User prompt
Create a variable that tracks how many times the ball bounces against the wall. For each time the score increases, reset the variable back to 0.
User prompt
Create a variable for this hoop score counter. This counter will start at 2. When the hoop resets, it will be reset back to 2.
User prompt
Add a wall bounce for the left and right walls. Use a 25 pixel area inside the left and right walls to determine this area where the ball can bounce. Make sure the bounce is calculated for velocity.
User prompt
Add a wall bounce for the left and right walls. Use a 25 pixel area inside the left and right walls to determine this area where the ball can bounce.
User prompt
Add a ball bounce to the wall. Add +1 score to that hoop score for each basket that is made. Make the score increase delay .2 for each bounce.
User prompt
Please fix the bug: 'ReferenceError: lastBounceTime is not defined' in or related to this line: 'if (currentTime - lastBounceTime > bounceScoreLimit) {' Line Number: 35
User prompt
Add +1 point to the score the player will get for each bounce on the wall the player gets with a successful basket. Add a bool timer and limit the score you get for every .2 seconds. make sure that counter gets reset every time the player scores.
User prompt
Add +1 point to the score the player will get for each bounce on the wall the player gets with a successful basket.
User prompt
Add a bounce to the wall and track how many times the ball bounced. Reset that variable after score is added.
User prompt
Put the background and wall assets above the transparent background
User prompt
add a bounce to the left and right wall. Increase the size of that wall to 50 pixels
User prompt
Create a new asset for the left and right side of the wall. Place these assets 5 pixels offset into the screen
User prompt
make the current background transparent
User prompt
Track the mouse before the basketball is touched. If the mouse is not over the basketball when the mouse is clicked, don't do anything with the ball.
User prompt
Add a stroke of 5 to the score counter
User prompt
Okay. Implement that please.
User prompt
Every 25 score after the first 25, increase the speed of the hoop by 1.2x
User prompt
After the score goes over 25, make the hoop start moving slowly left and right
User prompt
Decrease the max velocity by 1/4
User prompt
Make the zone where the balls score is calculated at the bottom 25 pixels of the hoop
User prompt
Make the zone where the balls score is calculated at the bottom 5 pixels of the hoop
User prompt
I like that idea. Can you please implement it
User prompt
how can I implement a bounce for the rim of the basketball hoop without numbered steps
User prompt
I like that idea. Can you please implement it
User prompt
make the ball immune to the edge end clause before respawning after going through the hoop
===================================================================
--- original.js
+++ change.js
@@ -108,10 +108,20 @@
// Handle drag end
game.on('up', function (obj) {
if (isDragging) {
var pos = obj.event.getLocalPosition(game);
- ball.velocity.x = (pos.x - dragStart.x) / 10;
- ball.velocity.y = (pos.y - dragStart.y) / 10;
+ var tempVelocityX = (pos.x - dragStart.x) / 10;
+ var tempVelocityY = (pos.y - dragStart.y) / 10;
+ var speed = Math.sqrt(tempVelocityX * tempVelocityX + tempVelocityY * tempVelocityY);
+ var maxSpeed = 100;
+ if (speed > maxSpeed) {
+ var ratio = maxSpeed / speed;
+ ball.velocity.x = tempVelocityX * ratio;
+ ball.velocity.y = tempVelocityY * ratio;
+ } else {
+ ball.velocity.x = tempVelocityX;
+ ball.velocity.y = tempVelocityY;
+ }
isDragging = false;
}
});
}
@@ -192,19 +202,17 @@
// Reset consecutiveBaskets after scoring
consecutiveBaskets = 0;
// Update score text
scoreTxt.setText(LK.getScore());
- // Animate basketball going through the hoop
- var fallThroughHoopFrames = 30; // Number of frames for the animation
- var fallThroughHoopYIncrement = (2732 - ball.y) / fallThroughHoopFrames; // Calculate Y increment per frame
- var fallThroughHoopInterval = LK.setInterval(function () {
- ball.y += fallThroughHoopYIncrement;
- if (ball.y >= 2732) {
- // When ball reaches the bottom
- LK.clearInterval(fallThroughHoopInterval); // Stop the animation
- respawnBall(); // Respawn the ball at the top
- }
- }, 1000 / 60); // Set interval to match game frame rate
+ // Move the ball back to the respawn position
+ ball.x = 1024; // Center horizontally
+ ball.y = 100; // Start 100 pixels down from the top of the screen
+ ball.velocity = {
+ x: 0,
+ y: 0
+ }; // Make the ball still when it respawns
+ isDragging = true; // Keep the ball still until interacted with
+ isInPlay = false;
// Move the hoop to a new location
var newX = Math.random() * (1848 - 100) + 100; // Random x position between 100 and 1848
var newY = Math.random() * (2532 - 1200) + 1200; // Random y position between 1200 and 2532
// Add glide animation to the hoop when it moves to a different location
@@ -229,9 +237,9 @@
ball.update();
}
checkScore();
// Check if the ball is off the screen or hits the bottom
- if ((ball.x <= 2 || ball.x >= 2046 || ball.y >= 2730) && !ball.passedThroughHoop) {
+ if (ball.x <= 2 || ball.x >= 2046 || ball.y >= 2730) {
if (!multiplierActive) {
consecutiveBaskets = 0;
}
if (LK.getScore() == 0) {
8-Bit basketball. No lighting is present on the ball. The lighting does not affect the look of the ball.. Single Game Texture. In-Game asset. 2d. Transparent background. High contrast. No shadows.
8-Bit hula hoop. The color is red. The hoop is flat facing towards the ground. Single Game Texture. In-Game asset. 2d. Transparent background. High contrast. No shadows.
Basketball court. One basketball hoop with background and net is shown. Facing downcourt. 8-Bit style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.