User prompt
every 10 points gained, increase the rate at which the basketballs spawn by 1.1x
User prompt
make the background the bottom layer
User prompt
add rotation to the falling basketballs
User prompt
Every time a player gets 10 score, increase the life amount by 1. The max amount of lives a player can have is 3
User prompt
Increase the speed of the basketballs by 2 times
User prompt
The player of the game has 3 lives. Each time a basketball hits the bottom of the screen, a life goes down. One the player loses all 3 lives, the game ends. Create an asset which indicates the number of lives. This asset will be at the top left of the screen (25 pixels off the top and 25 to the left)
User prompt
Please fix the bug: 'ReferenceError: scoreCounter is not defined' in or related to this line: 'scoreCounter.setText(LK.getScore());' Line Number: 98
User prompt
Once a basketball is defended, add 2 score to the score counter.
User prompt
create a score counter. this score counter needs to have a 10 stroke.
User prompt
If a basketball touches the left or right side of the screen, it should bounce off.
User prompt
Defender needs to be able to be moved when the mouse moves. It needs to stay on the same horizontal
User prompt
Basketball defender needs to be able to be moved with the mouse
Initial prompt
Basketball Defense
/**** * Classes ****/ // Ball class for shots from AI opponents var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.move = function () { self.x += self.speedX; self.y += self.speedY; }; self.setSpeed = function (speedX, speedY) { self.speedX = speedX; self.speedY = speedY; }; }); // Assets will be automatically created based on usage in the code. // Defender class var Defender = Container.expand(function () { var self = Container.call(this); var defenderGraphics = self.attachAsset('defender', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x, y) { self.x = x; self.y = y; }; }); // Life class for the player's lives var Life = Container.expand(function () { var self = Container.call(this); var lifeGraphics = self.attachAsset('life', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize lives function initLives() { for (var i = 0; i < 3; i++) { var life = game.addChild(new Life()); life.x = 25 + i * 60; // Position 25 pixels from the left and 60 pixels apart life.y = 25; // Position 25 pixels from the top lives.push(life); } } // Global variables var defender; var balls = []; var gameAreaWidth = 2048; var gameAreaHeight = 2732; var scoreCounter; var lives = []; // Initialize defender function initDefender() { defender = game.addChild(new Defender()); defender.x = gameAreaWidth / 2; defender.y = gameAreaHeight - 200; // Position defender towards the bottom } // Initialize balls function initBalls() { var ball = game.addChild(new Ball()); ball.x = Math.random() * gameAreaWidth; ball.y = 0; // Start from the top var speedX = (Math.random() - 0.5) * 20; var speedY = Math.random() * 10 + 4; ball.setSpeed(speedX, speedY); balls.push(ball); } // Move defender based on touch game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); defender.move(pos.x, defender.y); }); // Ball movement and collision detection LK.on('tick', function () { balls.forEach(function (ball, index) { ball.move(); ball.rotation += 0.1; // Bounce off the left and right sides of the screen if (ball.x < 0 || ball.x > gameAreaWidth) { ball.speedX *= -1; } // Remove ball if it goes off screen if (ball.y > gameAreaHeight) { ball.destroy(); balls.splice(index, 1); // Decrease lives var life = lives.pop(); life.destroy(); // End game if all lives are lost if (lives.length == 0) { LK.showGameOver(); } } // Check collision with defender if (ball.intersects(defender)) { ball.destroy(); balls.splice(index, 1); // Handle collision (e.g., game over, score update) // Add 2 score to the score counter when a basketball is defended LK.setScore(LK.getScore() + 2); scoreCounter.setText(LK.getScore()); // Increase the life amount by 1 every time a player gets 10 score, with a maximum of 3 lives if (LK.getScore() % 10 == 0 && lives.length < 3) { var life = game.addChild(new Life()); life.x = 25 + lives.length * 60; // Position 25 pixels from the left and 60 pixels apart life.y = 25; // Position 25 pixels from the top lives.push(life); } } }); // Add new ball every few seconds if (LK.ticks % Math.floor(180 / (1 + 0.1 * Math.floor(LK.getScore() / 10))) == 0) { // Every 3 seconds initBalls(); } }); // Initialize game elements function initGame() { var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: gameAreaWidth / 2, y: gameAreaHeight / 2 })); initDefender(); initBalls(); initScoreCounter(); initLives(); } initGame(); // Initialize score counter function initScoreCounter() { scoreCounter = new Text2('0', { size: 150, fill: "#ffffff", stroke: "#000000", strokeThickness: 10 }); scoreCounter.anchor.set(0.5, 0); LK.gui.top.addChild(scoreCounter); }
===================================================================
--- original.js
+++ change.js
@@ -126,9 +126,9 @@
}
}
});
// Add new ball every few seconds
- if (LK.ticks % 180 == 0) {
+ if (LK.ticks % Math.floor(180 / (1 + 0.1 * Math.floor(LK.getScore() / 10))) == 0) {
// Every 3 seconds
initBalls();
}
});
Singular basketball. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tall, bulky, black male holding hands up trying to defend a basketball shot. Basketball player is wearing red shorts with a red jersey. The basketball is not present in the image. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Basketball court facing to the benches. No players are present. Colors are show.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.