Replace basic splash graphics with enhanced SplashGraphics
// Function to create a splash effect
-// Create and set the new background
-// Initialize game settings
function updateFallingObjects() {
// Move existing falling objects
balls.forEach(function (ball) {
ball.move();
@@ -699,12 +685,11 @@
balls[i].destroy();
balls.splice(i, 1);
}
}
- // Spawn new falling objects using the spawner class
- var fallingObjectSpawner = new FallingObjectSpawner();
+ // Spawn new falling objects
if (LK.ticks % 60 == 0) {
- fallingObjectSpawner.spawn();
+ spawnFallingObjects();
}
}
var gameSettings = new GameSettings();
game.showSettingsGUI = function () {
@@ -752,25 +737,39 @@
// Create a function to update the score display
function updateScoreDisplay() {
scoreTxt.setText(score.toString());
}
-
-// Create a function to add a new ball or coffee bean
-function addCoffeeBean() {
- var coffeeBean = new CoffeeBean();
- balls.push(coffeeBean);
- game.addChildAt(coffeeBean, game.getChildIndex(settingsButton) - 1);
+var FallingObjectFactory = {
+ createObject: function createObject(type) {
+ var object;
+ switch (type) {
+ case 'coffeeBean':
+ object = new CoffeeBean();
+ break;
+ case 'timerItem':
+ object = new TimerItem();
+ break;
+ case 'ball':
+ default:
+ object = new Ball();
+ break;
+ }
+ balls.push(object);
+ game.addChildAt(object, game.getChildIndex(settingsButton) - 1);
+ return object;
+ }
+};
+function spawnFallingObjects() {
+ var randomChance = Math.random();
+ if (randomChance < 0.05) {
+ addCoffeeBean();
+ } else if (randomChance >= 0.05 && randomChance < 0.06) {
+ addTimerItem();
+ } else {
+ addBall();
+ }
}
-function addTimerItem() {
- var timerItem = new TimerItem();
- balls.push(timerItem);
- game.addChildAt(timerItem, game.getChildIndex(settingsButton) - 1);
-}
-function addBall() {
- var ball = new Ball();
- balls.push(ball);
- game.addChildAt(ball, game.getChildIndex(settingsButton) - 1);
-}
+
// Create a function to end the game
function endGame() {
// Game over logic will be handled in the tick function when timer hits 0
}
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.