User prompt
every 10 points gained, increase the rate at which the basketballs spawn by 1.1x
User prompt
make the background the bottom layer
User prompt
add rotation to the falling basketballs
User prompt
Every time a player gets 10 score, increase the life amount by 1. The max amount of lives a player can have is 3
User prompt
Increase the speed of the basketballs by 2 times
User prompt
The player of the game has 3 lives. Each time a basketball hits the bottom of the screen, a life goes down. One the player loses all 3 lives, the game ends. Create an asset which indicates the number of lives. This asset will be at the top left of the screen (25 pixels off the top and 25 to the left)
User prompt
Please fix the bug: 'ReferenceError: scoreCounter is not defined' in or related to this line: 'scoreCounter.setText(LK.getScore());' Line Number: 98
User prompt
Once a basketball is defended, add 2 score to the score counter.
User prompt
create a score counter. this score counter needs to have a 10 stroke.
User prompt
If a basketball touches the left or right side of the screen, it should bounce off.
User prompt
Defender needs to be able to be moved when the mouse moves. It needs to stay on the same horizontal
User prompt
Basketball defender needs to be able to be moved with the mouse
Initial prompt
Basketball Defense
/**** * Classes ****/ // Ball class for shots from AI opponents var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.move = function () { self.x += self.speedX; self.y += self.speedY; }; self.setSpeed = function (speedX, speedY) { self.speedX = speedX; self.speedY = speedY; }; }); // Assets will be automatically created based on usage in the code. // Defender class var Defender = Container.expand(function () { var self = Container.call(this); var defenderGraphics = self.attachAsset('defender', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Global variables var defender; var balls = []; var gameAreaWidth = 2048; var gameAreaHeight = 2732; // Initialize defender function initDefender() { defender = game.addChild(new Defender()); defender.x = gameAreaWidth / 2; defender.y = gameAreaHeight - 200; // Position defender towards the bottom } // Initialize balls function initBalls() { var ball = game.addChild(new Ball()); ball.x = Math.random() * gameAreaWidth; ball.y = 0; // Start from the top var speedX = (Math.random() - 0.5) * 10; var speedY = Math.random() * 5 + 2; ball.setSpeed(speedX, speedY); balls.push(ball); } // Move defender based on touch game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); defender.move(pos.x, defender.y); }); // Ball movement and collision detection LK.on('tick', function () { balls.forEach(function (ball, index) { ball.move(); // Remove ball if it goes off screen if (ball.y > gameAreaHeight) { ball.destroy(); balls.splice(index, 1); } // Check collision with defender if (ball.intersects(defender)) { ball.destroy(); balls.splice(index, 1); // Handle collision (e.g., game over, score update) } }); // Add new ball every few seconds if (LK.ticks % 180 == 0) { // Every 3 seconds initBalls(); } }); // Initialize game elements function initGame() { initDefender(); initBalls(); } initGame();
/****
* Classes
****/
// Ball class for shots from AI opponents
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.move = function () {
self.x += self.speedX;
self.y += self.speedY;
};
self.setSpeed = function (speedX, speedY) {
self.speedX = speedX;
self.speedY = speedY;
};
});
// Assets will be automatically created based on usage in the code.
// Defender class
var Defender = Container.expand(function () {
var self = Container.call(this);
var defenderGraphics = self.attachAsset('defender', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Global variables
var defender;
var balls = [];
var gameAreaWidth = 2048;
var gameAreaHeight = 2732;
// Initialize defender
function initDefender() {
defender = game.addChild(new Defender());
defender.x = gameAreaWidth / 2;
defender.y = gameAreaHeight - 200; // Position defender towards the bottom
}
// Initialize balls
function initBalls() {
var ball = game.addChild(new Ball());
ball.x = Math.random() * gameAreaWidth;
ball.y = 0; // Start from the top
var speedX = (Math.random() - 0.5) * 10;
var speedY = Math.random() * 5 + 2;
ball.setSpeed(speedX, speedY);
balls.push(ball);
}
// Move defender based on touch
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
defender.move(pos.x, defender.y);
});
// Ball movement and collision detection
LK.on('tick', function () {
balls.forEach(function (ball, index) {
ball.move();
// Remove ball if it goes off screen
if (ball.y > gameAreaHeight) {
ball.destroy();
balls.splice(index, 1);
}
// Check collision with defender
if (ball.intersects(defender)) {
ball.destroy();
balls.splice(index, 1);
// Handle collision (e.g., game over, score update)
}
});
// Add new ball every few seconds
if (LK.ticks % 180 == 0) {
// Every 3 seconds
initBalls();
}
});
// Initialize game elements
function initGame() {
initDefender();
initBalls();
}
initGame();
Singular basketball. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tall, bulky, black male holding hands up trying to defend a basketball shot. Basketball player is wearing red shorts with a red jersey. The basketball is not present in the image. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Basketball court facing to the benches. No players are present. Colors are show.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.