User prompt
move the hoop up 100 pixels to start off with
User prompt
Move the hoop to the bottom of the screen
User prompt
Make the ball still after it respawns. It can only move when interacted with.
User prompt
reset the ball still function when the ball respawns
User prompt
Create a new function when the ball spawns or respawns were the spawn will stay still until interacted with
User prompt
Make the ball still when it first spawns or respawns
User prompt
Make the ball not experience gravity when it first spawns or respawns
User prompt
fix the bug where the ball keeps falling when it first spawns in
User prompt
Don't run the physics engine when the ball first spawns or when it respawns
User prompt
make the ball still when it respawns
User prompt
Recode the entire game
User prompt
The isdragging function does not work
User prompt
fix every bug
User prompt
Please fix the bug: 'TypeError: ball.containsPoint is not a function' in or related to this line: 'if (ball.containsPoint(pos)) {' Line Number: 69
User prompt
Make it so the ball drag works when the player holds down the mouse button
User prompt
Make the drag area the ball itself
User prompt
make the ball drag work
User prompt
The ball is still not moving when the drag is released
User prompt
Try to fix this bug with 1, 2, 3, 4, 5, 6
User prompt
make it so the ball goes into a direction when the drag is released.
User prompt
Fix the ball not going into a direction when I release the drag
User prompt
Implement 1, 2, 3, 4, 5
User prompt
make the ball still when it spawns. create a new invisible box to track the movement of the drag when the ball is held down
User prompt
Rethink the entire drag system. Remove the system and replace it with a still ball system which is only able to be moved by the ball being clicked on and dragging the mouse to stimulate the speed
User prompt
When the ball drag is out of the drag zone, calculate the predicted movement of that ball into the rest of the screen area.
===================================================================
--- original.js
+++ change.js
@@ -100,8 +100,9 @@
ball.velocity = {
x: 0,
y: 0
}; // Make the ball still
+ ball.update(); // Update the ball's position based on its velocity
}
var ball;
var hoop;
var isDragging = false;
@@ -117,8 +118,9 @@
ball.velocity = {
x: 0,
y: 0
}; // Make the ball still
+ ball.update(); // Update the ball's position based on its velocity
hoop = game.addChild(new Hoop());
hoop.x = 1024; // Center horizontally
hoop.y = 2732 / 2; // Center vertically
}
8-Bit basketball. No lighting is present on the ball. The lighting does not affect the look of the ball.. Single Game Texture. In-Game asset. 2d. Transparent background. High contrast. No shadows.
8-Bit hula hoop. The color is red. The hoop is flat facing towards the ground. Single Game Texture. In-Game asset. 2d. Transparent background. High contrast. No shadows.
Basketball court. One basketball hoop with background and net is shown. Facing downcourt. 8-Bit style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.