User prompt
move the hoop up 100 pixels to start off with
User prompt
Move the hoop to the bottom of the screen
User prompt
Make the ball still after it respawns. It can only move when interacted with.
User prompt
reset the ball still function when the ball respawns
User prompt
Create a new function when the ball spawns or respawns were the spawn will stay still until interacted with
User prompt
Make the ball still when it first spawns or respawns
User prompt
Make the ball not experience gravity when it first spawns or respawns
User prompt
fix the bug where the ball keeps falling when it first spawns in
User prompt
Don't run the physics engine when the ball first spawns or when it respawns
User prompt
make the ball still when it respawns
User prompt
Recode the entire game
User prompt
The isdragging function does not work
User prompt
fix every bug
User prompt
Please fix the bug: 'TypeError: ball.containsPoint is not a function' in or related to this line: 'if (ball.containsPoint(pos)) {' Line Number: 69
User prompt
Make it so the ball drag works when the player holds down the mouse button
User prompt
Make the drag area the ball itself
User prompt
make the ball drag work
User prompt
The ball is still not moving when the drag is released
User prompt
Try to fix this bug with 1, 2, 3, 4, 5, 6
User prompt
make it so the ball goes into a direction when the drag is released.
User prompt
Fix the ball not going into a direction when I release the drag
User prompt
Implement 1, 2, 3, 4, 5
User prompt
make the ball still when it spawns. create a new invisible box to track the movement of the drag when the ball is held down
User prompt
Rethink the entire drag system. Remove the system and replace it with a still ball system which is only able to be moved by the ball being clicked on and dragging the mouse to stimulate the speed
User prompt
When the ball drag is out of the drag zone, calculate the predicted movement of that ball into the rest of the screen area.
/****
* Classes
****/
// Assets will be automatically created based on usage in the code.
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('basketball', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = {
x: 0,
y: 0
};
self.update = function () {
if (isDragging) {
self.x += self.velocity.x;
self.y += self.velocity.y;
self.velocity.y += 0.98; // Gravity effect
// Bounce off the walls
if (self.x < 0 || self.x > 2048) {
self.velocity.x *= -0.8;
}
if (self.y > 2732) {
self.velocity.y *= -0.8; // Bounce back up with reduced energy
self.y = 2732; // Reset position to the bottom of the screen
}
}
};
});
// Hoop class
var Hoop = Container.expand(function () {
var self = Container.call(this);
var hoopGraphics = self.attachAsset('hoop', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
/****
* Game Code
****/
// Function to respawn the ball at the top of the screen
function respawnBall() {
ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top of the screen
ball.velocity.x = 0; // Reset horizontal velocity
ball.velocity.y = 0; // Reset vertical velocity
}
var ball;
var hoop;
var isDragging = false;
var dragStart = {
x: 0,
y: 0
};
// Initialize ball and hoop
function initGame() {
ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top of the screen
hoop = game.addChild(new Hoop());
hoop.x = 1024; // Center horizontally
hoop.y = 2732 / 2; // Center vertically
}
// Function to handle the dragging of the ball
function dragBall() {
// Handle drag start
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
if (Math.abs(pos.x - ball.x) < 50 && Math.abs(pos.y - ball.y) < 50 && pos.y < 200) {
dragStart.x = pos.x;
dragStart.y = pos.y;
isDragging = true;
}
});
// Handle drag move
game.on('move', function (obj) {
if (!isDragging) {
return;
}
var pos = obj.event.getLocalPosition(game);
if (pos.y > 200) {
isDragging = false;
// Calculate the cursor speed
var cursorSpeed = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2)) / 3;
ball.velocity.x = (pos.x - dragStart.x) / cursorSpeed;
ball.velocity.y = (pos.y - dragStart.y) / cursorSpeed;
// Calculate the predicted movement of the ball
var predictedX = ball.x + ball.velocity.x * (2732 - pos.y) / ball.velocity.y;
if (predictedX < 0) {
predictedX = 0;
} else if (predictedX > 2048) {
predictedX = 2048;
}
ball.predictedX = predictedX;
return;
}
ball.x = pos.x;
ball.y = pos.y;
});
// Handle drag end
game.on('up', function (obj) {
if (!isDragging) {
return;
}
var pos = obj.event.getLocalPosition(game);
var dx = pos.x - dragStart.x;
var dy = pos.y - dragStart.y;
// The speed of the ball is determined by the speed of the mouse move, divided by 3.
ball.velocity.x = dx / 3;
ball.velocity.y = dy / 3;
isDragging = false;
});
}
// Call the function to handle the dragging of the ball
dragBall();
// Check for scoring
function checkScore() {
if (ball.intersects(hoop)) {
LK.setScore(LK.getScore() + 1);
// Reset ball position
ball.x = 1024;
ball.y = 2732 - 200;
ball.velocity.x = 0;
ball.velocity.y = 0;
}
}
// Game tick
LK.on('tick', function () {
ball.update();
checkScore();
// Check if the ball is off the screen, a basket is scored, or the ball has stopped moving
if (ball.x < 0 || ball.x > 2048 || ball.y < 0 || ball.y > 2732 || ball.velocity.x == 0 && ball.velocity.y == 0) {
// Destroy the ball
ball.destroy();
// Respawn the ball at the top of the screen
respawnBall();
}
if (ball.intersects(hoop)) {
// Increase the score
LK.setScore(LK.getScore() + 1);
// Destroy the ball
ball.destroy();
// Respawn the ball at the top of the screen
respawnBall();
}
});
// Initialize game elements
initGame();
8-Bit basketball. No lighting is present on the ball. The lighting does not affect the look of the ball.. Single Game Texture. In-Game asset. 2d. Transparent background. High contrast. No shadows.
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