User prompt
Each ball and coffee bean collected should add 1 second of time.
User prompt
Each coffee drop and coffee bean collected should add 1 second of time
User prompt
Each coffee drop and coffee bean collected should add 1 second of time
User prompt
Change the spawnrate of the timer to 50%
User prompt
Bug: The items falling give more than 1 second of time. Only the timer can give more than 1 second of time.
User prompt
Use the method used to store the difficulty setting to store the tint of the settings buttons.
User prompt
I want the difficulty buttons to have functionality now. When the "easybutton" is enabled, the speed of the items falling is .5 times and the timer item gives 20 seconds of time. When the normalbutton is enabled, the speed of the items is the current value now and the timer gives 10 seconds of time. When the hardbutton is enabled, the speed of the items is 2 times the normal value. The timer will give 5 seconds of time. When the insanebutton is enabled, the speed of the items is 5 times the normal value. The timer will give 5 seconds of time.
User prompt
Bug: The colors of the difficulty buttons cannot be changed to green after clicking and the buttons. The buttons also don't save the color values.
User prompt
Make sure the color tints of the difficulty buttons are the same after closing the settings gui and reopening it again.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeChild')' in this line: 'self.parent.removeChild(self);' Line Number: 170
User prompt
Make sure to override the default color of the insane button to red.
User prompt
Make the starting tint of the insane difficulty button to red.
User prompt
The color of the difficulty buttons need to be the same as it is in that moment. It should not default back to the original starting colors.
User prompt
Look throughout this code and remove any code that changes the color of the insane button to white.
User prompt
The color of the insane buttons needs to be green when clicked.
User prompt
The starting color of the insane button needs to be red.
User prompt
Bug: Clicking on another difficulty button does not change the color of the insane button.
User prompt
Add all the color changing features from the easy button to the insane button.
User prompt
Make the original color of the insane button to red.
User prompt
Add the color changing to the insane button
User prompt
When the game first starts, The normal difficulty buttons needs to be this shade of green, #66ff00 . Each button will change to this shade of green when clicked on. This signifies that it is the setting clicked. The already green color setting will need to change back to the same shade of red it was before.
User prompt
Move "easybutton" down 30 pixels.
User prompt
The difficulty button text needs to be centered and needs to be a layer above the buttons.
User prompt
Add text into each setting. easybutton will have this text "Easy". normalbutton "Normal". hardButton "Hard". insaneButton "Insane". The text will be color white and bold. It will have an outline of 8 in black.
User prompt
Change the color of the difficulty buttons to a slightly brighter red.
===================================================================
--- original.js
+++ change.js
@@ -118,14 +118,23 @@
var GameSettings = Container.expand(function () {
var self = Container.call(this);
self.soundEnabled = true;
self.difficulty = 'normal';
+ self.buttonTints = {
+ easy: 0xFF0000,
+ normal: 0xFF0000,
+ hard: 0xFF0000,
+ insane: 0xFF0000
+ };
self.toggleSound = function () {
self.soundEnabled = !self.soundEnabled;
};
self.setDifficulty = function (difficulty) {
self.difficulty = difficulty;
};
+ self.setButtonTint = function (difficulty, tint) {
+ self.buttonTints[difficulty] = tint;
+ };
});
var SettingsGUI = Container.expand(function () {
var self = Container.call(this);
var background = self.createAsset('settingsBackground', 'Settings GUI Background', 0.5, 0.5);
@@ -274,12 +283,12 @@
gameSettings.setDifficulty('insane');
updateButtonColors('insane');
});
function updateButtonColors(currentDifficulty) {
- easyButton.tint = currentDifficulty === 'easy' ? 0x66ff00 : 0xFF0000;
- normalButton.tint = currentDifficulty === 'normal' ? 0x66ff00 : 0xFF0000;
- hardButton.tint = currentDifficulty === 'hard' ? 0x66ff00 : 0xFF0000;
- insaneButton.tint = currentDifficulty === 'insane' ? 0x66ff00 : 0xFF0000;
+ easyButton.tint = currentDifficulty === 'easy' ? 0x66ff00 : gameSettings.buttonTints['easy'];
+ normalButton.tint = currentDifficulty === 'normal' ? 0x66ff00 : gameSettings.buttonTints['normal'];
+ hardButton.tint = currentDifficulty === 'hard' ? 0x66ff00 : gameSettings.buttonTints['hard'];
+ insaneButton.tint = currentDifficulty === 'insane' ? 0x66ff00 : gameSettings.buttonTints['insane'];
}
});
// Initialize game settings
var SettingsButton = Container.expand(function () {
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.