User prompt
Create a function which calculates the movement of the cursor speed when the ball is being dragged.
User prompt
create a drag ball function
User prompt
If the ball randomly loses all velocity and stops moving, respawn it.
User prompt
Create a function which always respawns the ball at the top of the screen when a basket is scored
User prompt
fix the bug where the ball does not always respawn at the top of the screen
User prompt
If a basket is scored, respawn the ball at the top of the screen
User prompt
when the ball touches the edge of the screen, destroy it and then respawn it at the top of the screen
User prompt
make sure the ball always respawns at the top of the screen
User prompt
can you implement those
User prompt
when the ball goes out of the flick zone, release the ball and run the ball physics
User prompt
Create a 200 flick zone at the top of the screen. That is the only part where the player can drag the ball. When it goes out of that zone, release the ball and do not allow the player to interact with the ball.
User prompt
Create a new system for the basketball. The basketball spawns on the top of the screen. Flick by holding the mouse and moving it in a direction for 100 pixels. The speed of the ball is determined by the speed of the mouse move, divided by 3.
User prompt
Create a system to hold and drag for the basketball. When the mouse is released, allow the ball physics to run
User prompt
When the basketball spawns, make it not move. Only allow the basketball to move when it is first dragged
User prompt
Spawn the basketball at the top of the screen
User prompt
If the basketball goes off the screen, destroy it and respawn it
Initial prompt
Basketball Drop
===================================================================
--- original.js
+++ change.js
@@ -71,45 +71,50 @@
hoop = game.addChild(new Hoop());
hoop.x = 1024; // Center horizontally
hoop.y = 2732 / 2; // Center vertically
}
-// Handle drag start
-game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- if (Math.abs(pos.x - ball.x) < 50 && Math.abs(pos.y - ball.y) < 50 && pos.y < 200) {
- dragStart.x = pos.x;
- dragStart.y = pos.y;
- isDragging = true;
- }
-});
-// Handle drag move
-game.on('move', function (obj) {
- if (!isDragging) {
- return;
- }
- var pos = obj.event.getLocalPosition(game);
- if (pos.y > 200) {
+// Function to handle the dragging of the ball
+function dragBall() {
+ // Handle drag start
+ game.on('down', function (obj) {
+ var pos = obj.event.getLocalPosition(game);
+ if (Math.abs(pos.x - ball.x) < 50 && Math.abs(pos.y - ball.y) < 50 && pos.y < 200) {
+ dragStart.x = pos.x;
+ dragStart.y = pos.y;
+ isDragging = true;
+ }
+ });
+ // Handle drag move
+ game.on('move', function (obj) {
+ if (!isDragging) {
+ return;
+ }
+ var pos = obj.event.getLocalPosition(game);
+ if (pos.y > 200) {
+ isDragging = false;
+ ball.velocity.x = (pos.x - dragStart.x) / 3;
+ ball.velocity.y = (pos.y - dragStart.y) / 3;
+ return;
+ }
+ ball.x = pos.x;
+ ball.y = pos.y;
+ });
+ // Handle drag end
+ game.on('up', function (obj) {
+ if (!isDragging) {
+ return;
+ }
+ var pos = obj.event.getLocalPosition(game);
+ var dx = pos.x - dragStart.x;
+ var dy = pos.y - dragStart.y;
+ // The speed of the ball is determined by the speed of the mouse move, divided by 3.
+ ball.velocity.x = dx / 3;
+ ball.velocity.y = dy / 3;
isDragging = false;
- ball.velocity.x = (pos.x - dragStart.x) / 3;
- ball.velocity.y = (pos.y - dragStart.y) / 3;
- return;
- }
- ball.x = pos.x;
- ball.y = pos.y;
-});
-// Handle drag end
-game.on('up', function (obj) {
- if (!isDragging) {
- return;
- }
- var pos = obj.event.getLocalPosition(game);
- var dx = pos.x - dragStart.x;
- var dy = pos.y - dragStart.y;
- // The speed of the ball is determined by the speed of the mouse move, divided by 3.
- ball.velocity.x = dx / 3;
- ball.velocity.y = dy / 3;
- isDragging = false;
-});
+ });
+}
+// Call the function to handle the dragging of the ball
+dragBall();
// Check for scoring
function checkScore() {
if (ball.intersects(hoop)) {
LK.setScore(LK.getScore() + 1);
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