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Additionally, the `animate` method includes a timer to reset the scale back to its original size after a short period. However, if the sandcastle is clicked multiple times in quick succession, the scaling and resetting operations might not synchronize perfectly, leading to a gradual shift in its position. Fix this
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Move the sand castle to the center of the screen
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Add the sound sandcastle click
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make sure the sand castle goes to the original size when it is clicked the next time
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add a fast animation to the sand castle for each time it is clicked.
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add a fast animation to the sand castle for each time it is clicked. If it is clicked during the animation, put the sand castle at original size and start the animation again. make sure you account for the new size of the sand castle
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make the sand castle above the background
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fix the bug where the sand castle is not present on the screen
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Move the sand castle to the center of the screen
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The sand castle is not on the screen fix por favor
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add a fast animation to the sand castle for each time it is clicked. If it is clicked during the animation, put the sand castle at original size and start the animation again
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move it 350 pixels up for the final position
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move it 250 pixels up for the final position
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Move the bottom of the sand castle to the bottom of the playable area.
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Make the background visible
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remove beach asset
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Create a background asset that can be changed
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Sand Castle Clicking Simulator
===================================================================
--- original.js
+++ change.js
@@ -54,9 +54,9 @@
background.y = 2732 / 2;
// Create and position the sand castle
var sandCastle = game.addChild(new SandCastle());
sandCastle.x = 2048 / 2;
-sandCastle.y = 2732 - sandCastle.height / 2 - 350;
+sandCastle.y = 2732 - sandCastle.height / 2 + 350;
// Update function
game.update = function () {
// No additional update logic needed for this simple game
};