User prompt
Fix Bug: 'TypeError: self.particlePool.createParticle is not a function' in this line: 'var particle = self.particlePool.createParticle(self.x, self.y);' Line Number: 567
User prompt
Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(particle, game.getChildIndex(self.asset) - 1);' Line Number: 503
User prompt
Fix Bug: 'Error: The supplied DisplayObject must be a child of the caller' in this line: 'game.addChildAt(particle, game.getChildIndex(self.asset) - 1);' Line Number: 502
User prompt
Fix Bug: 'ReferenceError: particle is not defined' in this line: 'game.addChildAt(particle, game.getChildIndex(self.asset) - 1);' Line Number: 499
User prompt
The particle layer of the coffee bean needs to be 1 below the layer of the coffeebean asset
User prompt
set spawnrate of coffee bean to 50%
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Fix Bug: 'ReferenceError: sourceObject is not defined' in this line: 'if (particle && sourceObject && game.children.includes(sourceObject)) {' Line Number: 424
User prompt
The coffee bean needs to be a layer above the particle it produces
User prompt
The coffee bean needs to be above the particle it produces
User prompt
Further the development of the game while using all sources and assets.
User prompt
Fix Bug: 'TypeError: self.getChildByName is not a function' in this line: 'var coffeeBeanGraphics = self.getChildByName('CoffeeBeanGraphics');' Line Number: 510
User prompt
Set coffeebean spawnrate to 50%
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Organize the code for easier usability.
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Fix Bug: 'TypeError: LK.getAsset(...) is not a constructor' in this line: 'var objectGraphics = new (LK.getAsset(assetId, assetDescription, 0.5, 0.5))();' Line Number: 19
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Fix Bug: 'TypeError: LK.getAsset(...) is not a constructor' in this line: 'var objectGraphics = new (LK.getAsset(assetId, assetDescription, 0.5, 0.5))();' Line Number: 19
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The pause feature is broken
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Fix Bug: 'ReferenceError: moveFallingObjects is not defined' in this line: 'moveFallingObjects();' Line Number: 828
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Fix Bug: 'Uncaught TypeError: FallingObject.extend is not a function' in this line: 'var CoffeeBean = FallingObject.extend(function () {' Line Number: 673
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Further the development of the game while using all sources and assets.
User prompt
Further the development of the game while using all sources.
User prompt
Further the development of the game while using all sources.
User prompt
The ball and coffee beans will always add just 1 second to the 60 second countdown.
User prompt
Further development of the game.
User prompt
The color of the difficulty buttons should correlate the difficulty that is on. The color red means the difficulty is not on. The color green means the difficulty is on. The difficulty that is on when you start the game is "Normal"
User prompt
Set the spawnrate of the timer to 50%
===================================================================
--- original.js
+++ change.js
@@ -117,21 +117,31 @@
});
var GameSettings = Container.expand(function () {
var self = Container.call(this);
self.soundEnabled = true;
- self.difficulty = 'normal';
- self.buttonTints = {
- easy: 0xFF0000,
- normal: 0x66ff00,
- hard: 0xFF0000,
- insane: 0xFF0000
+ self.difficultySettings = {
+ easy: {
+ speedMultiplier: 0.5,
+ scoreBonus: 1,
+ buttonTint: 0x66ff00
+ },
+ normal: {
+ speedMultiplier: 1,
+ scoreBonus: 1,
+ buttonTint: 0xFF0000
+ },
+ hard: {
+ speedMultiplier: 2,
+ scoreBonus: 2,
+ buttonTint: 0xFF0000
+ },
+ insane: {
+ speedMultiplier: 4,
+ scoreBonus: 3,
+ buttonTint: 0xFF0000
+ }
};
- self.buttonTints = {
- easy: 0xFF0000,
- normal: 0xFF0000,
- hard: 0xFF0000,
- insane: 0xFF0000
- };
+ self.difficulty = 'normal';
self.toggleSound = function () {
self.soundEnabled = !self.soundEnabled;
};
self.setDifficulty = function (difficulty) {
@@ -470,41 +480,25 @@
var self = Container.call(this);
var graphics = self.createAsset('particle', 'Ball trail particle', 0.5, 0.5);
// Additional visual enhancements can be added here
});
-// CoffeeBean class
var CoffeeBean = Container.expand(function () {
var self = Container.call(this);
- self.particlePool = new ParticlePool();
- self.createParticle = function () {
- var particle = this.particlePool.getParticle();
- if (particle) {
- particle.x = self.x;
- particle.y = self.y;
- particle.alpha = 1; // Reset particle alpha
- if (!self.isDestroyed && game.children.includes(self)) {
- game.addChildAt(particle, game.getChildIndex(self));
- }
- }
- };
- // Use CoffeeBeanGraphics for coffee bean visuals
- var coffeeBeanGraphics = new CoffeeBeanGraphics();
+ var coffeeBeanGraphics = self.createAsset('coffeeBean', 'Coffee bean graphics', 0.5, 0.5);
var shadowGraphics = new ShadowGraphics();
shadowGraphics.y = coffeeBeanGraphics.height * 0.1;
shadowGraphics.alpha = 0.5;
self.addChild(shadowGraphics);
self.addChild(coffeeBeanGraphics);
- self.speed = (Math.random() * 3 + 2) * (gameSettings.difficulty === 'hard' ? 16 : gameSettings.difficulty === 'insane' ? 40 : gameSettings.difficulty === 'easy' ? 4 : 8); // Coffee beans will have speeds between 16 and 40
- self.scoreValue = 5; // Default score value for each coffee bean
+ self.speed = (Math.random() * 3 + 2) * gameSettings.difficultySettings[gameSettings.difficulty].speedMultiplier;
+ self.scoreValue = 5 * gameSettings.difficultySettings[gameSettings.difficulty].scoreBonus;
self.move = function () {
self.y += self.speed;
- self.createParticle();
};
self.resetPosition = function () {
self.x = Math.random() * (2048 - coffeeBeanGraphics.width) + coffeeBeanGraphics.width / 2;
self.y = -coffeeBeanGraphics.height;
};
- self.isDestroyed = false;
self.resetPosition();
});
// CoffeeBeanGraphics class for enhanced coffee bean visuals
var CoffeeBeanGraphics = Container.expand(function () {
@@ -512,41 +506,25 @@
var graphics = self.createAsset('coffeeBean', 'Coffee bean graphics', 0.5, 0.5);
// Additional visual enhancements can be added here
});
// Replace basic particle graphics with enhanced ParticleGraphics
-// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
- self.particlePool = new ParticlePool();
- self.createParticle = function () {
- var particle = this.particlePool.getParticle();
- if (particle) {
- particle.x = self.x;
- particle.y = self.y;
- particle.alpha = 1; // Reset particle alpha
- if (!self.isDestroyed && game.children.includes(self)) {
- game.addChildAt(particle, game.getChildIndex(self));
- }
- }
- };
- // Use BallGraphics for ball visuals
- var ballGraphics = new BallGraphics();
+ var ballGraphics = self.createAsset('ball', 'Ball graphics', 0.5, 0.5);
var shadowGraphics = new ShadowGraphics();
shadowGraphics.y = ballGraphics.height * 0.1;
shadowGraphics.alpha = 0.5;
self.addChild(shadowGraphics);
self.addChild(ballGraphics);
- self.speed = (Math.random() * 3 + 2) * (gameSettings.difficulty === 'hard' ? 4 : gameSettings.difficulty === 'insane' ? 10 : gameSettings.difficulty === 'easy' ? 1 : 2); // Balls will have speeds between 4 and 10
- self.scoreValue = 1; // Default score value for each ball
+ self.speed = (Math.random() * 3 + 2) * gameSettings.difficultySettings[gameSettings.difficulty].speedMultiplier;
+ self.scoreValue = 1 * gameSettings.difficultySettings[gameSettings.difficulty].scoreBonus;
self.move = function () {
self.y += self.speed;
- self.createParticle();
};
self.resetPosition = function () {
self.x = Math.random() * (2048 - ballGraphics.width) + ballGraphics.width / 2;
self.y = -ballGraphics.height;
};
- self.isDestroyed = false;
self.resetPosition();
});
// TimerItem class
var TimerItem = Container.expand(function () {
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.