User prompt
When the ball scores, move the ball back to the respawn position
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remove any mention of the game ending when the ball intercepts with the hoop.
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Change the size of the game end condition to 2 pixels around the edge of the screen
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The game is ending after you score a basket because, within the `checkScore` function, after detecting a score (when the ball intersects with the hoop), the ball is destroyed and then respawned at the top of the screen. However, the game-ending condition is checked in the `tick` function, where it looks for the ball being off the screen or touching the edges. Since the ball is destroyed and immediately respawned, there's a brief moment where the ball might not be considered in play, potentially triggering the game over condition if the checks are not correctly managed to account for the scoring scenario. Fix this bug please
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Use the information above to fix that bug
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Fix the bug where the game ends when the ball touches the hoop
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Make sure the game will never end when the ball touches the basket. Separate that and the edge ending the game.
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Fix the bug were the game ends when the ball is within the screen. Only make it so the game only ends when the ball touches the edge of the screen
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Move the ball down 100 pixels
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Move the ball down 75 pixels
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Move the ball down 50 pixels
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When the ball touches the edge of the screen, end the game.
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Remove the wall bounce
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Do not end the game when a basket is scored
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Destroy and respawn the ball when it touches the basket
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Make sure the game does not end when a basket is scored. The basket being scored is different from the ball touching the edge of the screen
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When the ball scores a basket, the game does not end. make it do that
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When the ball goes off screen, make the game end. However, when the game score is 0, don't end the game and just respawn the ball instead.
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When a basket is scored, add 2 points to the score
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Create score text on screen. Make the score in the middle of the screen
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Release the ball drag when the drag goes 500 pixels below the top of the screen
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After the ball is first interacted with, don't allow the ball to be interacted with until the ball respawns
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when the ball touches the bottom of the screen, make it respawn
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remove the floor bounce
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Create a score counter which adds 2 score once a basket is scored
===================================================================
--- original.js
+++ change.js
@@ -146,12 +146,9 @@
}
checkScore();
// Check if the ball is off the screen
if (ball.x <= 0 || ball.x >= 2048 || ball.y <= 0 || ball.y >= 2732) {
- // End the game only if the ball is not intersecting with the hoop
- if (!ball.intersects(hoop)) {
- LK.showGameOver();
- }
+ LK.showGameOver();
}
// Check if the ball touches the bottom of the screen
if (ball.y >= 2732) {
// Destroy the ball
8-Bit basketball. No lighting is present on the ball. The lighting does not affect the look of the ball.. Single Game Texture. In-Game asset. 2d. Transparent background. High contrast. No shadows.
8-Bit hula hoop. The color is red. The hoop is flat facing towards the ground. Single Game Texture. In-Game asset. 2d. Transparent background. High contrast. No shadows.
Basketball court. One basketball hoop with background and net is shown. Facing downcourt. 8-Bit style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.